Utterly Mad

UMCW => Datastore 1187 => Topic started by: Perigrin on May 09, 2015, 08:10:25 pm

Title: Blackpolis Mekworks
Post by: Perigrin on May 09, 2015, 08:10:25 pm
Company Name: Blackpolis Mekworks
Intent: To produce 'meks for various races
Location: Blackpolis
Affiliation: Neutral (mainly Zidian)
Worth: 402 Trillion SLDF Standard Credits

Description & History: Founded by a joint effort of Human and Zidians, The Company was formed on the world Blackpolis (The only truly Neutral star), to show that there would be no prejudice in its clientele. It occupies a niche of the market selling Cybernetics and Meks for both Military and Civilian use. They also produce weaponry, Primarily Mek sized but a few man portables as well. they value quality meks and guns, and pride themselves on staying out of the corporate wars as of now. (we are going to have SO many inter corporate adventures). They own a practical monopoly on Meks for non-Zidians. They were formed to provide Meks to any and all by the human Dr. Zasamel and the Zidian Dresgul Vak Burtilu. They built a strong platform of industrial lifters and civilian small meks before moving on to military matters. There first product was the RLPY Lifter, which achieved enormous fame after one was used by a unit of Human Marines to hold off an unknown Alien monster. A security video of this incident was recovered and used in advertising for the Company, leading to the current Motto of "Steadfast. Advanced. Reliable". Later on, after producing many advanced mek designs, they traded a bid for the creation of Zidian military meks to Siegeworks in exchange for a contract that Siegeworks would provide arms for Blackpolis's Meks.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 09, 2015, 08:11:08 pm
Reserved for products.


HRT Angelica
Battlesuit
IMAGE (http://www.sarna.net/wiki/images/5/5a/Djinn.PNG)
The Angelica is a battlesuit developed primarily for humans. They are custom made for each person, and fit well. It is armed with Battleclaws (RIP AND TEAR), a one missile at a time self reloading Short Distance Missile launcher in the right torso, and a mount for an Infantry weapon in the right arm. It also has a set of Vertical Movement rockets along the "Wings" of the design. a variant for Zidians exists, granting another set of claws, but removing the missile pod due to conflicts with arm biology. a variant for orcs exist, which is larger and replaces the missile pod with another rifle mount. all variants can run at 40 KM/H

MX Judgement
Mek
IMAGE (http://www.sarna.net/wiki/images/c/cc/Malak.PNG)
The Judgement is a Mek designed for open warfare. It is a fairly heavy design, at 70 tons. It carries most of its weight in armor, and can run at 60 KM/H. It carries a Lork-Tech Heavy Laser in its right shoulder, a Blackpolis Flamer in its right arm, two Siegeworks Light lasers in the left torso, Two Battleclaws, and a Zidian traditional Battleblade. its has no current variants, being a fairly new design. it was created from parts subcontracted to many different corps, meaning that no one corps weapons are the sole Mek weapons. this is a trait of all Meks produced by the Mekworks.


RPLY Lifter
Industrial Exosuit
IMAGE(http://i.imgur.com/N5tYqsl.jpg)
Steadfast. Advanced. Reliable. These are words that cone to mind when discussing the RPLY. It was created to load cargo and move large objects, a roll it excells in due to the advance arm servos allowing it to carry 5 tons of objects in a small space. It was not intended for combat, but its use in combat changed it from product to mascot. A team of Human Marines was sent to find a VIP who had crashed on the world Fredlin. There, they found the VIP dead, and were drawn into a battle with an Alien monster that has yet to be identified. One of the Marines, Pvt. Pyle, held off the monster with a RPLY that has been on the VIP's ship and had survived the crash. He stalled the monster long enough for the other Marines to kill the beast. Footage of this from the Ships security cameras was recovered, and propelled the RPLY into must have status.

HMR Hammer
Mek
IMAGE (http://www.sarna.net/wiki/images/f/f5/BKX-1X_Battleaxe.JPG)
The Hammer is a frontline heavy Mek designed for urban environments. It carries two Dontrell model 180 mm cannons as its primary arms. it also carries a SDM 6 on its shoulder, and two MPAK 5 rocket launchers in the torso. it can run at 50 KM/H. its armor is considerably less than that of the Judgement, its usual operational partner (both are slow and good at close ranges), but it hits much harder. only one variant exists officially, which is the Mjölnir. this variant carries two LRAT Long Distance Missile Launcher 40's instead of the Dontrell cannons, giving it considerable long range hitting power.


SVN Svirfneblin
Mek
IMAGE(http://www.sarna.net/wiki/images/6/69/Wolfman.jpg)
The Svirneblin is a medium support mek, weighing in at 40 tons. it carries two Dontrell Buster 90 mm shotguns, one on each arm, and two Lefneblin Lightning guns, one on each arm. it is lightly armored, but can run at 90 km/h, making it adept at hit and run attacks. it is not effective past short range, but up close you will not survive. A variant exists which replaces the Shotguns with high tech scanning devices, making it an ideal scout and harasser.

OSR Ostergoten
Mek
IMAGE(http://www.sarna.net/wiki/images/f/fd/Guardian.png)
The Ostergoten is a scouting and infantry support mech. weighing in at only 10 tons, it is a very light design. it is lightly armored. for weapons, it carries a Seigeworks Light laser in its right arm, another on its left shoulder, Two Blackpolis Heavy Machineguns in its left arm, and a Light TriMissile Pak on its right shoulder. it runs at 140 KM/H. it is well armed for infantry combat, but is rapidly overwhelmed against armored vehicles. a single good hit from a Heavy Laser can put one in the repair shop for monthes. only one variant exists, which removes what little weapons and armor it had, and allows it to run at 220 KM/H, at the cost of being entirely defenseless.

BLA Blackadder
Mek
IMAGE(http://www.sarna.net/wiki/images/3/31/Atlas_III.jpg)
The Heaviest Mek Blackpolis currently produces, at 120 tons, the Blackadder is a true Behemoth of war. It carries a whopping 50 tons of armor. Its primary Armament is the Potato 250mm Rotary cannon it carries on its right arm. It also carries an Lrat 20 launcher in its right torso, two Medium Lasers in its left torso, two Heavy TriMissile Paks in its left torso, and two more Medium Lasers in its left arm. It can only run at 40 KM/H. One Variant Exists, which replaces all of the weapons save for the Rotary Cannon so as to put a better engine in it. this variant can run at 70 KM/H

COY Coyote
Mek
IMAGE(http://www.sarna.net/wiki/images/1/11/Roadrunner.jpg)
The Coyote is a Light Scouting mek, weighing in at 10 tons. it is lightly armored. it can run at 200 KM/H. It carries two Seigework Light Lasers, one in each arm. it is designed for scouting, and, because of its sensor suit, it does this job very well. No variants currently exist, as this is a new design.

FOK Bardaga Föt
Battlesuit
IMAGE(http://www.sarna.net/wiki/images/4/4a/Epimetheus.jpg)
The Bardaga is an assault Battlesuit. It carries Two Infantry weapon mounts on each arm. it can run at 30 KM/H. it is designed for usage against infantry, as it rapidly loses effectiveness against heavier units.

TRI Triturar
Drone
IMAGE(http://www.sarna.net/wiki/images/e/e6/Super_Wasp_%28Reseen%29.gif)
Blackpolis's first foray into Unmaned vehicle design, the Triturar is a light thing, weighing in at 4 tons, about the size of a car. it carries a twin mounted Large Micro Laser in its right arm, and a set of Jump Jets. it is remotely controlled from any FOB set up on a planet or in orbit. it is fairly cheap, and can run at 50 KM/H. it is designed to be expendable and to be sent down enmasse, to soften up ground targets before the big boys get there.


WRH Geestverschijning
Battlesuit
IMAGE(http://www.sarna.net/wiki/images/1/1a/3055u_Wraith.jpg)
The Geestverschijning is a snipers battlesuit. It is armed with a Wraith Extended Range Microlaser in the right arm, and two Sunbuster Plasma Arc launchers (think a grenade launcher and a plasma rifle had a baby.) in the left arm. It runs at 20KM/H, but due to its comparatively small size relative to other suits, it can enter most APCs for transit to the battle zone. It carries a jump Pak allowing it to jump 90 meters. Its lack of non energy weaponry, and its imposing appearance, make it ideal for long term terror campaigns.

DRF Drachenfaust
(http://www.gearsonline.net/series/battletech/mecha/btech24.jpg)
The Drachenfaust is a heavy mek, weighing in at 70 tons. It is based on the Hammer Chassis. It runs at 60 km/h.
It carries two Gobber heavy lasers, a black polis heavy machine gun, and an SDM6. Its higher speed and laser weapons make it more suited for long term campaigns.
EDV Edervi
(http://www.sarna.net/wiki/images/0/08/3050_WolfTrap.jpg)
The Edervi is a medium mek, weighing at 50 tons. it can run at 70 KM/H. It carries a Gobber Heavy Laser on its right arm, a SDM 10 launcher in the torso, and twin Light Lasers in the torso. it is designed for city infighting, as the short range armaments show.
ASN Assassin
(http://www.sarna.net/wiki/images/8/8c/Beowulf.jpg)
The Assassin is a Remote controlled Drone the size of a person. It is controlled through a direct mind feedback system, much like virtual reality. It carries a Scrim Scanner on its right arm for identifying targets, and other Recon Tasks. Its weapons are twin Anti Personal Lasers on the left arm. It runs at 40 KM/H. The Direct Mind Control has lead to instances of Pilots being unwilling to leave the Drone, and slowly forgetting how to properly move their physical bodies, do to the difference in movement between them.
Title: Re: Blackpolis Mekworks
Post by: Six on May 10, 2015, 02:09:00 am
I would've assumed Zidians kept mechs to themselves, to give them a combat advantage and only rarely allowed other races to use less advanced mechs than their own. For example the two that they allowed SiegeWorks to produce (I'll get to work on them soon)

Maybe a bit more in-depth Description and History, feels a little too short, give them some character, set an idea for what they've been through and how it's shaped their business practices. Work some stuff about other companies into their lore, how they've interacted with each other in the past. For examples of things that might be interesting, SiegeWorks has two mechs that they're building that they were licensed by the Zidian Military to mass produce, perhaps Blackpolis was competing with SiegeWorks for the military contract and simply lost due to production scale? Maybe something about how another company did some shady stuff trying to steal from Blackpolis (probably SiegeWorks, as usual) and another company actually stopped them in return for a trade agreement (probably Lork-Tech)

A Mech specialised company is a great idea though. In regards for the weapons built by other companies, it may be best to see if they're producing any mech specific weapons first and then add them in later. The SiegeWorks Light Lasers will be produced, probably from stolen plans for the Lork-Tech Heavy Laser if Lork-Tech ends up producing one.
The idea of using other companies tech is a great one though, allows the companies to work together in some ways to produce weapons for Blackpolis instead of just competing with each other all the time.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 10, 2015, 02:18:59 am
I would've assumed Zidians kept mechs to themselves, to give them a combat advantage and only rarely allowed other races to use less advanced mechs than their own. For example the two that they allowed SiegeWorks to produce (I'll get to work on them soon)

Maybe a bit more in-depth Description and History, feels a little too short, give them some character, set an idea for what they've been through and how it's shaped their business practices. Work some stuff about other companies into their lore, how they've interacted with each other in the past. For examples of things that might be interesting, SiegeWorks has two mechs that they're building that they were licensed by the Zidian Military to mass produce, perhaps Blackpolis was competing with SiegeWorks for the military contract and simply lost due to production scale? Maybe something about how another company did some shady stuff trying to steal from Blackpolis (probably SiegeWorks, as usual) and another company actually stopped them in return for a trade agreement (probably Lork-Tech)

A Mech specialised company is a great idea though. In regards for the weapons built by other companies, it may be best to see if they're producing any mech specific weapons first and then add them in later. The SiegeWorks Light Lasers will be produced, probably from stolen plans for the Lork-Tech Heavy Laser if Lork-Tech ends up producing one.
The idea of using other companies tech is a great one though, allows the companies to work together in some ways to produce weapons for Blackpolis instead of just competing with each other all the time.
Edited.
Title: Re: Blackpolis Mekworks
Post by: Six on May 10, 2015, 02:21:19 am
Lookin' good, real good.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 10, 2015, 02:22:29 am
BLATANT ALIENS SHOUT OUT GO!!!!!!!!
Title: Re: Blackpolis Mekworks
Post by: Six on May 10, 2015, 02:26:31 am
You know I'm almost tempted to create a race based off of them, Hive races are pretty much my favourite.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 10, 2015, 08:34:32 pm
Added new Mek to the Catalogue, and the RLPY.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 11, 2015, 01:28:57 am
We need a company that makes Ships and conventional vehicles now, then we are set. Going to add an infantry support mek soon.
Title: Re: Blackpolis Mekworks
Post by: Siege-Loli on May 11, 2015, 01:42:20 am
I'll make a subsidiarity of Lork-Tech that builds ships. Ships for the Star Lords!
Title: Re: Blackpolis Mekworks
Post by: Zaweri Runewright on May 11, 2015, 02:01:00 am
We need a company that makes Ships and conventional vehicles now, then we are set. Going to add an infantry support mek soon.
We require moar races too, imho.
Title: Re: Blackpolis Mekworks
Post by: Hibou on May 11, 2015, 06:10:33 pm
I'd probably get my race of birb peeps to go and build some aeroplanes, but I gotta get around to reviewing all this stuff you guys are making first.

EDIT: Have a Hibou Co. Stamp of GIANT ROBOTS
Title: Re: Blackpolis Mekworks
Post by: Siege-Loli on May 25, 2015, 07:26:36 pm
You Receive one Lork-Tech Stamp of a Rousing Good Time.
Title: Re: Blackpolis Mekworks
Post by: RedVulnus on May 25, 2015, 08:05:34 pm
Approved.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 25, 2015, 10:26:41 pm
Added a Sh it ton of new Stuff.
Title: Re: Blackpolis Mekworks
Post by: Hibou on May 25, 2015, 10:31:31 pm
Looks good, Peri. Have a Hibou Co. Stamp of Are Battlesuits Armor or Vehicles?
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 25, 2015, 10:32:52 pm
Looks good, Peri. Have a Hibou Co. Stamp of Are Battlesuits Armor or Vehicles?
Armor. Drones are vehicles.
Title: Re: Blackpolis Mekworks
Post by: Hibou on May 25, 2015, 10:46:50 pm
I was just gonna put drones under Robots or AI or something, since people don't necessarily ride inside them.
Title: Re: Blackpolis Mekworks
Post by: Six on May 26, 2015, 10:09:46 am
Your newest designs are great, keep up the excellent work Peri.
(I've still not got around to designing that Light Laser yet but I will soon, honestly)
Title: Re: Blackpolis Mekworks
Post by: Perigrin on May 26, 2015, 09:03:44 pm
Added a new suit.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on June 28, 2015, 02:13:41 am
Post to say
1:Added 1 more mech
2:I'm just gonna turn UMCW into my first tabletop game writing attempt, if its ok with everyone if I use the lore.
Title: Re: Blackpolis Mekworks
Post by: Perigrin on June 29, 2015, 01:18:32 pm
Im still working on the first stages of Tabletopping this. Its gonna be a war game, with a Vehicular Emphasis. and infantry aswell, at a later point.