Utterly Mad

The Pit => Rec Room => Topic started by: Siege-Loli on April 28, 2015, 08:07:07 am

Title: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 28, 2015, 08:07:07 am
Here we shall discuss the setting, theme, and other important topics for the the potential large-scale RP.

To begin, I'd like to put my own idea forward. The setting would be in the Star Citizen universe where humanity is expanding rapidly into the universe and had just fought its first inter-stellar war against the Vanduul Swarm. New Planets, trade routes, and technologies are constantly being found on a daily basis and offers an almost unlimited potential for RP growth and expansion. Players could submit new races, planets, and technologies to be added to our fan-canon but would have to go through a screening to make sure it wasn't too OP and/or didn't fit well.

Comments? Questions? Let us come together to make something wonderful.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 08:24:04 am
Ok, I see how that could work. However, I think we should just make an entirely new SciFi thing instead of a Star Citizen thing. How about a fairly generic "Humans and aliens expand out, meet each other, hijinks ensue" kinda thing. That way we can make it all kinda up, get a board for new tech, and a board for lore/races? That way people can suggest stuff, the runners can approve it, and it gets put in. Also, I'm thinking complete freeform until the fighting starts.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 28, 2015, 08:43:33 am
While I don't like freeform too much I can see its uses though I think we should nail down when free-form is exceptable and when it isn't. Also I'd rather just use Star Citizen's lore because I understand it very well and it saves time. Plus, it's pretty goddamn unique on its own.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 28, 2015, 10:48:17 am
Uh, I'd rather not have this bound to a lore that we can't change. Other then that I'm fine with a scifi setting.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 28, 2015, 10:58:45 am
The joys of fan-canon is that we can change stuff about it, like an alternate time line.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 03:12:57 pm
I'm with Vulnus. I like malleability. Also, I'm nervous to be attached to ANYTHING without getting explicit permission from the creator.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 28, 2015, 04:32:34 pm
Yeah, I'm siding with Vulnus on this. While we're probably protected under some subsection of Fair Use, and we're still really obscure as it is, the possibility of getting into some kind of legal kerfuffle is still dangerous. A new, completely homebrewed lore following the vein of "humans expanding into the universe, finding weird ass aliens in space, digging up even weirder shit elsewhere" seems like our safest option, and allows for the most freedom when changing and expanding the lore.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 28, 2015, 06:52:48 pm
Oh, I just want to have something we can change and alter without having to go 'would this invalidate something previously done in this universe that's core to it' rather then thinking 'oh this could get us in legal trouble' Hibou.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 06:58:36 pm
Oh, I just want to have something we can change and alter without having to go 'would this invalidate something previously done in this universe that's core to it' rather then thinking 'oh this could get us in legal trouble' Hibou.
For me its both. Plus, I like making shit up, a lot of people here do. I'll put up a poll here in a sec, and then once it is decided I will make a little subforum for it, so we can create it. I think we are kinda trending towards the do it yourself option lork, sorry.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 07:11:37 pm
Another thing to add, its easy to use someone else's lore, lets be different than the average RP site and make our own.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 11:15:05 pm
I will leave the poll open for until like 3pm ish tomorrow, at which point I will set the boards up.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 28, 2015, 11:41:44 pm
Holy sh*t look at the percent. 5 out of 0. Holy crap.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 28, 2015, 11:54:14 pm
I will leave the poll open for until like 3pm ish tomorrow, at which point I will set the boards up.
I'm gonna start spitballing ideas for the in-house universe, if that's okay with everyone. I'm not gonna get home tomorrow until about 5, but I still wanna put some of my work into the creation of the universe, y'know?

So, my first question is: How hard is our sci-fi? Like, are we going for infinite density, provide citations for everything that you say, hardest of the hard sci fi or "it works because i say so" sci fi? Ooor (and probably the most likely) something in the middle?
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 28, 2015, 11:58:21 pm
I will leave the poll open for until like 3pm ish tomorrow, at which point I will set the boards up.
I'm gonna start spitballing ideas for the in-house universe, if that's okay with everyone. I'm not gonna get home tomorrow until about 5, but I still wanna put some of my work into the creation of the universe, y'know?

So, my first question is: How hard is our sci-fi? Like, are we going for infinite density, provide citations for everything that you say, hardest of the hard sci fi or "it works because i say so" sci fi? Ooor (and probably the most likely) something in the middle?
I'm a Science nerd. If you make an explanation that at least sounds passable to me, it gets in. So, not quite transhuman space but also not quite gamma world. Like I said, reasonably explain it and its in. I'm giddy to create tech myself more than anything, I like guns and vehicles and advance armor and consumer goods. I'm just going to make tech. Also, with the tech, you gotta say how it works. Like, how does the gun function? Bullets? Lasers? Nanomachines? Stuff like that.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 12:17:30 am
okay, going to state this now: No one person has absolute say over anything. The GMs (which I need to compile a list of willing GMs) will discuss most content and determine whether it's lore or not. For other things we will get the community involved.
This is supposed to be something people can join in rather easily, and something that people can freely contribute to as they feel they want to. This is supposed to be a community thing so I think the control needs to be with the community.
I saw a question about 'is this going to be GMed', well I think the best answer is yes and no. I think having a general ability to free form RP at leisure is a good idea, and then have more structured GMed events. Just my thoughts on that particular question.

Note to GMs/GMs thinking of signing up: This is going to end up a commitment for all GMs involved, so please keep that in mind. The reason I wanted more then one GM to begin with is that my schedule is different from most of the other users here (I'm not in too much during the night), and I realize people will want to RP through out the day. Another reason is that I realize a single GM can only handle so many events at one time, so having a pool of GMs to help run things was going to be necessary if this succeeded in growing the community.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 12:20:02 am
okay, going to state this now: No one person has absolute say over anything. The GMs (which I need to compile a list of willing GMs) will discuss most content and determine whether it's lore or not. For other things we will get the community involved.
This is supposed to be something people can join in rather easily, and something that people can freely contribute to as they feel they want to. This is supposed to be a community thing so I think the control needs to be with the community.
I saw a question about 'is this going to be GMed', well I think the best answer is yes and no. I think having a general ability to free form RP at leisure is a good idea, and then have more structured GMed events. Just my thoughts on that particular question.

Note to GMs/GMs thinking of signing up: This is going to end up a commitment for all GMs involved, so please keep that in mind. The reason I wanted more then one GM to begin with is that my schedule is different from most of the other users here (I'm not in too much during the night), and I realize people will want to RP through out the day. Another reason is that I realize a single GM can only handle so many events at one time, so having a pool of GMs to help run things was going to be necessary if this succeeded in growing the community.
I'm up for limited GMing. And how about a tech needss the approval of two GMs before it becomes full canon. Also,I would say freeform until the shooting/challenges start.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 12:27:46 am
Okay so here's some stuff

The Role of GM outside of an Event
Keep the peace, solve any issues between players fairly(kind of act like a moderator), and facilitate things going smoothly. Oh, and participate, this is here for everyone to have fun, just don't abuse being a designated GM.

The Role of GM inside of an Event
Run the event with the designated mechanics, if any. Facilitate an enjoyable RP experience. Oh, and you can kill a PC, don't be afraid to do that because sometimes people do something stupid enough to deserve it.

What's an Event
A more organized and structured RP with a specific goal in mind. Players sign up and mention a specific character of theirs that is going to be in the RP and then the GM(s) running the RP will initiate and run it. Note, if you do something stupid as a player your character may get killed.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 12:34:38 am
Okay so here's some stuff

The Role of GM outside of an Event
Keep the peace, solve any issues between players fairly(kind of act like a moderator), and facilitate things going smoothly. Oh, and participate, this is here for everyone to have fun, just don't abuse being a designated GM.

The Role of GM inside of an Event
Run the event with the designated mechanics, if any. Facilitate an enjoyable RP experience. Oh, and you can kill a PC, don't be afraid to do that because sometimes people do something stupid enough to deserve it.

What's an Event
A more organized and structured RP with a specific goal in mind. Players sign up and mention a specific character of theirs that is going to be in the RP and then the GM(s) running the RP will initiate and run it. Note, if you do something stupid as a player your character may get killed.
I approve. I will be setting up the boards for it on the morrow, sorry Lorknis, but you kinda list the poll here.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 12:35:46 am
You said it'd be until 3:00 pm tomorrow before the poll would be done, let's stick with what we say man....and that sounds harsher then I mean to be....probably should stop posting when I'm tired.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 12:37:28 am
You said it'd be until 3:00 pm tomorrow before the poll would be done, let's stick with what we say man....and that sounds harsher then I mean to be....probably should stop posting when I'm tired.
By on the morrow I mean it will probably be tomorrow unless I forget.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 29, 2015, 01:05:15 am
Oh.

Yeah sorry about that.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 08:03:39 am
Oh.

Yeah sorry about that.
I'll move the post, no worries.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 29, 2015, 02:57:43 pm
It's good to know I'm a failure, even here. Do what you will, not like what I say matters.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 29, 2015, 03:10:21 pm
God dammit Lorknis. Now I feel like sh*t.

I'm gonna move my earlier post myself.


WITH THE POWER OF SCIENCE.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 03:38:28 pm
It's good to know I'm a failure, even here. Do what you will, not like what I say matters.
Hey, we voted, and it was a unanimous "Make our own"

Sorry m80. also, guys, what should we name it? we need a name before i can set up the boards.
also, just read a bit deeper, trust me, you are not a complete failure. we care.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 29, 2015, 03:45:17 pm
Uhm.

Bound for the stars?

Wait, no that sounds like a soap opera.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 04:15:43 pm
Uhm.

Bound for the stars?

Wait, no that sounds like a soap opera.
How about UMCW Alpha. I like that name. UMCW just means "Utterly Mad Created World", but it sounds cool.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Rhodri on April 29, 2015, 04:22:14 pm
Uhm.

Bound for the stars?

Wait, no that sounds like a soap opera.
How about UMCW Alpha. I like that name. UMCW just means "Utterly Mad Created World", but it sounds cool.
Let's give it a false meaning, and let the actual meaning be a secret.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 04:32:08 pm
Uhm.

Bound for the stars?

Wait, no that sounds like a soap opera.
How about UMCW Alpha. I like that name. UMCW just means "Utterly Mad Created World", but it sounds cool.
Let's give it a false meaning, and let the actual meaning be a secret.
If you can think one up.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 29, 2015, 06:21:49 pm
Untold Mysteries of Ceaseless Wonder? How about Unknown Manuscripts of Countless Worlds?

Oh and I'd be happy to help GM the whole thing. I'm not known for my posting speed, but I'm willing to stick around for a long time.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 06:28:28 pm
Untold Mysteries of Ceaseless Wonder? How about Unknown Manuscripts of Countless Worlds?

Oh and I'd be happy to help GM the whole thing. I'm not known for my posting speed, but I'm willing to stick around for a long time.
Ohhh, I like that second one. Also, I know we accepted hardness of SciFi as medium, but how about the tone? Silly or serious. I would prefer serious with some funny moments myself.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 06:42:17 pm
To Lorknis: It was put to a vote, nothing personal and you make some of my favorite content, we just disagreed on this point.

Types of Events
For Fun
These are non cannon events that are set up purely to have some fun. If a PC dies in one of these Cannon wise it didn't happen so the character can appear in later RP events.
Cannon
These are purely cannon, and are not completely focused on combat or any other aspect. These will be set during a defined time period and will generally have a goal on the GM side of things, though the GMs job is to carry out the event as they think it would in the setting and given player choices. Do not limit your players, let them set their own pace, your just supposed to get them on the right track.
Politics
Generally cannon, this will occur when we've got player characters high up in factions. These are primarily character interaction and little if any combat. Players will be informed of that, and will be asked if they are certain they wish to partake in this style of event, reason being these will require some commitment from both sides.


And others I'm sure, just a few off the top of my head.

Also, I prefer serious but yeah let's have some light hearted moments as well.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 29, 2015, 06:49:58 pm
Uh, "Canon" has only one 'N'.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 07:01:24 pm
Hmmmm.... I'll get the boards set up in like 30 minutes now.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 09:24:05 pm
The boards will be up tonight, but first, I have a question. How about, just at start, we each select/make a species, one guy nabbing humans of course, and just write about their tech, culture, biology, all of that stuff.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 09:26:57 pm
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 09:46:24 pm
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Rhodri on April 29, 2015, 09:50:09 pm
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 10:05:57 pm
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D
QUICK, CALL THE SEXUAL CAVALRY! ALSO, I GET MEEEEEEEEECHS! Boards up in less than two hours barring accedents.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Rhodri on April 29, 2015, 10:11:20 pm
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D
QUICK, CALL THE SEXUAL CAVALRY! ALSO, I GET MEEEEEEEEECHS! Boards up in less than two hours barring accedents.
Sexual Cavalry sounds like an awesome band name.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 10:13:49 pm
...let's keep this SFW...or have specific section for NSFW content....
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 10:15:52 pm
...let's keep this SFW...or have specific section for NSFW content....
Approved.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 29, 2015, 10:22:59 pm
Hey man, this is forum roleplay. The sky's the limit. That and I've always wanted a game that seamlessly joined large scale vehicular combat with one-on-one FPS action. THIS IS OUR CHANCE TO MAKE IT REAL.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 10:53:16 pm
Hey man, this is forum roleplay. The sky's the limit. That and I've always wanted a game that seamlessly joined large scale vehicular combat with one-on-one FPS action. THIS IS OUR CHANCE TO MAKE IT REAL.
My race (Working name the Cadryvians) are just going to be mecha, all day, every day. And some tanks probably. With a few Paragraphs describing how it works, I like techpr0n like that.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 11:13:44 pm
Boards are in the process of going up. Do not panic.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 29, 2015, 11:18:43 pm
Boards are in the process of going up. Do not panic.
(https://rtf319spring2015.files.wordpress.com/2015/02/d4a.gif)
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Wheel-Son on April 29, 2015, 11:19:29 pm
*Panics*
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 11:21:11 pm
Ok, someone needs to write a list of rules, and we need a list of GM's. I will try todo a bit of advertising for us.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 29, 2015, 11:30:39 pm
GMS
-Hibou
-Perigrin
-Vulnus
-Lorknis

As for rules, I'd like to submit this draft.
0. Don't be a dick. Just a basic rule of thumb, meaning just don't do anything that is meant to specifically hurt other players or ruin their experience.
1. Keep it clean. This is a SFW board, anything sexy, gory, or otherwise NSFW goes under a spoiler.
2. No powergaming. Don't play to win, don't make your character a god, and don't overpower your weapons or ship.
3. No metagaming. Your character only knows as much as they've learned in the world.
4. Be nice in OOC. Just don't be a dick to other players. In IC, being mean is fine, just don't go too far overboard (i.e. mass murder).
5. Have fun! Yes, this is a rule. If you break it, you are banned FOREVER. Not really though.

I wrote that up in about two minutes, lemme know if I need to add anything.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on April 29, 2015, 11:36:16 pm
Hello, somebody forget a GM?
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 29, 2015, 11:48:05 pm
GMs that have voulenteered so far have just been you and I, Peri. And unless anybody objects to giving us any modicum of power regarding the RP, I guess that makes us the GMs.

As for rules, I'd like to submit this draft.
0. Don't be a dick. Just a basic rule of thumb, meaning just don't do anything that is meant to specifically hurt other players or ruin their experience.
1. Keep it clean. This is a SFW board, anything sexy, gory, or otherwise NSFW goes under a spoiler.
2. No powergaming. Don't play to win, don't make your character a god, and don't overpower your weapons or ship.
3. No metagaming. Your character only knows as much as they've learned in the world.
4. Be nice in OOC. Just don't be a dick to other players. In IC, being mean is fine, just don't go too far overboard (i.e. mass murder).
5. Have fun! Yes, this is a rule. If you break it, you are banned FOREVER. Not really though.

I wrote that up in about two minutes, lemme know if I need to add anything.
Well, those weapons and ships have to get past two gms, sooo.... Also, liking those rules, but you forgot vulnus.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 29, 2015, 11:51:37 pm
Oopsie poopsie. My bad, Vulnus. Should be fixed now in the original post.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 30, 2015, 12:10:11 am
Well since I don't have anything else to fucking do I guess I'll help. Unless you want to vote for that next...
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 30, 2015, 12:11:30 am
Oh, don't be that way Lorknis. I'll add you to the list.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 30, 2015, 12:14:33 am
Oh, don't be that way Lorknis. I'll add you to the list.
I'm sorry Hibou but lately it feels like everything I do recently is a waste of my time and my ideas get ravenged apart. I'm just angry as fuck at everything.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 30, 2015, 12:44:26 am
Oh, don't be that way Lorknis. I'll add you to the list.
I'm sorry Hibou but lately it feels like everything I do recently is a waste of my time and my ideas get ravenged apart. I'm just angry as **** at everything.
I feel you, Lorknis. Life sucks like that, sometimes. You gotta remember that it's not the end of the world, and that things are gonna work out so long as you keep working at it.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Siege-Loli on April 30, 2015, 12:51:44 am
#TheFeelsAreReal

Also it is partly due to my new medication to combat the PTSD, depression, and night terrors/mares. It makes me... moody.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 30, 2015, 07:27:57 am
#TheFeelsAreReal

Also it is partly due to my new medication to combat the PTSD, depression, and night terrors/mares. It makes me... moody.
You need an internet hug. Transferring now.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Hibou on April 30, 2015, 10:07:08 pm
@Lorknis Well, being moody is probably better than than the other issues it treats.

Regarding the overarching roleplay, maybe we should consider creating a development guideline? A sort of rough sketch of how we want the universe to turn out, with a certain theme to follow and then a number of "objectives" that we need people to write. I think it would help with steering people in the right direction, as well as spurring them to write knowing that there are certain goals to be met.

It might look something like this

To Create

PLANETS
-2 Civililzed Planets
-1 Wilderness Planet
-3 Developing Planets

SPECIES
-Just add whatever you want
-Try to add some cultural information, too

TECHNOLOGY
-Seriously we have no guns someone fix that
-5 Capital Ships
-3 Cruisers

So on and so forth, like some kind of literary hit list. I dunno if it'll take off, or maybe railroad this thing too much. Lemme know what you guys think.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Perigrin on April 30, 2015, 10:19:00 pm
I'm going to update my species with planets n guns n stuff here in a bit, still in a bit of a funk because Mechwarrior Online needs to run a ton of fixes before I can play it, and I can't play it until Saturday.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: Exodus on May 20, 2015, 11:38:42 pm
Guyz, you know what would be awesome.?
If there were RP's happening. ..
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on July 19, 2015, 01:25:29 am
Yo, can we unsticky this since it's no longer needed.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: ajwilli1 on July 19, 2015, 01:30:12 am
I'd say keep it if it could still be used from something that isn't dead due to lack of interest.

Maybe use it as a ground to bounce plot ideas or something off each other- but then again we just use Rec Room discussion for it. SO I CAN DO THAT!

I'll remove the tape, and it'll fall into the cesspool below. But the glorious Highway will be taped up in its place, nah jk, that piece of shit needs to stay below everything.
Title: Re: Over-arching Roleplay Theme Development Thread
Post by: RedVulnus on July 19, 2015, 01:34:35 am
One of the reasons I asked for removal was to set something up to help bounce ideas for things off of each other yet seperate it from plot ideas. Like mechanics discussion or some such.