Author Topic: [DEV] Hibou's RP Workshop [On Vacation]  (Read 1297 times)

0 Members and 11 Guests are viewing this topic.

  • Some sort of shitty dog
  • Admin
  • GONE POSTAL
  • *****
  • Posts: 3,042
  • Dapperness +9010/-8
  • Prim And Bloody Well Proper
  • Location: Hell
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #15 on: June 22, 2015, 11:01:00 pm »
I kinda want one with lightning/machinery.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #16 on: June 23, 2015, 11:22:06 am »
There are, in fact, more coming, I just got lazy and didn't write them up yesterday. WHOOPS.

  • Admin
  • God Teir
  • *****
  • Posts: 1,290
  • Dapperness +14/-4
  • ༼ つ ◕_◕ ༽つ Resident Lolicon
  • Location: Indianapolis, Indiana
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #17 on: June 23, 2015, 11:41:50 am »
Oooh, oooh Hibou-Senpai I have a couple of ideas though I don't have cool names for them like you can make up.

One is able to generate a field around themselves to speed up their actions significantly for a short period of time. The affect could be aimed at someone else and can either give the same effect or slow them down significantly.

The second is simply telekinesis that can either repulse something at high speeds (which could be also used to block if used swaggily) or draw something toward something else (which can be used craftily).
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #18 on: June 23, 2015, 12:19:27 pm »
Time for a Hibou Co. Certified Development Update

On Technomancer: The Lost

In this update, I'll talk about EVEN MORE HARMONICS OH MY GOD and talk about the setting for the RP.

Self - This Harmonic's inducer actually isn't set inside the user's hands, but is instead spread throughout their muscles. This Harmonic allows the user to fun faster, jump higher, and hit harder than they would otherwise be able to do, so long as they're burning Harmonic Fluid. A user who is extremely experienced with this Harmonic could go from heavyweight champion to someone straight out of the Matrix.

Cathode - Cathodes are given the ability to manipulate electricity around them, and even produce it themselves. Cathodes can mess with electronics around them, scrambling computers, cameras, and even some weapons. They can also introduce more electricity into a system, usually through touch. This can manifest as a power surge or, with enough practice, a guided arc of electricity to fry their foes.

Ray - Rays are the close sibling of Cathodes. Rays manifest their Harmonic energy as photons instead of electrons, giving them the ability to manipulate light in all its forms. They can create blasts of lasers at any moment, and even cause more subtle changes such as bending light around them to appear almost invisible, banishing any light around them to create shadow.

Alloy - Alloys have been given the unique ability to manipulate metal. They will have more ease wielding swords, can better defend themselves from hailstorms of bullets, and can even grab a metal floor or wall and twist it to their liking. With enough experience, this can become more refined, and Alloys can build machines out of scrap with a simple touch.

Gas - You would hope that air is around you at all times. A Gas can change that with some ease. They can manipulate the air around them, in both position and pressure, to benefit themselves or others. With enough practice, Gases can even create their own atmosphere around them as they venture into deep water or the void of space.

Sonic - gotta go fast Sonics are tuned to the frequency of frequency. They can manipulate sound. This has a number of uses, including ultrasonic attacks to muffling the sounds of their own movement to even creating bursts of sound that can floor another person.

And now onto the SETTING

It's the future. You got that much. But it ain't a future of gleaming glass towers and utopia, no sir. Humanity has expanded to settle the stars, and had even set up a complex series of warp gates to get mail, supplies, and people between these distant stars in a timely manner. However, through a catastrophic event still under investigation, the gates failed and humanity was thrown into another dark age.

Population dense planets fell quickly to famine, frontier worlds went dark as they no longer received news from the core cities, and bandits, pirates, and marauders crept out of the shadows to wreak havoc on the civilized world as the enforcers could no longer mobilize.

Soon, the galaxy became two places, a dense bunch of worlds which could sustain themselves known as the Core, and the rest of the galaxy referred to as the Outer Ring. The Core experienced a semblance of normalcy, planets were close together enough that conventional starships could get supplies between planets in a timely manner. Life went on. In the Outer Ring, however, worlds were scrambling for resources. Stealing and killing just to survive. It is a jungle out there.

So, where do you come in?

The players start out on an abandoned space station, floating out in a particularly dead part of space. They will wake from a bunch of cryosleep pods with little idea of how they got there or what they're supposed to be doing. All they know is that they are different for they possess a HEM system, and will find that news still travels fast in the dark ages. Quickly, they will be thrown into a twisted plot as a few groups fight over the rights to possess the HEM system, and its wielder, either to disassemble them both to discover its secrets, or to worship it as the second coming of God himself.

And that's the end of this update, what you can expect in the next update is a few more Harmonics, a couple more bits about mechanics, and me answering questions. The majority of the work done will be behind the scenes as I put together a loose plot that you guys will hopefully choose to follow. Not that you have to, going off the map keeps me on my toes.
« Last Edit: June 23, 2015, 12:30:57 pm by Hibou »

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #19 on: June 23, 2015, 01:46:32 pm »
Oooh, oooh Hibou-Senpai I have a couple of ideas though I don't have cool names for them like you can make up.

One is able to generate a field around themselves to speed up their actions significantly for a short period of time. The affect could be aimed at someone else and can either give the same effect or slow them down significantly.

The second is simply telekinesis that can either repulse something at high speeds (which could be also used to block if used swaggily) or draw something toward something else (which can be used craftily).

For the first one, Self kinda fills that gap. At higher levels of Self I'm sure that you could transfer some of your ability to another player, probably through contact.

For telekinesis, all of the Harmonics that deal with a physical element, Phosphor, Alloy, things like that, will have the ability to move something consisting of that element without touching it. Making a Harmonic that TKs everything just seems redundant and kinda draws the theme away from being "tuned" to a certain element.

  • Admin
  • God Teir
  • *****
  • Posts: 1,290
  • Dapperness +14/-4
  • ༼ つ ◕_◕ ༽つ Resident Lolicon
  • Location: Indianapolis, Indiana
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #20 on: June 23, 2015, 01:59:32 pm »
Ok Hibou-Senpai, I understand *sniffle*. I'll just have to come up with better ideas.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Changing Gears]
« Reply #21 on: July 02, 2015, 12:37:25 am »
Time for a Hibou Co. Certified Development Update

On Technomancer: The Lost

Considering it's been a week, I feel like I should've come up with more Harmonics, but alas that isn't the case. I do have some mechanics blocked out so I can give you guys some idea of how the RP is gonna play.

First things first, Harmonics.

Igneous - Gives the user the ability to move and shape stone, dirt, and sand. While some would wonder what use it has in the void of space, fighting aboard stations and ships, a creative HEM user would beg to differ.

Fluid - A Fluid can, as you would imagine, manipulate liquids. This includes water, but also includes coolant, hot coffee, and even molten metal. Anything that is in a liquid state of matter is of use to a Fluid.

And next, Mechanics.

While TSS had a more traditional dice-rolling combat resolution style, I think for Technomancer a more arcade-y style of combat would be appropriate. The reason for that spawned from a bit of lore I came up with in the shower.

Since HEM units are powered by a seemingly finite reservoir of Harmonic Fluid, how can they be used in the long term? The answer: Entropy. In a chaotic universe, entropy is high. The HEM unit, through some quantum mechanics and/or magic, can tap into the ambient entropy in the area and regenerate lost Harmonic Fluid. This ties into mechanics through the Creative Combat System.

Combos and kills that are accomplished outside of the usual shoot n' stab will generate chaos which, in turn, increases the local entropy levels. That allows the HEM unit to regenerate Fluid at an accelerated rate. While the reservoir usually takes around an hour to fully refill, in the heat of combat one could refill it multiple times over the course of a few minutes if their style of fighting is crazy enough. Creative Combat also gives the user more experience with their HEM than conventional combat, thus giving more power to their HEM unit, increasing its efficiency and allowing for more powerful attacks.

So I don't have much else planned for the next update, so expect to see an IC thread up soon for this once I work out the preliminary plot stuff.

Lemme know what you guys think of this stuff.
« Last Edit: July 02, 2015, 12:40:12 am by Hibou »

  • Probably okay.
  • Admin
  • POST LORD
  • *****
  • Posts: 2,221
  • Dapperness +55/-55
  • It is what it is.
  • Location: England - Liverpool
    • View Profile
Re: [DEV] Hibou's RP Workshop [Arcade Wizards]
« Reply #22 on: July 02, 2015, 07:51:18 pm »
What about a situation of two identical Harmonics going up against each other?
Or the possibility of two people combining a Harmonic, to give some new, or unusual, effect?

Also Fluid Harmonics would technically be unstoppable against others HEM users, since they'd be able to drain the Harmonic Fluid from anyone (possibly able to recharge themselves with it?)
« Last Edit: July 02, 2015, 07:53:12 pm by SiegeLion »
Formerly SiegeLion

Sixposting INTENSIFIES
leather made from foreskin.
yeah, i'd punch an old lady.
Everything's gunpowder if you have enough oxidizer.
It can only mean the shenangularity.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Arcade Wizards]
« Reply #23 on: July 03, 2015, 12:49:39 am »
What about a situation of two identical Harmonics going up against each other?
Or the possibility of two people combining a Harmonic, to give some new, or unusual, effect?

Also Fluid Harmonics would technically be unstoppable against others HEM users, since they'd be able to drain the Harmonic Fluid from anyone (possibly able to recharge themselves with it?)

Well, I never actually planned on pitting HEM users against eachother, what with the HEM unit being a very rare piece of equipment that's only been installed in the players, and the players are working together to figure out who they are, what built them, why there's a ton of people trying to kill them, yadda yadda yadda...

...But now that you mention it, it would be really cool to see a fight like that. Kinda like Iron Man fighting his own suits or something. LET'S DO IT.

The Fluid harmonic doesn't work against Harmonic Fluid because... Reasons. Maybe it's because the Fluid is tuned to a different frequency than the Fluid's HEM unit is tuned to? Something like that. I'll work it out.

Combining Harmonics together sounds like a great idea, and something that I did plan to happen in the RP. Usually it would occur with two users interfacing with eachother's Units, probably through some form of physical contact, and then using their units together. For a single HEM unit to be tuned to two frequencies is impossible with their current setup, but with a little know-how I don't see why it couldn't happen.

  • Probably okay.
  • Admin
  • POST LORD
  • *****
  • Posts: 2,221
  • Dapperness +55/-55
  • It is what it is.
  • Location: England - Liverpool
    • View Profile
Re: [DEV] Hibou's RP Workshop [Arcade Wizards]
« Reply #24 on: July 03, 2015, 12:56:39 pm »
I'd say tuning a single HEM to two frequencies would perhaps be a little OP, seeing as they're essentially Gods by human standards even with a single frequency, unless a HEM unit with two frequencies was a little less effective at either of them? Combining HEM units through physical contact sounds real interesting though, since then you're limited by maintaining physical contact with another character, would there be any repercussions if the link was broken though?
Formerly SiegeLion

Sixposting INTENSIFIES
leather made from foreskin.
yeah, i'd punch an old lady.
Everything's gunpowder if you have enough oxidizer.
It can only mean the shenangularity.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [Arcade Wizards]
« Reply #25 on: July 03, 2015, 07:32:50 pm »
Getting two frequencies into your HEM unit would be the reward to some arduous quest, maybe even the main line, so don't worry about the OPness.

There would be some repercussions for losing contact while the HEM units are active and transmitting, probably something along the lines of the HEM units being knocked offline for a short period of time. If the conditions are right, the thing the two users were manipulating could explode too.

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: [DEV] Hibou's RP Workshop [On Vacation]
« Reply #26 on: July 06, 2015, 12:07:01 am »
I'm going on vacation tomorrow, which means I won't have much time to actually write stuff down. So actual development will slow down during that period, but I'll have some time away from my usual haunts to seek out some inspiration for future stuff. I'll be back this Friday, so try not to miss me too much until then.

 

NOCTIFER IS A FAGGOT