Yeah, I corrected myself. The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes. They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character.
It's k, though. Sounds like it's just gonna be that awful Skyrim system again. Let's hope the different weapons actually get different interesting perks instead of being the same power attack effects across every skill with a different tacked-on passive.