Author Topic: The Dwarf Fortress Thread  (Read 41417 times)

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Re: The Dwarf Fortress Thread
« Reply #315 on: June 19, 2016, 10:18:56 pm »
Well, testing a playable kobold adventurer in Adventurecraft again. Decided to see if I can find some of my fellow bolds, instead encountered a wandering jabberer. So I managed to hobble it and poke at it with my copper short sword until it passed out from exhaustion, at which point I strangled it to death. >.>

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Re: The Dwarf Fortress Thread
« Reply #316 on: June 20, 2016, 02:01:07 am »
Well, testing a playable kobold adventurer in Adventurecraft again. Decided to see if I can find some of my fellow bolds, instead encountered a wandering jabberer. So I managed to hobble it and poke at it with my copper short sword until it passed out from exhaustion, at which point I strangled it to death. >.>
Whoa. This is my first time seeing Adventurecraft, had no idea anybody here was workin' on DF mods. This looks awesome.

And on a different yet slightly related note, I've had my first DF adventurer who was able to retire for a reason other than permanent disability. Lastatt, a wandering, drunken, poem-spewing sloth bear man, has killed every single evil thing in his medium continent. This being about thirty bandits, twenty-something kobolds, four (?) trolls, two giants, two cyclopses, an ettin, a minotaur, two rocs, and a dragon. He's now the loyal hearthperson of his lord (a tall, creepy guy named Gognav who worships the god of death and disease, but he's a nice enough guy when you're his friend), with a sheep wool bag containing about five pages of gems, content to be rich as fuck and free to drown in all the rye beer and barley wine he can drink.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Dwarf Fortress Thread
« Reply #317 on: June 20, 2016, 02:26:34 am »
Whoa. This is my first time seeing Adventurecraft, had no idea anybody here was workin' on DF mods. This looks awesome.

You're no longer an Adventurecraft virgin? o3o

And honestly it's mostly just taking what the original Wanderer's Friend added, removing what doesn't work, then adding to it from there.

Speaking of which, I'm sad that kobolds still require the ability to speak PLUS utterances to make very entertaining adventurers. Otherwise not only can you not talk to your friends, you also can't perform. Even if you have non-verbal forms of art available.

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Re: The Dwarf Fortress Thread
« Reply #318 on: June 20, 2016, 04:52:41 pm »
Well, .43.04 is out now. Lots of cute little bugfixes, and a few people are encountering DLL fuckups. Strangely I'm the only one so far that's instead encountering it claiming to have stopped working a few seconds AFTER closing it, with no evidence of it borking during play.

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Re: The Dwarf Fortress Thread
« Reply #319 on: June 20, 2016, 10:54:25 pm »
Am I the only one who can't claim a camp with any adventurer? 43.03?
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #320 on: June 21, 2016, 12:11:39 am »
Am I the only one who can't claim a camp with any adventurer? 43.03?

1. Are you an outsider? Outsiders can't claim shit unless they finagle themselves into joining an entity.

2. Did you add a zone, and designate it as the main hall?

Also, the new update added wear and tear for armor and weapons getting smashed up. Already updated Adventurecraft to include some repair reactions.

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Re: The Dwarf Fortress Thread
« Reply #321 on: June 21, 2016, 12:29:19 am »
I noticed the wear and tear stuff. I can't wait for the 64bit release.
I didn't know that about outsiders. I will remember that next time.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #322 on: June 21, 2016, 02:56:35 am »
Oh, right, Random, forgot to mention it there but that Haskel guy from the Adventure Mode questions thread is me :P
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Dwarf Fortress Thread
« Reply #323 on: June 21, 2016, 11:42:05 am »
Oh, right, Random, forgot to mention it there but that Haskel guy from the Adventure Mode questions thread is me :P

Oh derp. At least I'm predictable in my use of nicknames....okay, says the one that's been Chaosvolt or Valos depending on where you look elsewhere, but still. o3o

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Re: The Dwarf Fortress Thread
« Reply #324 on: June 21, 2016, 06:20:24 pm »
Speaking of changes, the 34.04 init file is different than the init file for any of the older versions.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #325 on: June 21, 2016, 07:31:47 pm »
Augh. Jesus fucking christ.

Tearing apart giant bone armor with DOG BITES is goddamn moronic.

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Re: The Dwarf Fortress Thread
« Reply #326 on: June 21, 2016, 09:58:50 pm »
Haven't actually done much of Fortress Mode in my two years of playing DF.

Just created a world using the Badlands template from the advanced generation page, so basically everything is scorching hot desert, there's no rain, no rivers, and only two civs. Also no surface vegetation.

Considering I can only play human outsiders and that fucking sucks, I'm making a fortress, finally. Gonna be lots of egg production, got a few guineafowl and blue peafowl. Peafowl for meat, guineafowl for eggs. Also some beekeeping. Wax crafts, honey for cooking, and mead.

So wish me luck. We're probably all gonna die.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Dwarf Fortress Thread
« Reply #327 on: June 21, 2016, 10:06:52 pm »
So wish me luck. We're probably all gonna die.

Name some poor bastard after me. o3o

Meanwhile...at last, I think I've made megabeast-tier armor less cripplingly vulnerable to dog bites.

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Re: The Dwarf Fortress Thread
« Reply #328 on: June 22, 2016, 01:03:00 am »
So wish me luck. We're probably all gonna die.

Name some poor bastard after me. o3o

Meanwhile...at last, I think I've made megabeast-tier armor less cripplingly vulnerable to dog bites.
You can be the butcher-maceman, who's one of our two dwarves who know a tiny bit about fighting. We've got a bronze mace from embark.

The other I just made an axeman for simplicity's sake since we already have two copper axes. You two just have copper chain mail for the time being, so that kinda sucks. However, so far the only things I see on the map right now is a rattlesnake and some coyotes. I don't think anything's gonna give us trouble for the time being.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Dwarf Fortress Thread
« Reply #329 on: June 22, 2016, 03:17:42 am »
Hey, chainmail is better than nothing. I rarely embark with armor. o3o

However, so far the only things I see on the map right now is a rattlesnake and some coyotes.

You've embarked in Texas apparently. Guess that makes your dorfing me more fitting. XP

 

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