Time for a Hibou Co. Certified Development Update
On Technomancer: The Lost
Considering it's been a week, I feel like I should've come up with more Harmonics, but alas that isn't the case. I do have some mechanics blocked out so I can give you guys some idea of how the RP is gonna play.
First things first, Harmonics.
Igneous - Gives the user the ability to move and shape stone, dirt, and sand. While some would wonder what use it has in the void of space, fighting aboard stations and ships, a creative HEM user would beg to differ.
Fluid - A Fluid can, as you would imagine, manipulate liquids. This includes water, but also includes coolant, hot coffee, and even molten metal. Anything that is in a liquid state of matter is of use to a Fluid.
And next, Mechanics.
While TSS had a more traditional dice-rolling combat resolution style, I think for Technomancer a more arcade-y style of combat would be appropriate. The reason for that spawned from a bit of lore I came up with in the shower.
Since HEM units are powered by a seemingly finite reservoir of Harmonic Fluid, how can they be used in the long term? The answer: Entropy. In a chaotic universe, entropy is high. The HEM unit, through some quantum mechanics and/or magic, can tap into the ambient entropy in the area and regenerate lost Harmonic Fluid. This ties into mechanics through the Creative Combat System.
Combos and kills that are accomplished outside of the usual shoot n' stab will generate chaos which, in turn, increases the local entropy levels. That allows the HEM unit to regenerate Fluid at an accelerated rate. While the reservoir usually takes around an hour to fully refill, in the heat of combat one could refill it multiple times over the course of a few minutes if their style of fighting is crazy enough. Creative Combat also gives the user more experience with their HEM than conventional combat, thus giving more power to their HEM unit, increasing its efficiency and allowing for more powerful attacks.
So I don't have much else planned for the next update, so expect to see an IC thread up soon for this once I work out the preliminary plot stuff.
Lemme know what you guys think of this stuff.