Author Topic: The Fallout Thread (Can discuss mods here as well.)  (Read 10965 times)

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #105 on: February 15, 2016, 08:20:30 pm »
Anybody else feel like the Auto's in FO4 are under powered after around the level 50 mark or is it just me?

Automatic weapons are stupidly underwhelming in the game, you have to go for the stuff that lets you ignore armorDTs or go with the rapid-fire "hairtriggers".

Autos are basically worthless investments.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #106 on: February 16, 2016, 09:48:57 am »
Really, to be completely honest, I did just enjoy DUST more than FO4. It was more entertaining. And the idea that it was just some guy modding really added to how cool it was.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #107 on: February 16, 2016, 03:47:57 pm »
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
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OHHH SHIT SOOOONNN!

Seems like they're going the Borderlands approach to DLC with smaller BS mixed with large scale BS.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #108 on: February 16, 2016, 04:47:11 pm »
Mmm, cults.    Cult are fun.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #110 on: February 17, 2016, 05:08:59 pm »
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #111 on: February 17, 2016, 05:11:38 pm »
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #112 on: February 17, 2016, 07:50:20 pm »
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
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I hope its more Lovecraft, not we deep ones, but just with a huge cult conspiracy in the town. That'd be great to have a quest that mirrors Shadow Over Innsmouth, right down to getting chased out your hotel room (or you know fighting out of it).

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #113 on: February 17, 2016, 08:39:28 pm »
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #114 on: February 17, 2016, 09:02:54 pm »
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #115 on: February 17, 2016, 10:12:10 pm »
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.

You don't want to remove fusion cores because fusion cores are basically the core of the game's economy, especially with the upcoming updates. The main problem with power armor in Fallout 4 isn't the fact that you get it in the beginning, but the fact that you can ignore it so easily. I completely forgot about the three sets of armor I have at home mostly because I never really thought about using them.

Power armor in this game is supposed to be more of a tool then a hunk of tincan armor like in the previous five games. I really do like the power armor and it's idea, it's the one thing I'll say, "You know what fuck the lore on this one." Because power armor finally feels like powered armor, I feel like a tank when I hop into it.

The main problem is that it's just easier just to put on your tailor-made clothes and armor, being just as powerful as you would be without power armor. So you have to ask what's even the point of bothering with it. Oh and the terrible fucking UI that goes with it.


The only true complaint I have with Fallout 4 is the story and the abuse of lore in some places (seriously Bethesda needs to learn that Jet isn't fucking prewar already). But then again I don't treat Fallout 4 as a serious post apocalyptic story like 3 or New Vegas, looking at the artwork and the art for the DLCs, Fallout 4 is supposed to be campy B-movie schlock. You get to play a ultra badass hero and try to save your son in a twilight zone esque popcorn flick. The main problem is that Fallout already has an established universe, rules, and cannon; and Bethesda likes to ignore that in favor of living out Flash Gordon fantasy.


However something that needs to be ""GECK'd" is the ammo system, I really want to make my own ammo, I want my coinshot back. I know that there's already mods of it, but I'm waiting for official support and my current playthrough to end before I download it.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #116 on: February 17, 2016, 10:55:59 pm »
One thing that I have to say about the jet thing, it most likely was a mistake. Even interplay made that mistake in fallout 1, it mentions jet before it was even made. So yeah, mistake.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #117 on: February 17, 2016, 11:05:09 pm »
The game has problems. Its super fun, but I haven't even been able to play it out of how poorly optimized the game is. I LITERALLY cannot play the game for more than 10minutes at a time. This is the only game that has this problem for me. It turns off my computer after 10 minutes. The FUCK Bethesda? I like the game, and I will LOVE the game once I can get it to run and once the glorious MODS arrive, but it is the same as all other Bethesda games since FO3, its borderline unplayable without mode, and awesome sauce with them.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #118 on: February 18, 2016, 09:09:46 am »
One thing that I have to say about the jet thing, it most likely was a mistake. Even interplay made that mistake in fallout 1, it mentions jet before it was even made. So yeah, mistake.
Bethesda has forgot about Jet not being pre-war multiple times, such as putting a shitload of Jet in a vault that'd never been opened. They sort of disregard lore wherever they feel like it and sometimes that's okay because they improve things but the whole jet thing annoys me.

I'd be completely fine with Power Armour suddenly requiring Fusion Cores if there was a lore reason for it, I'm one of those people who enjoys the lore of a universe more than the content usually, so changes like that just bug me.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #119 on: February 18, 2016, 09:12:17 am »
Double post hey-ho

I do appreciate that sectional armour has made a return from Morrowind though, I enjoy being able to wear mismatched armour and layering armour over clothing.
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