Author Topic: The Fallout Thread (Can discuss mods here as well.)  (Read 10974 times)

0 Members and 24 Guests are viewing this topic.

  • Resident Memelord
  • Postcount Generalissimo
  • *
  • Posts: 1,794
  • Dapperness +39/-3
  • Bock Bock Bagok I love GAOULF
  • Location: Space Hell
    • View Profile
Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #105 on: February 17, 2016, 10:12:10 pm »
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.

You don't want to remove fusion cores because fusion cores are basically the core of the game's economy, especially with the upcoming updates. The main problem with power armor in Fallout 4 isn't the fact that you get it in the beginning, but the fact that you can ignore it so easily. I completely forgot about the three sets of armor I have at home mostly because I never really thought about using them.

Power armor in this game is supposed to be more of a tool then a hunk of tincan armor like in the previous five games. I really do like the power armor and it's idea, it's the one thing I'll say, "You know what fuck the lore on this one." Because power armor finally feels like powered armor, I feel like a tank when I hop into it.

The main problem is that it's just easier just to put on your tailor-made clothes and armor, being just as powerful as you would be without power armor. So you have to ask what's even the point of bothering with it. Oh and the terrible fucking UI that goes with it.


The only true complaint I have with Fallout 4 is the story and the abuse of lore in some places (seriously Bethesda needs to learn that Jet isn't fucking prewar already). But then again I don't treat Fallout 4 as a serious post apocalyptic story like 3 or New Vegas, looking at the artwork and the art for the DLCs, Fallout 4 is supposed to be campy B-movie schlock. You get to play a ultra badass hero and try to save your son in a twilight zone esque popcorn flick. The main problem is that Fallout already has an established universe, rules, and cannon; and Bethesda likes to ignore that in favor of living out Flash Gordon fantasy.


However something that needs to be ""GECK'd" is the ammo system, I really want to make my own ammo, I want my coinshot back. I know that there's already mods of it, but I'm waiting for official support and my current playthrough to end before I download it.

 

NOCTIFER IS A FAGGOT