Author Topic: [DEV] Hibou's RP Workshop [On Vacation]  (Read 1297 times)

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Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #15 on: June 23, 2015, 12:19:27 pm »
Time for a Hibou Co. Certified Development Update

On Technomancer: The Lost

In this update, I'll talk about EVEN MORE HARMONICS OH MY GOD and talk about the setting for the RP.

Self - This Harmonic's inducer actually isn't set inside the user's hands, but is instead spread throughout their muscles. This Harmonic allows the user to fun faster, jump higher, and hit harder than they would otherwise be able to do, so long as they're burning Harmonic Fluid. A user who is extremely experienced with this Harmonic could go from heavyweight champion to someone straight out of the Matrix.

Cathode - Cathodes are given the ability to manipulate electricity around them, and even produce it themselves. Cathodes can mess with electronics around them, scrambling computers, cameras, and even some weapons. They can also introduce more electricity into a system, usually through touch. This can manifest as a power surge or, with enough practice, a guided arc of electricity to fry their foes.

Ray - Rays are the close sibling of Cathodes. Rays manifest their Harmonic energy as photons instead of electrons, giving them the ability to manipulate light in all its forms. They can create blasts of lasers at any moment, and even cause more subtle changes such as bending light around them to appear almost invisible, banishing any light around them to create shadow.

Alloy - Alloys have been given the unique ability to manipulate metal. They will have more ease wielding swords, can better defend themselves from hailstorms of bullets, and can even grab a metal floor or wall and twist it to their liking. With enough experience, this can become more refined, and Alloys can build machines out of scrap with a simple touch.

Gas - You would hope that air is around you at all times. A Gas can change that with some ease. They can manipulate the air around them, in both position and pressure, to benefit themselves or others. With enough practice, Gases can even create their own atmosphere around them as they venture into deep water or the void of space.

Sonic - gotta go fast Sonics are tuned to the frequency of frequency. They can manipulate sound. This has a number of uses, including ultrasonic attacks to muffling the sounds of their own movement to even creating bursts of sound that can floor another person.

And now onto the SETTING

It's the future. You got that much. But it ain't a future of gleaming glass towers and utopia, no sir. Humanity has expanded to settle the stars, and had even set up a complex series of warp gates to get mail, supplies, and people between these distant stars in a timely manner. However, through a catastrophic event still under investigation, the gates failed and humanity was thrown into another dark age.

Population dense planets fell quickly to famine, frontier worlds went dark as they no longer received news from the core cities, and bandits, pirates, and marauders crept out of the shadows to wreak havoc on the civilized world as the enforcers could no longer mobilize.

Soon, the galaxy became two places, a dense bunch of worlds which could sustain themselves known as the Core, and the rest of the galaxy referred to as the Outer Ring. The Core experienced a semblance of normalcy, planets were close together enough that conventional starships could get supplies between planets in a timely manner. Life went on. In the Outer Ring, however, worlds were scrambling for resources. Stealing and killing just to survive. It is a jungle out there.

So, where do you come in?

The players start out on an abandoned space station, floating out in a particularly dead part of space. They will wake from a bunch of cryosleep pods with little idea of how they got there or what they're supposed to be doing. All they know is that they are different for they possess a HEM system, and will find that news still travels fast in the dark ages. Quickly, they will be thrown into a twisted plot as a few groups fight over the rights to possess the HEM system, and its wielder, either to disassemble them both to discover its secrets, or to worship it as the second coming of God himself.

And that's the end of this update, what you can expect in the next update is a few more Harmonics, a couple more bits about mechanics, and me answering questions. The majority of the work done will be behind the scenes as I put together a loose plot that you guys will hopefully choose to follow. Not that you have to, going off the map keeps me on my toes.
« Last Edit: June 23, 2015, 12:30:57 pm by Hibou »

 

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