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Topics - ajwilli1

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1
Locations / 'Hive-Station' [The Criminal Junk Planet]
« on: December 10, 2016, 06:12:27 am »
Solar System: Tau Ceti
Size Class: 9,000Km
Atmosphere: [12% Oxygen] [20% Nitrogen] [55% Carbon Dyoxide] [13% Other Pollutants]
Inhabitants: 100,000-300,000 of various races

The Legend of Hive Station: Hive-Station is the sphere of welded together starship wreckage that casually drifts around in the Tau Ceti solar system with a thick blanket of smog trailing behind it. "Construction" of the station began in [REDACTED] when a few hundred AWOL engineers fled their respective corporations and nations, going into hiding inside of a ship graveyard where monolithic-sized freighter and fighter ships lay hollowed and torn apart.

They spent their first few years fending off pirates and raiders alike. It eventually gained the graveyard a reputation for being haunted with, "The souls of vengeful crewman whose war has not yet ended for them." Once the attackers started arriving in less and less numbers in fear that they'd be claimed by the 'ghost fleet'; the engineers set out on creating a station that was capable of "FTL" travel.

Construction of the station lasted from [REDACTED] to [REDACTED], and was made from the left over hulls, engines, and salvaged weapons they had managed to peel off of or just slap onto the station. Their method of FTL however didn't really work as intended and killed the engines when they tried to jump from their little corner of "haunted" space, so instead they casually drift through space1 and by 'flinging' themselves off the gravity of other planets.

There was also the fact that the guns2 they had brought on board were more for show then anything else, so when it came to dealing with pirates and raiders they did just that, deal with them. Offering protection and housing to anyone that didn't want to be on the business end of their guns.

Due to this policy the place quickly became home for convicts, smugglers, or anyone that just wanted to disappear for a long while. Space was never a worry either as with each victorious battle they'd take the plasma burnt wreckage of the loser's starship and weld it onto the station.

Overtime the station became massive, massive enough to be recognized as a planet to some (a planet full of criminals mind you). But with that time comes age, the station is rusted out, falling apart, and breeches in space are more common near the older parts of the station. Much of the old crew has died out and what was left of the 'government' it had has died with it. Instead you have mobs and gangs policing their specific part of the station, and occasionally come together for a meeting to adjust who gets what turf, how much the people should pay for protection in their sector, and what the merchants should be bringing into the station.

Along with all this is the fact that there are thousands of engines barely functioning to provide enough power for the whole station, and these engines aren't state of the art either. They range from fusion reactors to portable gas-powered engines that humans have brought on board, provided with a lack of proper sanitation and waste disposal methods; the place reeks and the air quality makes Detroit's air seem like a breath of fresh alpine air.

So independent air supplies are required to be on this station, and a lot of the "apartments" come with built in atmospherics... but from the state of the rest of the station can you really rely on it to keep you breathing?

Notes:
1. The thrusters still work but not in the way of FTL travel, instead it just pushes the station along at a snails pace. So the thing basically isn't getting anywhere anytime soon and maybe that's a good thing.
2. The guns work, but firing them might spell more damage for the station as their old, unreliable, and the ammunition for some of them hasn't been used in ages. The more recent weapon 'additions' to the station aren't really a concern however.


((So what you basically have here is a giant floating space slum that is barely keeping itself together as it lacks engineers (new or old) to keep the place together. Its supposed to have that feeling of a rusty junk world that's covered in years and years of wear and tear with stories to tell. Originally this was going to be a huge ring world with a upper-class/lower-class dynamic, but I thought making a floating hunk of junk would be a lot more interesting.))

((There's also the fact that I wrote this at 3AM and finished up at 5AM, so I don't know if my idea is lucid or coherent enough.))

2
Rec Room / SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 24, 2016, 02:27:59 am »
SPRAWL
Future Urban Combat




[Operation: Rust]
[Date: ██/██/2117]
[█████/23/2117: A weapon shipment from ████████ Limited, was hijacked by an unknown group.]
[█████/02/2117: Shipment has been located in the Northern-African Region. In the shantytownship of "Anuket".]
[█████/12/2117: Moles in the region have uncovered the group that had captured the shipment. The group has gone unnamed but have been described as 'liberators' by its supporters. Peace Keepers are to be dispatched.]
[█████/14/2117: Peace Keepers have been briefed and are given the order to meet up with the local militia in the region to help secure the shipment and neutralize the 'liberators'.]

[END REPORT]




Character Sheet:

Code: [Select]
{Name:}
{Affiliation: Militia/Peace_Keeper}
{Age}
{Appearance:}
{Background:}
[hr]
{Weapon: Choose one, as you'll be issued a sidearm}
{Armor:}
{Inventory: [x2 Soy Rations with preferred flavor packet]}
{Augments: [Standard Military Implants] [] []} [If you're Militia delete this] [Choose 2]
{Biomods: [Chimera Genome] [] []} [If you're Peace_Keeper delete this] [Choose 2]
[hr]
[You have 20 points to spend in each, use them wisely]
{Accuracy: 0}
{Strength: 0}
{Intellect: 0}
{Witt: 0}
{Skills:}



Further Information

Peace Keepers

A branch of cybernetically enhanced super-soldiers that work for the UN, they're usually deployed when a threat becomes to large for an average task force to handle. The only reason you're being deployed for this low-risk assignment is to see if your team operates at the level expected of other teams. So don't mess up out there, alright.

Weapons Issued:

AR-19
Standard issue bullpup assault rifle, three toggle-able firemodes [AUTO/BURST/SEMI], used by most modern corporations and peace keepers. Not hard to use in the slightest. Holds 30 rounds per magazine.

Remington-870_v2
The classic pump-action shotgun re-imagined for the modern man. Comes with an ammo counter on the port of the gun, connects to the user's interface, comes with a customizable crosshair for interface users, and allows for all types of shells to be loaded into it [including plasma shot]. Holds 8 shots.

PS90
A remodification of a P90 SMG, instead of firing bullets, it fires bolts of plasma. It can fire 30 times before the battery needs to be swapped out.

Hard-Light Sword
Seeing as how the world is packed to the brim with humans and nature is almost a thing of the past, CQB weapons have made quite the comeback. From basic clubs and spears to advanced E-Swords and Plasma Axes. Its no wonder that some agents prefer a sword to a gun, as it doesn't need to be reloaded, and doesn't have the possibility to jam. The HL Sword is the size of a machete and was originally meant to be used as such, because the 'foliage' in the urban jungle is usually thick.

M2020
Based off a M1911, this combustion [READ AS: Super-Heated Bullets] based weapon holds seven rounds, burns the air it travels through, and normally kills in one well placed hit. Its literally a flashier version of a M1911.

Augments:

Standard Issue Military Cybernetics
This is your neural interface, it displays in your eyes, tells you how well you're doing, gives you news updates, tells you the condition of your team mates, lists current objectives, and literally improves every part of your body. Making you at least 1% 'kevlar'.

Throat Filter
An air-filter in the throat to prevent toxins of any sort from getting into your lungs, the filter needs to be changed every now and again. Its good to have if you're planning on using a lot of tear gas or you're heading into a quarantined area.

Arm Blade
One of your mechanical arms gets a long retractable blade inserted into it. Really sharp.

Optic-Camo
'Invisibility' essentially. It refracts the light around you to make you appear invisible.

Data Spike
One of your fingers gets a data spike inserted into it, it allows the user to jack into any form of technology. Including other people that have cybernetic-enhancements.

Biometric Scanner
Normally used by field medics to scan the internals and vitals of someone who isn't apart of the neural uplink. Allows you to see and know everyone about a person... physically at least.


African Region Militia

From birth you're selected to be a part of the AM, a genetically modified group of "peacekeepers" that police the African provinces. You've worked with and against the UN plenty of times in the past. Today you've been informed that you'll be working with the UN to recover a lost shipment of weapons that was last seen in the town of Anuket. You'll be meeting up with them outside of the township in a warehouse that's been a UN front for several years now.

Weapons Issued:

Burner-47
A heavily modified AK-47 that shoots superheated ammo that burns the air it travels through. Melts through both metal and people. Holds 30 rounds, and the 'furnace' needs to be refilled after about 90 rounds.

Zapper
Double barreled electric shooter, it shoots normal 12-guage ammo but as it leaves the chamber its infused with electricity. Shocking anything it passes. Including the user on occasion.

Mac-10
Machine pistol, no special modifications other then the fact that they only come silenced now. 25 rounds per mag.

Stunprod
A cattleprod that's been rebuilt to incapacitate suspects, making for far easier arrests.

M2020
Based off a M1911, this combustion [READ AS: Super-Heated Bullets] based weapon holds seven rounds, burns the air it travels through, and normally kills in one well placed hit. Its literally a flashier version of a M1911.

RPG-7
These used to be rare to see in the field until recently, as robots of all varieties have been encounter in the field more than they used to be. And these aren't your friendly greeter bots anymore.

Biomods:

Chimera Genome
A genome that you've been born with, gives you the appearance of whatever animal DNA they had at the time. Allows your DNA to be modified even more then your standard human.


Reinforced Skeleton
Your bone marrow has been replaced with that of a whales, causing your bones to be harder to fracture and allows you to not bleed as much when hit.

Exoskeleton
Parts of your fleshy form fall away to reveal the new layer of chitinous armor that had been growing underneath, God knows what insect it comes from.

Cat Eyes
Your eyes are like that of a cat's, allowing you to see in the dark much easier. But at the cost of you being hypersensitive you bright lights. I recommend packing some good sunglasses.

Talons
Replaces the fingers on one of your hands with razor sharp talons.

Fins
You have fins grown on your thighs and under your arms, makes you aerodynamic underwater, and makes you look a bit like 'The Creature from The Black Lagoon'.



Attributes

Accuracy: It dictates how well you handle firearms and other ranged weapons in the field.
Strength: Dictates how well you can use melee weapons, unarmed, and how well you can carry heavier items.
Intellect: Shows your ability to use computers, common sense, and different sciences.
Witt: Your luck, and ability to asspull [make shit up]. It doubles as charisma.
Skills: Basically perks that you earn, don't put anything here.


If you have any questions on how anything works just ask me. I do have a system in place for rolls, weapons, health, lore, etc... But I figured it might be best not to bore you with that unless you're that curious.

Actually I'll clarify how I'm going to be rolling, I'll be using percentile dice and D20s for this. Alright I await your character sheet.

3
Last Man Gaming / BRUTAL [The Videogame Violence Board]
« on: March 10, 2016, 12:40:45 am »
MURDER, DEATH, DESTRUCTION, STYLISH OVER THE TOP BRUTALITY AGAINST YOUR FELLOW VIRTUAL MAN!!!!


https://www.youtube.com/watch?v=OW47FkThbio



So yeah post your most violent kills or things that you've pulled off in videogames.

http://gfycat.com/KeyKnobbyBlueshark

https://www.youtube.com/watch?v=NGAEkcTyJec

4
Rec Room / Of Men and Kings {FreeRP}
« on: February 16, 2016, 01:13:41 am »
{ Of Men and Kings }

In the year of our Lords, 1120. War was declared between the two kingdoms of "Elizithian" and "Ger'macht", the reasons as to why this conflict came to be have been lost to the sands of time. Over the past twenty years of endless and bloody conflict something far worse then fatigue from the war has occurred, a deathly miasma that has spread across the two kingdoms named the "Green Death" as to what it does to your body. Causing you over produce mucus and phlegm, blood runs out of your nose as your brain is cooked from the fever that overtakes you, and your heart will begin to slow down as time goes on. The bodies still pile up in the streets with measures being put in place for the city guard to arrange corpse disposal through burning or tossing it into the lake outside the kingdoms nicknamed "The Filth Pond".

To the north are the "Vikings of Bjorndania" named after an ancient warrior that was said killed one of the gods to claim a seat in the High Mountain. Who have opened their borders to the people of the two kingdoms, promising that the strongest that survive the trip north may join their ranks. Most peasants and able-bodied men have made preparations for the journey north, hoping to escape the death and rot that could claim them any day now. Even soldiers are giving up their cause in the war to flee north. Even with proper preparation the trip north has claimed many lives, bandits, thieves, the war, the plague itself along with whatever else is in those strange woods have stopped many from venturing past the "Darkroots Forest".

To the fart east, on the coast is the holy city of "Jehvonia". Where the Council of Men resides, the council is in command of communing with the gods to hear their divine plan for humanity. Jehvonia is also where most holy men are from, and where many are fleeing too. Recent news from the area suggests that corruption is rampant in the city, as the council has gone silent allowing for branches and individual cults to crop up. Perverting the messages from the gods into their own ideals to lead the flock astray.

To the west, a little ways past Elizithian is the advanced city of "Venicinan". A coastal city known for the bright displays of explosions that seem to go off every weekend, along with their technology allowing men to leave the isle that all these kingdoms inhabit. They've locked their borders when the war entered it's fifth year, so not much is known from that.

To the south are two more kingdoms. "Yar'gaol" is a ancient desert city that has been built within the mouth of a cave, at the bottom of the cave is a giant underground lake filled with fresh clean water. Yar'gaol is known for it's large merchant caravans that trade with all the kingdoms. Many of it's people are known to become mercenaries or wanderers, walking the sands in search for ancient ruins, work, or treasures. The mercenaries have severed in the war since the beginning. Finally the other is the kingdom that has no name attached to it, the one that lies in the jungle where it's people are rarely seen, many blame them for the plague that has been brought upon the land.


Now we come to you, what is your role in all this? Are you one of the kings who've brought this misfortune upon the land, are you a simple farmer caught in the middle doing what you can to protect your family if you even have a family? Or are you one of the many mercenaries from the south that came to find fortune in blood shed...

Most important of all... what will be your role in the coming events.

Code: [Select]
{Name}:
{Kingdom of Birth} [Ger'macht/Elizithian/Bjorndania/Jehvonia/Yar'gaol]
{Kingdom of Residence} [Ger'macht/Elizithian]
{Appearance}
{Age}
{Gender}
[hr]
{Royalty?} [Are you of royal blood? Are you a bastard that could take the throne?] [This allows you to be a King/Queen, Noble, Mayor, or Knight]  [We can only have two kings/queens, you can rule with an NPC wife/husband but he has to be older then 16, or you can rule single and be shunned for it.]
{Role} [Your job] [Only 2 kings/queens]
{Tool of your Trade} [This is also where you put your weapons]
{Skill} [No one really cares what you put here, just put something your character is really good at... besides combat.]
[hr]
{Motivation} [Why do you even want to be here, to RP. What is your characters point in all this? Basically this is what you wish to achieve in the RP] [Can be something as simple as killing the bastard that killed your dog, to reforming the religious city, to stopping the plague, to getting some gold and returning home. Yes this can be changed at any time]
{Backstory}
{Personality} [Write how your character normally acts, you edgy swine]

After that just post the sheet and then start roleplaying.

Ger'macht is based on Germanic kingdoms, Elizithian is based on Elizabethan/British kingdoms. Just make shit up as you go along, if people like it we'll include it as "official" lore.

5
Rec Room / Good Morning USA!
« on: January 19, 2016, 12:34:08 am »
It is the 1970s, the sun is shining and the clouds are side are thick and as white as snow. Redbone's "Come And Get Your Love" plays on the vinyl player in the living room, the best that money can buy it doesn't skip and the quality is near perfect. You work as a US Federal Agent, you work all week except on Sunday's where you attend church for about two hours a day. Today is Tuesday, but instead of going to work you decided to stay home. You haven't been feeling yourself at all this week and you can feel something inside you churning, like you're changing.

You're now sitting in the living room watching your colored TV, you have a pistol in the end table upstairs, some water boiling for tea in the kitchen, not to mention a lot of various 'things' sitting around your house.

What you do is up to you.


((Going to try to do this thing again, only instead I'm letting people decide the backstory, you can do anything you want (within reasonable terms) and if you die you start a new life in a different period of time in which the title will change. To earn "points" I'm going the 'Everyone is John' route, doing really dangerous stupid shit will net you points, playing as a character will net you a few less points unless you actually impress me with your elite RP skills, and if you manage to survive your antics then you net points.

OH! And one more thing, you can't cancel actions, even if they contradict each other. So if Player 1 says, "I RUN INTO BILL'S BACKYARD AND BEGIN TO BITE OFF HIS DICK!" Player 2 can't say, "No he goes and gives him a nice pat on the back". If players do that a certain number of times, they'll begin to lose their "voice". (AKA: You don't get to control him like everyone else, your commands just become suggestions until you become nothing but a quiet whisper, to be ignored for the rest of time).))

6
The Highway / The "Rules" Of The Highway
« on: December 24, 2015, 01:39:21 pm »
These aren't really rules persay but it's here to clarify things to people:

"Rules":

1. If you start a new cannon then I'll sticky it for you.

2. ... yeah that's about it.



7
Creative Endeavors / Tales From The Highway: [The Man in Gold]
« on: December 22, 2015, 12:47:36 am »
Alright, alright I've been wanting to write some short stories for my damn universe for a while now and I haven't gotten around to it. And the only knowledge that they even exist is the fact that they're all stored ""safely"" (safe until the event of: sudden death, hard strike to the head, depression, head injury, brain necrosis, AJ replaces his story with memorized pictures of Tiger-Women porn, and unrelevant junk data such as the lyrics to ABBA's Dancing Queen or the several nicknames he wishes to be called) inside my brain. So instead of writing up a rough draft I've decided to just put my thoughts down into a basic "3-act" deal and just write from there.

Each story will be short, mostly due to me introducing characters and setting up the main story. Perhaps one day this thread will be novelized or turned into a webcomic of some sort, where plenty of rule 34 will be spawned off the main leads and possibly some of the side characters.

So before I decide to head to bed I'll write up the first story, a short little diddy about a man who lost everything and decided to become "The Man in Gold".




~~===~~
The Man in Gold
~~===~~


"Sure is bright out tonight.", said one of your friends whom was squatting next to the warm campfire. He was right, the night sky wasn't pitch black like it usually was. It was a dazzling display of vivid colors, with blue strokes painted across a canvas of purple splatters and orange hues; the stars sprinkled and scattered all around, twinkling. Maybe it was this intense with you and your small group being this far out into the desert, away from the jungles of New Mexico, away from the light pollution and constant gunfire of the East Coast.

You nod to him. Looking around you see your buggies and dirt bikes neatly parked around the campsite, some of them are still have their headlights on to illuminate the area surrounding the campsite, can't ever be to careful out here in the badlands... even though you're giving away you're position more so then you would with them off. It makes your girl feel safer, so you put up with it. Sitting behind the campfire is the old man who invited you to take a seat and relax. He was strumming his guitar, muttering lyrics to himself when you pulled over, "Why don't you take a load off?" He shouted towards your group, as your girl ran for the bushes being hit with another bout of dysentery. When questioned he said that he wanted nothing but some company, and the promise that "ya'll would listen to a story!".

"So oldtimer," you ask looking towards him through the flames. "When are ya' going to tell us this story of yours?" Picking at the gauze wrapped around your hands. "What oh yes, yes. That story I was going to tell ya'll. Should I wait fer' your friend?", he asked resting a cigarette between his lips, looking towards the bushes. "Nah, she's not a big fan of westerns." You state, reattaching the gauze you just peeled off.

He nods and grabs his guitar out of a gunny sack that was resting on a rock, he sits back on his empty soda crate and begins to strum. "Alright all ya'll gather round, gather round! As I'm about to tell you the story of a man who lost his woman, his kids, and his sanity; becoming the most courageous, most hardened vigilante of this sandy dune."

*AHEM*

Back in the old days, way before those bombs detonated in the center of those massive urban sprawls. There lived a man named, "Walter Schmidt". A average Joe, who worked an average Joe job at a factory, who went home to a loving wife and well-behaved children. Each day he'd come home drop off his suitcase, and get into his recliner-

"Wait, wait!" One of your friends, "Digger", piped up. "Before the bombs went off, how old is this guy?" The old man stopped strumming and looked towards Digger, "Age is one dang thing that don' matter, now hush up." He started strumming once more.

He'd climb into his recliner to watch some old spaghetti westerns, the ones with those tough heroes that dealt harsh justice to those that did wrong. He'd then eat his dinner, love his wife, and wake up to repeat the cycle once more. As time passed on, and as the days got worse he worried for the safety of his family in the city. Things were happening, riots breaking out, people being killed in the streets for saying the littlest of things.

So he moved his family out to the woods in a small cabin away from everyone. Heh, heh, much to the protest of his wife. They lived out there for a year or two when... "it" happened. He came home one-

"Where did he work?" Asked Bullet (your woman), walking towards the campfire. "I mean you mentioned-" "GOSH DANGIT! Let me tell the damn story, ignore the little details! I mean its all speculation anyway." She raises eyebrow, "If it's speculation then how do you know all this." The old man ignores the question and continues strumming away.

He came home from the farm one day! Yah' you happy missy! With a new horse that the kindly Chinese farmer gave to him. Something was amiss though, the front door was open, the door hinged busted and the lock in pieces in front of the door with wood splinters surrounding it. Running, no, sprinting into his house he found his wife and two kids dead. Shot in the head, blood pooling around the bodies. No a single soul around who could've done it, nothing... except a single petal, a petal from a Rose. Cliche as it was. Broken and destroyed he went out to his shed.

Going to take his own life until inspiration struck, some say he saw God himself delivering a message that he had more to do, others say vengeance fueled his desire to live. He took a dirty old trenchcoat and bandanna from his wardrobe, and some gold spray cans from his garage. That night he became what outlaws fear today, "The Man in Gold". Racing out of his farm on horseback, his brain fuzzy and clouded with the fumes of paint that dripped from his bandanna and coat he rode into the rioting city, tearing itself apart in those last days.

He kicked down doors demanding for those responsible to come forth and face him. Facing down hordes of criminals, those who lost their humanity as society collapsed, gunning down hundreds of them with his Mare's Leg. Becoming a singular beacon of hope until those devices went off... He never did get his revenge.

"Well that was a short story." You say getting up from your spot on the ground. "Who said I was finished?" You roll your eyes, "Bullshit everyone who was in those cities got turned to ash, come on lets get going." The old gentleman chuckles, "Let me finish the story, please. At least humor an old man." You sit back down as your men begin to groan. "Play on then."


It wasn't until many moons later that he reemerged. You see there was a little town called Mulberry that was facing a particularly nasty gang when he came into town, still fueled by the burning desire to avenge the family that had been buried under his long forgotten cabin. He rode in on his black horse, and went into the bar to parch his dry lips. It was also the same time that the gang rode into town, led by a man named 'Dirk'. Enjoying his drink 'Dirk' and his crew kicked open the saloon doors, demanding the bartender start serving up rounds and free women.

The bartender started complying almost immediately until 'The Man in Gold' interfered. He got up from his stool, walked towards 'Dirk', and looked him in the eyes as he decked him in the jaw. In a flash 'The Man' pulled out his gun and started firing off shots in all directions, drinks shattered, blood spewed, and screams were silenced in an instant. Napkins fluttered gentle to the ground as The Man put the barrel of his gun to Dirk's forehead, pulling the trigger, blowing any greymatter clear though the back of his skull. He was about to leave when he noticed something in Dirk's back pocket, a singular Rose petal with a note attached. Quickly The Man skimmed through it, he dropped it with his face frozen in shock, he ran out the doors and onto his horse. Digging his spurs into this horse he sped out of town faster then a Dirtcruiser.

"What was on the note?" Digger asked. The old man had gotten up out of his seat to put up his guitar, "It was a note. From their boss, told them to head into to town to collect." You jump from your spot, "Alright pack it up, we need to go, NOW!" Within the span of seconds your crew hops into their vehicles, leaving the old man behind in a large cloud of brown dust.


The old man heard the clip-clopping of a horse coming up to him. "So Bard, is it them?", asked the figure from atop his horse. Bard picks up his gunny sack and heads behind some bushes, pushing out his bike from behind it. "Yep, took them forever to finally get who you were." The Man chuckled, "What was my name this time? King in Yellow," The Man asked. "The Man in Gold." They said in unison. "Always hated that name, I told you that "The Coat" was just fine, Hell "The Law" would be better." said The Coat. "So what'd you find out."

Bard hopped onto his bike and cranked it to life, spooking the horse in the process. "Their leader lives up to his name, quiet, stoic, barely said a damn thing, probably knew you were on your way over seeing as how I'm still here. He's still licking that hand wound you left him with. His main squeeze is Bullet, she's still sick in both ways before we sat down she started talking about that older couple they took out saying they were, "Horrible mutants." Digger is something special, didn't really seem interested let alone the fact that he wanted to be there." Bard tied his gunny stack around the front of his bike, and finally lighting the cigarette that was hanging in his mouth. "What about the rest of the men?", The Law asked. "The rest are your usual crowd of roughnecks and psychopaths, been around enough of them to say that they're no match for you."


The Law nodded as he made his horse begin trotting towards where the gang sped off. "We'll get him chief, we'll get him.", Bard told his friend as he cruised beside him.


As the sun came up over the horizon they were gone, leaving behind a orange painted morning and a smoking campfire.





In the next edition of this mediocre series that no one will probably comment or respond to, we'll introduce the next set of characters and have them meet up with our crazy paint huffing cowboy and his guitar playing companion.

8
Rec Room / The Club for Extraordinary Explorers: A 'Discord' RPG
« on: November 02, 2015, 03:21:19 am »
The Club for Extraordinary Explorers: A 'Discord' RPG



Ironically the title of our club also ties into the means in which we will be going on these adventures.

Hello there my fellow explorers, it is I, "Sherman G. Wells" the proud fonder and host of The Club for Extraordinary Explorers. For years we've prided ourselves on the amazing ability to host expeditions to exotic or extra-dimensional locales, all in the name of entertainment, greed, sport, or to have a 'taste' of the luxurious lifestyle of a gentleman... or gentlewoman. Being established in 1896, we've been around for quite a while and due to sponsors and museums throwing millions of dollars at us we've been able to stay open all these years, even allowing us to expand our journeys to more exotic and far off places.

And if you're reading this then that means you picked up a pamphlet from one of our kiosks at the "Mustache Wax and Firearms Expo". Say the words, "Jellybean Cheesecake Boom" and we'll throw in some extra bullets for the Gentleman's Duel!


Our founder, "Sherman G. Wells"

Rules of the Explorer's Club
1. This is all for fun, don't attack other when not in the club
2. If you wish to "mingle" with the other explorers if they've caught your eye, please find a private room so no one has to see your "conversation"
3. Do not anger the host of the club, he's a vengeful sort
4. If you cannot make a set date, make a post here so the DM can rearrange the expedition or session.
5. Goodluckhavefun




Before We Get Into Things...

I'll let you know what this is. The Club for Extraordinary Explorers (A Discord RPG, or TCEE:DRPG for short) is a RPG I've been working on for quite a bit now, it was originally planned to be on the IRC, then Roll20, but when people moved to Discord I decided just to use that for simplicity sake.

TCEE:DRPG is a PVP/Exploration game set in the furturistic year of 1960, where the world has moved onto to be a weird mix of steampunk, HG Wells styled inventions, and the modern day decor' of the 1960s (think funky patterns, and luxurious furniture mixed together). Where you begin your adventure in the Gentleman's Duel, a PVP arena where the explorers murder each other until one remains, the remaining one gets to be the leader of the exploration party, while the 'losers' get to play the support roles like chef, radioman, pilot, etc... despite what their skillset is. But don't worry you won't actually die in a Gentleman's Duel, you just wake up in the infirmary, I'll explain why in the later paragraphs.

Then you have the expedition part after the duel (where the leader is decided by bloodshed), where you then head out on an expedition for the TCEE. It'll be more focused on exploration, puzzles, and in-fighting between the crew (its a Discord RPG after all) with a few enemy encounters here and there. Alright now lets get back to explainin'.


The Gentleman's Duel!

Before any expedition gets underway there needs to be a leader, in the past this was normally decided through drawing straws or pulling a name out of a hat. This all changed when someone pulled a gun on the winner and shot him point blank, after the firefight only one remained, the strongest and wittiest of the expedition. Once his mates came back too they realized that only the best of the best should be the leader. From then on out it was decided before every expedition a leader would be decided through the means of a Gentleman's Duel, where no rules apply, and only your brute strength or wits would determine if you became the leader.

But don't worry if you take one to the head or get an arm cut off, The Club has only the most advanced in medical technology! Such as the Nikolai Tesla Soul Anchor mk.3400 which literally drags your spiritual form back into your lifeless husk after the doctors are done stitching you back together! When you're in the club you're practically immortal! We also have a limb growing machine when can grow back limbs in a flash, we then sew them onto your stubs and bam! Its like you never lost your arm!

The Expedition

After the duel you will be given a date when the expedition will set sail (AKA: when I'll be DM'ing a session), if you aren't there then your position will be up for grabs, even when you come back. So if you won the duel, but didn't show up for when we shove off, then your position was given to the man who won second place. So if you can't make the date because you caught a bad case of the Jungle Pox, then please write to The Club so we can reschedule.



The Mechanics

Movement/Action Points:

The game will run on Action Points (think Fallout 1&2), using AP you can perform actions like reloading your gun, rubbing on wax on your stache, grabbing something, moving, sprinting, jumping, making sweet love, or eating a hearty steak. Each action takes a certain amount of points depending on what it is, reloading a revolver might take 2 to 6 AP depending on how many shots you've fired. Your Action Points are determined by how much Agility you have.

Movement will be handled by action points during combat, Each action point moves you up to a maximum of 5ft, if you sprint instead you can move farther at the cost of 2 action points.


Example: You see a jar of mustache wax, you want that jar. Its at least 20ft away, you have 18 action points, moving takes 1 action point, sprinting takes 2, you decide to sprint the 20ft and lose 4AP. You spend 1AP to grab the wax, and then you spend 6AP to reload your revolver. You now have 7AP left.

Combat/Damage/Crits:


Instead of HP, its renamed to Blood Level, because a lot of combat in this game involved bleeding, poisoning, electrocution, or burning. Which results in a lot of damage overtime kinda stuff. Everyone's blood level starts at 1000 by default, but if they raise their Vitality stat it'll increase by 500 for each point put into vitality. Now don't let the large number fool you, we're going to be rolling d100s in this because I think bigger numbers look better on a sheet about gentlemen fighting.

There is limb targeting in the game that is decided by a D6, depending on what you roll is what you'll hit:
6-Head
5-Right Arm
4-Torso
3-Left Arm
2-Right Leg
1-Left Leg


If you roll something around 0-30 it counts at a miss, each weapon will have a crit range and a miss range on its description.

Crits depend on what weapon is used and what its damage range is (most if not all will be a default d100 with either a D20 or D6 thrown in for good measure), but a lot of the time if its over 100 or in the 90-100 range it'll be a critical hit. If you get a critical hit you will cripple that limb, if you manage to crit it again a certain amount of times, the limb will either explode, fly off, or some other manner of gore will occur.


Default Values to Crit Limbs:
Head takes 2 crits to destroy/Effects: instant death
Torso takes 4 crits to destroy/Effects: severe bleeding damage (-500 blood loss per turn)
Arms take 3 crits to destroy/Effects: severe damage/accuracy reduction (-100 blood loss per turn)
Legs take 3 crits to destroy/Effects: moving takes more points, can't jump (-200 blood loss per turn)


You can cauterize wounds and get your blood level up through eating, rest, R&R, and medicinal means. Such means of recovery won't be allowed in Gentlemen Duels however.

Leveling Up/Stats:

After each battle, puzzle, expedition, etc... I'll roll each character their XP depending on what they did, how well they contributed, or if they were stylish enough (and also some other modifiers I won't spoil here). Starting out you need 100 XP to level up, each time you level up you get 3 points to spend on either raising your stats, or getting a perk! There is no level cap, so you can literally become a god at some point!

Now about those Stats:

Agility: Determines your action points, if you have 5 Agility then it means you have 5 action points.
Vitality: Determines your Blood Level (HP/BL), the baseline starts at 5 if it drops below 5 then it means you're sick or on the brink of death, it raises by 500 with each point added.
Endurance: Determines how much damage gets shaved off when attacked, if your Endurance is 5 then it means your damage reduction is 10 points. (Each point added give 2 more to damage reduction)
Charisma: Determines how well NPCs will take to your charms. (Literally does nothing right now other then make you appear handsome)
Luck: Determines how much extra damage you'll do, if your Luck is 5 then you'll get an added +10 to any roll. You might also make more money in gambling. (Each point added gives 2 more to any roll)

Budget:

Finally when you start the expedition you'll be given a set budget, if you go over budget, or cause The Club to lose profit. Your membership status will be revoked. So take care on what you damage, what you'll be buying, and where you'll be staying. (THE DM WILL DO ALL THE MATH ON HIS CALCULATOR NO NEED TO WORRY!).


Now that all the groundwork has been laid out, its time for you fine chaps to sign up for our first escapade! Our first expedition will be to the Amazonian Marshes on Mars, where we'll be recovering some old idol buried underneath the red martian sands!




Explorer's Sheet!

Oh and also, don't "reserve" a spot, there's plenty enough room for everyone, and we don't need empty sheets that people won't come back to littering up the lobby. (Basically there's not a player limit because I know that very few of you will be on to do this and participate. Please prove me wrong.)

Values are always subject to change
Code: [Select]
[b][u]General Information[/u][/b]

[b]Name:[/b] (Sign here, don't worry we'll copy it over to the contracts that you don't need to read)
[b]Gender:[/b] (Gent or Lady?)
[b]Photograph:[/b] (We don't need fancy words describing what you look like, just put a picture here for us to admire)
[b]Reputation:[/b] (Well-known or an unknown?)
[hr]
[b][u]Inventory:[/u][/b]

[b]Weapon:[/b] (Choose one from the list provided below)
[b]Personal Effects:[/b] (Your luxuries that you packed before hand, RP items)
[b]Armor:[/b] (Leave this blank, your expedition leader has to buy this)
[hr]
[b][u]Stats:[/u][/b]
[You get 10 points to spend starting out, chose wisely]

[b]Agility:[/b] [5] [Max: 35]
[b]Vitality:[/b] [5] [Max:30]
[b]Endurance:[/b] [0] [Max:100]
[b]Charisma:[/b] [0] [Max: Don't Know]
[b]Luck:[/b] [0] [Max:15]
[b]Explorer Level:[/b] Lvl.1
[b]XP Nedded:[/b] 000/100

[hr]
[b][u]Roleplaying Stuff:[/u][/b]

[b]Skills:[/b] [Roleplaying skills, will give a +10 roll to the skill, don't put any fighting skills down or things that could give you an edge in combat. That's what perks will be for.]
[b]Perks:[/b] [Wait until after the Gentleman's Duel, I'll give you a short list of starter perks.]
[b]Backstory:[/b] [Exaggerate, make something up, or just say what you had for lunch, no one reads or does this anyway.]
[b]Passphrase found on pamphlet:[/b] (Put the phrase here if you wish to get in edge in the Gentleman's Duel, otherwise carry on)


Weapons

Firearms:

[Colt Arkanid 1947]
[Damage: 1d100+1d6, Bleeding: -35 for 5 turns] [Range: 0-20 Miss, 90-100+ Crit] [AP Cost to Shoot: 5]
[Chamber: 6 Rounds, AP depends on how many rounds spent]
[Description: The Colt Arkanid was developed in 1947 by Colt Firearms, it was a popular hunting pistol that was given out to veterans that served in the Pacific Theater of WWII]


[Broomhandle Pistole]
[Damage: 1d100, Bleeding: -15 10 turns] [Range: 0-35 Miss, 95-100 Crit] [AP Cost to Shoot: 5]
[Clip: 8 Rounds, 3 AP to reload]
[Description: The Broomhandle Pistole was created in Cuba back in the 1950s as a standard issue weapon to officers and political figures, now its used by exotic game hunters that want to be special because this weapon is banned in the USA]


[GreasX-9mm]
[Damage: 1d20, Bleeding: -3 15 turns] [Range: 0-5 Miss, 19-20 Crit] [AP Cost to Shoot: 1]
[Magazine: 50 Rounds, 2AP to reload]
[Description: The GreasX-9mm is probably one of the worst guns ever made in the history of mankind, it barely shoots accurately, does little to no damage to its target. The only reason to use this gun is if you like spraying and praying, or if you want to break or eviscerate every single limb on your target causing them to die a slow agonizing death.]


Melee:

[Fencer's Sword]
[Damage: 1d100, Bleeding: -60 for 8 turns] [Range: 0-20 Miss, 90-100 Crit] [AP Cost to Swing: 5] [Effective Range: 5ft from target]
[Description: A regular fencing sword you pulled off your mantle, should come in handy for poking holes into people.]


[Katana]
[Damage: 1d100+1d10, Bleeding: -70 for 6 turns] [Range: 0-55 Miss, 90-100+ Crit] [AP Cost to Swing: 8] [Effective Range: 7ft from target]
[Description: A sword from the land Far East, you bought this from a local pawn shop and have no prior training to use this weapon as such you look like an oaf trying to use it. It does slice off limbs pretty well though.]


[Club/Baton]
[Damage: 1d100+1d4, Bleeding: -5 for 2 turns] [Range: 0-50 Miss, 80-100+ Crit] [AP Cost to Swing: 6] [Effective Range: 2ft from target]
[Description: A club or baton that's usually used by the police, while it doesn't pack much punch it is good at breaking limbs.]


[Brawling Tape+Mustache Wax]
[Damage:1d100, Bleeding: None] [Range: 0-20 Miss, 80-100 Crit] [AP Cost to Swing: 3] [Effective Range: 2ft from target]
[Description: Some brawling tape with some wax for mustaches, the ingredients on the wax container include three things, wax, stuff to make you stache shine, and plenty of cocaine.]


[Stun Glove]
[Damage: 1d20+2d6, Electrocution: -3+Stunning for 1 turn] [Range: 0-8 Miss, 20 Crit] [Effective Range: 1ft from target]
[Description: Not really something that's supposed to be used to kill people, but I guess if you get the charge right and hit them in the right spot you'll burn the nerve endings to a crisp.

9
THE STREAM WILL START TOMORROW TODAY AT 7PM CENTRAL TIME(?) I DON'T REALLY KNOW MY TIMEZONE YET!

Okay so by the way I titled the thing you know I'm going to start a series of SKYRIM HARDCORE SURVIVAL WITH FROST-FALL AND HARDCORE NEEDS YEAAAHHHHH! (which will also be heavily modded with silly shit, for the reasons below)

But not only have I done that, but I've basically gotten a full The Sims/The Ship needs system. And did you know there's only one 'toilet' needs mod out there? And that its slightly pornographic with certain poses and models? BECAUSE ITS ON FUCKING SEXLAB AND ITS CALLED PRIVATE NEEDS! DO YOU KNOW HOW FUCKING AWKWARD IT WAS DOWNLOADING THAT THING AND 'TESTING' IT!

Anyway, its on the level of Ark: Survival Evolved. The character doesn't peel out of their clothes anymore, and I'm pretty sure the little 'stream' is still a radioactive white flood of pixels.

Now you maybe asking, "AJ what the fuck man, why are you doing this?" I will answer that question with a simple: Do you know all those people on survival game boards that go, "WHY CAN'T MY CHARACTER GO TO THE BATHROOM IT'D BE WAAAY MORE REALISTIC! AND WHY ISN'T THERE A TEMP SYSTEM! WHY ISN'T CALORIES FACTORED IN!" and all that other bullshit where they go 'muh realisms'. This is something I've wanted to do for a long time and see if a hyper-realistic harsh climate woods shitting simulator would actually be as good as these people would suggest. And kinda dissect if that level of simulation could even be considered entertainment, or if it really does make you feel more 'in-tune' with your character.


So with that we'll be starting tomorrow with the female Argonian that Bubbadoo has already met on Hippie Station, "Dank-Threads" the hippie Argonian that hugs trees, lives out in the woods, and does other fairy shit while stabbing bears to death. We'll basically be a hunter, we only head into town to sell pelts and pick up things to make a better camp with, and our main goal is to just survive as long as possible while potentially doing the main quest.


So here's the current mod list:

Frostfall
Hunterborn
Wet&Cold
German Porn Simulator Private Needs
Some cosmetic mods for the bows and arrows
Cloaks of Skyrim
Some weapon mods
Baked Beans of Skyrim (this one is actually pretty funny. Here's a hint: superfart that KOs people)
Bandits of Skyrim
Skyrim of Skyrim
SkyUI
The Skyrim Script Extender
Possibly MACHO MANNNN RANDY SAVAGE dragons
Enhanced Blood Textures
Alternate Start- Live another life
Some of the Needs Mods that actually count calories and protein, it was Advanced Basic Needs or something along those lines.

And several more that improve the combat to be more skill based then stat-based, and some to help beef up archery a bit.




If you have any mod suggestions that'd make it harder, funnier, or just plain fucking weirder for this playthrough feel free to put them down. But I need to head to bed now, I got invited to tour the Art Institute tomorrow today so I kinda wanna do that. It doesn't end until the afternoon and I don't know how far the drive is.


But there will be a "humorous" announcement video for the stream going up on the channel today. With me explaining the why, the how, and the eeehhhhhh. Anyway goodnight.

I REGRET NOTHING!

10
Last Man Gaming / GUYS AMNESIA THE DARK DECENT IS FREE RIGHT NOW!
« on: September 15, 2015, 02:27:44 pm »
YOU GET TO KEEP IT FOREVER DOWNLOAD THAT SHIT.

11
Rec Room / Isolation: Space Hitman the Forum Game.
« on: September 14, 2015, 01:19:01 am »
You are an unknown, no one knows your species, what your name is, or even who you are. You work for The Galactic Democratic Federation (a alliance of several alien species with one goal of keeping peace throughout the galaxy), as their "Fixer" (basically you're a glorified assassin). Each night you receive a message from one of the Chancellors about some problem that only you can take care of, may that be a crimelord disrupting the peace, a pirate raiding one to many ships, or even better a political opponent or a rival alliance's leader. You're the reason why problems disappear suddenly, you're identity is secret, who you work for is secret; and if you're ever caught, you either kill your captors or yourself.



You come home to your darkened apartment that sits right outside GDF (See: Galactic Democratic Federation) building. You're carrying a two sacks full of groceries. You flip on the light switch right next to the door, close the door with your foot and set the groceries down on the counter. Now that the room is lit up: You're standing right outside the kitchen, to the right of you is the living room that is furnished with a couch, TV, a coffee table, a floor lamp, and a small fern that sits under the TV. The kitchen has all the basics, stove, food hydrator, sink, dishwasher, and other kitchen-y things.

But you're not here to ogle the furniture that you have. No, you're here to kill some shit.

In the back is a Videophone, from here you can see the message light is blinking. You have a contract.

12
Rec Room / The Dark Summers War RP
« on: August 25, 2015, 12:35:04 am »
The Dark Summers War

It has been awhile hasn't it since I last wrote to you, hasn't it? Back before I left to fight against the Yorinthian's, back before I knew you were due with our first child. I know you're worried that some day you'll see those men in the black military dress showing up to your doorstep telling you that you have become a widow, and I know that you fear I won't come back with all the news coming out of these trenches. The bootfever, shellings, people losing their minds and snapping, and all those shootings. And those rumors that we're actually losing ground, and my love, I'd love to sweeten everything I'm about to tell you to give you some hope that I might come back. But I won't. This letter has taken forever to write due to me not having the courage to tell you the truth until today, as I fear today might be that day.

We are losing ground out here, and more men are dying from stray bullets from our people then the enemy actually hitting us, not to mention all the people couching up bloody mucus into their socks as there are no clean rags left to use. The rags that are being used are covered in puss from trying to clean out the chemical sores that were left from those gas bombs they keep hitting us with.


The corporal halted his pen as another bomb hit the trench. Outside he could hear the medical teams heavy feet splashing their way over to where the shell impacted, their faces covered in bandages and make shift gasmasks to help mask the stench of decay and chemical weapons. Fully knowing that he'd be needed down there, he folded up his letter and rushed out of his little 'office' and into the harsh elements outside. It was raining hard, harder then its ever been, and the smell of the trench was getting washed clean with the scent of mud.

Slowly he made his way down the trench, looking over the pale shaking faces of young 20-somethings in their rain tarps. "Hey C-c-corporal, when do you think this rain 'll clear up?" One sputtered out, droplets of rain flying off his lips as he spoke. "When the war ends." He joked. Further down he approached towards the impact site. The soil was upturned, people split in half their organs trailing out everywhere, some of them were still moving with the medics trying to get whoever was still in one piece, stabilized. He heard more splashing behind him, he turned to see a child no more then fourteen approaching him, "Sir!" The young man saluted. "Message from Sergeant Jennings, he wants to speak with you about a retaliation against the Yorinthians!"


The young man then disappeared. The Corporal entered into his CO's tent, Segeant Jennings was with two other officers discussing a battle plan and pointing out locations on a roughly sketched map. "Ah, Corporal Lawurence, nice of you to show up. We have an idea of where the artillery is coming in from, a small trench out west in No Man's Land." The other two officers explain the plan, sending up a small squad through some recently dug tunnels in Mary's Trench, into No Man's Land without the Yorinthian's knowing a thing, then having that team take out the artillery teams stationed there... messily. Lawurence nods his head and agrees to the plan, he heads outside the tent and back into the trench, he then speaks up.

"We have a new mission for you gentlemen, the first five to step forward will get rations for a full-week."

[[I'll address you by your usernames until after the "tutorial" is done.]]

Vulnus: You stand up first since you're basically the reason why this exists.

Your stomach grumbles, but you know that this mission is a fubar one. Only four more brave men can stand up before the mission starts. [[Think of this as reserving a spot. The first four to say they stand up get a spot in the RP and get to play in it.]]

13
Got any sick ass band names that you'd love to share, well no you can! With "Now That's What I Call A Band Name 14"!


I'll start, Minority Majority- rap group that's straight outta lyrics.

14
General Discussion / The Utterly Mad Cooking Show!
« on: July 29, 2015, 04:14:46 pm »
How to make gourmet collage cuisine:

Get Sriracha sauce, and get some beef flavored ramen noodles. Cook the noodles like perusual, then add flavor packet, and then add some Sriracha and mix that **** up.

Your gums will burn like hell, but it tastes really good.

15
Announcements / A request we move some stuff.
« on: July 29, 2015, 02:35:16 pm »
I put this in the Rec Room already, but I'd like to move all the really personal shit into its own little thread that members could view optionally.

Things like the "I Need A Drink" thread, and all the ones that were made to bitch about CDDA in the beginning. I think we've moved on, grown up some, and have learned from our mistakes, so removing them or at least moving them into a private board would be better. And for I Need A Drink and some comments made on things like Last Man Posting, I'd want there as well.

I'm not saying get rid of it, I'm saying to move it to a place that members could go to rant or get some "help" or advice. I mean its really weird to have the silly Sixposting threads right next to people spilling out their life story. And it makes new comers feel awkward with all this laundry being dried out in the open.

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NOCTIFER IS A FAGGOT