Author Topic: The Fallout Thread (Can discuss mods here as well.)  (Read 10983 times)

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Yeah, I corrected myself.  The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes.  They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character.

The only thing I hate is going to be the lack of specialization now. Sure people could say, "Oh well then don't use such and such, just limit yourself." I shouldn't need to limit myself in a fucking RPG, the game should already be doing that.

But I'm mostly unhyped for Fallout 4, mainly from an RPG aspect, because I play Fallout to play an RPG. But.... it might still be a good sandbox game, with its basebuilding, great worldbuilding, and character customization as well as the new VATS and battle system it might make for a good sandbox game.

I'm just going to wait for Fallout 4, its starting to sound a ton like Skyrim, and I didn't really care all that much for Skyrim's design after the third playthrough.

 

NOCTIFER IS A FAGGOT