Author Topic: WWI Videogame Idea  (Read 3429 times)

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Re: WWI Videogame Idea
« Reply #30 on: March 05, 2015, 08:52:41 pm »
I actually like the idea of a round based game, where people get put into random groups, with a random captain, and a overall leader in an rts role. The captains get orders from the commander, and give them to the men. Also, combined arms, with a tank squad and artillery squad supporting the infantry. Due to the realistic nature of it, and the fact that death comes quick, and lasts till the end of the round, you listen to the commander, or you die. Might let people form battle groups in advance, and get put in with other preformed groups, so as to prevent the pugs from getting curbstomped by premades. (throwing around mmo jargon there).

I like the idea of High rank = RTS; Low rank = FPS and so on.

The only one problem I can see with entirely player based games, are those dumbs we all know about. The people who disobey on purpose to get everyone else killed.

Them damn griefers.

Just imagine a person like that got into an artillery position or tank squad, they could Friendly Fire the fuck out of everybody on that one team.

Oh, and I just remembered we need a 3d animator to animate the models.

Animation? Pffft.    Function over Form m8 (JK that's also pretty important. But getting the game to function first with static T-pose models will probably be first on the checklist.)

 

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