Author Topic: AJ's Game Idea based of his SCP Tale  (Read 1004 times)

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Re: AJ's Game Idea based of his SCP Tale
« on: March 17, 2015, 09:54:17 am »
Ohhhhhhh, this is interesting. What kind of aesthetic are you going for here? Cause I can model kinda chunky ps1/2 esq graphics ok, and would be willing to help. Also, one of the insanity things should just be having the message "Who are you, who knows not who you are?" appear on a wall, mocking the fact that I'm assuming you won't know much about your character going in. There was a simalar scare on FEAR, which spooked me so bad I had to stop playing. I'm really exited for any horror game that isn't reliant on jumpscares, because I have had to stop playing several horror games (Cry Of Fear, FNAF) because I don't like jumpscares. Good examples of scary games that do no jumpscares are FEAR and Bioshock/System Shock 2. Hyped man, I'm hyped.

I was thinking more realistic, but I think the PS1 aesthetic (like 3D characters on prerendered backgrounds, or a fully 3D world like old Silent Hill) might help call back to the more old school style of play that is in the game. Maybe in a similar style to that one game Babysitter Bloodbath which had the old PS1 aesthetic going for it.

But I wouldn't mind helping you model the game, I've used Blender and took a class on 3D modeling. I could probably make some of the characters or item pickups.

 

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