Author Topic: [DEV] Hibou's RP Workshop [On Vacation]  (Read 1297 times)

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Re: [DEV] Hibou's RP Workshop [Changing Gears]
« on: June 22, 2015, 08:19:15 pm »
Time for a Hibou Co. Certified Development Update

On Technomancer: The Lost

So, here's what I've got from the last time I mentioned this concept

Players are woken up out of a deep cryo sleep with little memory of their past, or how they got to where they are. Only one thing is certain: They are different.
The players are given a special machine, implanted in their body, known as the Harmonic Electromagnetic Manipulator, or the H.E.M. This device has been tuned to a certain harmonic wavelength that allows the user to manipulate a certain element. These wavelengths are known as Harmonics.
Harmonics can be things like Phosphor, the ability to create and guide fire. Or  Suture, the ability to mend flesh almost instantly. These powers do work in reverse, as well. Phosphor technomancers can snuff out fires and even lower the temperature of the air, and Suture technomancers can re-open wounds and even turn flesh necrotic at their touch.

I don't actually have a setting, just a bunch more different Harmonics and some pseudo-science explaining how the H.E.M. implants actually work that I'll flesh out at a later date.


And it's time to flesh out that pseudo-science and list some more Harmonics.

So, just to get it out of the way, let's talk about science.

Technomancer isn't running on a very hard science setting, unlike what I've been doing for TSS. Regardless, the HEM implants still work somehow. The main module, a compact supercomputer, is set into the body of the user in a certain body part. Some users opt to put it near their brains, increasing their ability to control the powers they wield. Put inside the torso, and the computer is much harder to knock out of operation. Inside their arms, the computer can use less power in sending signals through the nervous system and use that surplus energy to up the juice of the user's powers.

The Compact Harmonic Quantum Processor, the main computer for the Harmonic system, works not with bits but with qubits, as is characteristic of quantum computers. Instead of processing each memory qubit as a one or zero, it processes it as if the qubit were in all states at once, giving it four times the processing power of any conventional computer. It also makes it sound really cool.

The power source for the Harmonic system is a fluid known simply as Harmonic Fluid. The fluid is what makes the advanced manipulation of the physical world possible. When it is first produced, it is in an unset state. When exposed to a source of vibration, however, it will become set to that frequency. Now, when it is activated by running an electrical current through it, it will quickly vaporize into a mixture of chlorofluorocarbons, methyl chloride, and ozone. This gas is usually released through the users windpipe when they exhale. More importantly, it releases massive amounts of energy that is tuned to its set frequency. That energy can then manipulate elements of the world in ways that normal humans could not, such as manifesting fire or healing wounds.

Finally, the business end of the Harmonic system is the Inducer. Typically, Inducers are set in the hands of the user, where the energy produced by the sublimation of Harmonic Fluid can be harnessed into useful forms of change. It does this by directing the energy through fiber optic wire into either the palm or fingertips depending on the choice of the user. Inducers are helpful in their use of semiconductors to help control the flow of the harmonic energy coming through and keep the user's hands from exploding. Quite handy.

And now, let's get to the wonderful world of Harmonics.

Here's a couple you already know about,

Phosphor - Allows the user to manifest and manipulate fire and, to a lesser extent, explosions. This can be used in a variety of applications, but for most technomancers, it's used in its most raw and spectacular form. Flamethrowers and fireballs are the most useful within the armory of a Phosphor, but other applications can be found in and out of combat with enough creativity and knowledge of the environment.

Suture - This Harmonic is one of a family of Harmonics that don't explicitly have a use as a weapon. Sutures can fix up wounds very quickly on themselves, and some who have become quite in-tune with their HEM can even sustain themselves for brief periods of time while on fire or taking fire. This power extends beyond themselves, however, and Sutures can heal other fleshy friends and even do the opposite for fleshy enemies.

Mind - A strange one indeed, Minds can manipulate the short term and long term behaviors of those around them. Not much is known about the extent of these powers, but a Mind that has had enough experience using their HEM can become a force to render armies not only to their knees, but even turn them on eachother.

And there's more coming.
« Last Edit: June 22, 2015, 09:07:27 pm by Hibou »

 

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