The Pit => Rec Room => Topic started by: saltmummy626 on September 16, 2015, 07:36:44 pm
Title: Ruin World, The Central Kingdom
Post by: saltmummy626 on September 16, 2015, 07:36:44 pm
Today, you will brave the dangers of the central kingdom, not for glory or treasure, but for knowledge. You work for the Historical college in Gulgatha. Your party has been traveling for several days now. Today marks your first day on the eastern side of the Salt river, and your first day in the central kingdom. You remember clearly as you set camp the day before thinking that the woods on this side of the river were oddly silent, and that there seemed to be an odd sensation of being watched hanging over you. According to reports read before setting off, such a sensation is common. The central kingdom is a haunted place after all, but you did not expect to see or hear so little wildlife. Everything about this place seems so... empty.
[A little bit of background and information concerning Ruin world] [setup] [char sheet format]
Title: Re: Ruin World, The Central Kingdom
Post by: saltmummy626 on September 25, 2015, 05:05:44 am
Well, seeing as this may need a kick to get going...
Few of you slept well in the night, and so you find it difficult to awake this morning. You can see much better in the morning light though, and you find that you have set camp not far from what appears to be an ancient guard house. A low squat building facing the road with a tower attached to it's side. The roof has collapsed long ago.
From your campsite by the side of the overgrown cobble road, you can still faintly hear the noise of the salt river from the direction you came the previous day and the thought of the crossing makes some of you feel nervous at the thought of having to do it again. Your guide claims that the bridge over the river collapsed several years ago.
Speaking of your guide... As you go about your morning business, your guide approaches you and states that he will not be accompanying you any further. The western men may live along the salt river, but they do not cross it. In recompense though, he unrolls an old skin map and begins giving advice. "My clans shaman claims that in the old days, the road we walk was a trade route." He points out a tiny symbol on the map, your own does not have this symbol, and then points towards the building up ahead.. "This is where we are, one of the old customs houses of the central kingdom. Our shaman claims that guards checked over trade caravans from Gulgatha to be sure that they were not transporting forbidden goods, whatever those may have been." He traces a line on the map, "If you intend to go all the way to the old capital, you will have to pass through Old Hok and Imn, but it is safer to simply go around Imn. It is said that Old Hok is little more than a field of rotting foundations and old bones. Might be fine to go through it." After a moment of thought, he rolls up the map and hands it over. "Now I really must leave, but one last bit of advice: Trust none that you meet on the road. There are no travelers in the central kingdom. When in need, seek out the imperfect. They will know this side of the river better than my people. A few of them are crazed people though, so be wary."
Title: Re: Ruin World, The Central Kingdom
Post by: LionSiege on September 26, 2015, 12:44:51 pm
[Make a character sheet and I join.]
Title: Re: Ruin World, The Central Kingdom
Post by: Wayward Pilgrim on September 26, 2015, 12:52:38 pm