Author Topic: [Turn-Based RP] Divinity ((MOVED TO DIVINITY: GOLDEN AGE))  (Read 3093 times)

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[Turn-Based RP] Divinity ((MOVED TO DIVINITY: GOLDEN AGE))
« on: February 23, 2016, 04:44:19 pm »
Ertra. A world created by the long-gone creator. A world sprawling of life. Of endless bounty.
Yet devoid of purpose. Devoid of something beyond life. A world in need of gods. The people of this world is starting to create faith. Enough to create...

Divinity

The people are in need of gods. Of saints. Of hope and purpose.
Rise from nothingness, and bring it to them. Make them belive. Belive in you.


Legend:
-Green: Teachings of Duncan
-Orange: Followers of the Huntress
-Yellow: Warriors of Left-Eye
-Blue: Cult of the Watcher
-Grey: Worshippers of the King of Stone
-Red: Followers of the Rat
-Purple: Cult of Isulae


Setting:
This is the planet of Ertra, a planet with tons of races. Among them are humans, elves, dwarves, orcs, and so on. The life on this world has developed themselves into something the likes of medieval technology. But no real magic. Not yet...

So far, the people of this world have gone by religiously with small and insignificant beliefs. Nothing big, nothing set in stone.
Souls of the dead have been roaming free since the day the world begun, without a place to go. That, and with the faith that the people have been creating lately, new gods are beginning to form.

Rules and mechanics:
-This RP is turn-based. Meaning that I only update once a day. And only through monday to friday. No updates weekends, cause I need some free time.
-As a god, you need faith to not only remain in existance, but to be strong. To put things simple: Faith=Currency of gods. You need a set amount of faith to carry out major miracles. A list of faith prices will be made.
-Interacting and directing mortals costs a small amount of faith. But if the target is in a holy place (holy for you), like a temple or simply some holy place you've created, you can interact with them without any cost.
-You can speak and interact with other gods without updates. But to take actions with or against other gods, you'll need to issue an order.
-Faith is generated by having devout followers. But how much depends on how many, and how much order you have placed on them.
-Order and chaos have their perks, but also their disadvantages. Order guarantees more loyal followers, but also decrease the faith they generate due to the lack of freedom. Chaos makes your followers less resistant to other faiths, but grant you more faith.
-To set more Order or chaos, set rules for the mortals. Strict rules makes them orderly, anarchic rules (which isn't that logical, but anyway) make them more chaotic. Order and chaos is set by a 10 point slider of sorts. 1 is chaos, 10 is order.
-You can have one prophet per holy site.

-Please mark the actions you want me to carry out with bold text. Otherwise, I might not do them as you want.
-This thread will handle everything. Off character, in character, new forms, all will be here. To centralize things.


Notable Races:
-Humans.
You know what a human is right? They mainly inhabit the northern continent, living in feudal towns with castles.
-Elves.
Like humans, but with long pointy ears. They inhabit the jungles and forests in the southern continent. They live in tree-villages, high above the ground. Their society is based around the leadership of groups of elders.
-Dwarves.
Shorter humanoids. Usually with longer, thicker beards. They live in the far north, in the mountains. Their society is based around kings, and they have developed a fair amount of impressive technology, like steam engines, and gunpowder. Humans are looking to gain the techs though...
-Orcs.
Green-skinned humanoids. Warlike, living all around the world in small tribes, but most densely in the southern continent's deserts. Their society is based around warlords.
-Kitsunes.
Humanoid fox-like people, living in ground-based villages in the southern continent. Usually peacefully along elves. Their society is based around the leadership of village elders.

((More races may come up further along the game))

Miracle-list:
Miracles are your main way of making things happen. But to carry them out requires faith. You get faith from followers.

Generic Miracles:
To ensure that you won't be limited to options in this list, you'll follow a simple system. Whatever you may do that isn't specified below will follow these costs. Which price depends on what the miracle is.
-Minor Generic Miracle: 1000 Faith
-Average Generic Miracle: 5000 Faith
-Major Generic Miracle: 10000 Faith

Specific Miracles:
Specified miracles have set costs, meaning that will not change, no matter what.

-Create servant-race: 3000 Faith
A servant race is a special species created by you, only to ever serve you. Think angels, or demons.
-Create Holy Site: Free/1600/3200/5000 Faith
A holy site is a place where you've decided to enchant with your divine presence. You have increased control at a holy site, and can speak to anyone receptible without cost. NOTE: The first holy site is free, and is placed where you first contact a race.
The price goes up with every holy site.
-Speak to Mortal: 100 Faith
To speak with a mortal outside a holy site, you have to spend faith. Some characters might be resistant to you (as some may be devout in another god, or simply too unbeliving), so be aware.
-Create a champion: 8000 Faith
A champion of your faith is a powerful tool. You can order him/her/them around without any cost, and they posses powers beyond any mortal. You can further upgrade them with faith when they reach enlightenment.

God-Sheet:
Code: [Select]
Full name: (Example: Rivantis The Unclean)
Spoken name: (Example: Unclean One)
God of: (Example: Death and Decay)
Description: (How you look. Since you're a god, genders aren't obligatory. Won't stop you from being either. Or both.)
[hr]
Born from the faith of: (Race. Humans, elves, etc. Determines where you begin)
Created by: (Example: Created by the dead souls of those who died in a plague)
« Last Edit: March 08, 2016, 02:34:05 pm by HS1342 »
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Re: [Turn-Based RP] Divinity
« Reply #1 on: February 23, 2016, 05:16:55 pm »
Full name: Duncan of the Harvest
Spoken name: Duncan, He Who Watches Over, He Who Plants
God of: Life, Fertility, Harvest
Description: A fair looking human male with long braided orange hair. He is usually depicted wearing a white silk robe with a red trim near the cuffs.

Born from the faith of: Humans
Created by: The hope of humans, the effort put into the soil by toiling farmers, the love shared during procreation.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Re: [Turn-Based RP] Divinity
« Reply #2 on: February 23, 2016, 05:49:06 pm »
Full name: Odia, Goddess of the Hunt
Spoken name: The Huntress
God of: Hunting, War, Weaponsmithing
Description: Usually depicted as a brown haired maiden, carrying a bow in one hand and a feather in the other.   Personally, they have no idea why.

Born from the faith of: Humans, although the Orcs seem to worship her more.   I wonder why.
Created by: The ingenuity of human survival or something

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Re: [Turn-Based RP] Divinity
« Reply #3 on: February 23, 2016, 06:58:27 pm »
Full name: Gurok the Left Eyed
Spoken name: Left Eye
God of: Bloodshed, Brutality, and Beast's (Not war, just mindless violence)
Description: A large, burly orc female in plated armor, covered in the hides of beings slain. Right eye is gouged out and covered in a spiked eye-patch.

Born from the faith of: Orcs
Created by: The slaughter of an entire human city by an Orcish horde.
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Re: [Turn-Based RP] Divinity
« Reply #4 on: February 23, 2016, 07:08:08 pm »
Full name: Thule
Spoken name: The Watcher, The Emissary of the Dark
God of: Secrets and fear, darkness and uncertainty.
Description: The beckoning, waiting darkness of the deepest caves, the pair of eyes in forests so far no light reaches through the canopy, the flicker of movement in the ocean trenches of old.

Born from the faith of: Everything capable of feeling fear, of delving just a little too deep, of prying just a bit too much into secrets best left kept.
Created by: The need to punish the curious and keep secrets hidden.

Basically the kinda god dark cults and solitary witches would worship, I guess.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: [Turn-Based RP] Divinity
« Reply #5 on: February 23, 2016, 08:33:40 pm »
Full name: An Uchadar Bheil Sinn a' Coiseachd, He Who Lives In The Curved Veins and Who Is King To All Onto Which We Walk
Spoken name: King of Stone, The Earthy One, Uchadar
God of: Stone, soil, and metal.
Description: A stout and muscular dwarf with skin the color and texture of rock, a long mossy beard, grassy hair, and flowers sprouting from his shoulders. His face is very square, with black obsidian eyes and a strong, blunted nose. He is usually wearing a simple shirt and pants made of moss. He speaks slowly and deliberately with a low, rumbling voice.

Born from the faith of: Dwarves
Created by: The mystery and respect surrounding the oldest surviving dwarven stone-carved mural, Dealbh de Esan A 'Còmhnaidh gu H-Iosal (Portrait of He Who Lives Underground)

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Re: [Turn-Based RP] Divinity
« Reply #6 on: February 24, 2016, 01:10:33 pm »
Full name: Morbus
Spoken name: The Rat
God of: Illness
Description: Like a big form of a rat, but can speak.

Born from the faith of: Elves
Created by: The faith that an illness can always go away.
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Re: [Turn-Based RP] Divinity
« Reply #7 on: February 24, 2016, 05:22:38 pm »
Full Name: Insulae Canibalium, God of Cannibalism
Spoken name: Isulae
God of: Cannibalism and spirits
Description: It looks like an extremely tall and slouched figure, along with looking malnourished and pale. It's face and head is obscured by a large cloak, with only glowing eyes visible.

Born from the faith of: Anything that can commit cannibalism.
Created by: Created by the first act of cannibalism, he only gets stronger with every act.
« Last Edit: February 24, 2016, 05:28:27 pm by Wilson »
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Re: [Turn-Based RP] Divinity
« Reply #8 on: February 24, 2016, 05:27:08 pm »
((Well, the gods seem ok, but the ones that didn't specify their origin race will be placed randomly. Since there's a bunch to write, I'll start this tomorrow.))
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Re: [Turn-Based RP] Divinity
« Reply #9 on: February 25, 2016, 02:32:08 pm »
Turn 1

((I added some notes to the rules and mechanics, and I advise you to read them. And apologies if somethings amiss with the post. It's a lot of text.))



Duncan:
From nothingness, you have become ethereal.
Created by the human argicultural spirit, and the common will to procreate.

You see the lands of Andale, the human occupied lands in the south-eastern part of the northern continent. You see it's wide, green fields, and the many farms and orchards keeping the kingdom fed.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



The Huntress:
From nothingness, you have become ethereal.
Created by the human will to survive.

You see the lands of Hafngard, the human occupied lands in the north-eastern part of the northern continent. You see it's wide, white tundras, and snow covered forests. Small and simple pillars of smoke eminate from the forest, and in the middle of it all, lies the capital. Orcs are present in the mountains around, preying on lost travelers.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



Left Eye:
From nothingness, you have become ethereal.
Created by the thousands of lost human souls, set to forever wander the world after the burning of their home of Trintan, by a powerful orc warlord.

You see the lands of Moving Slopes, a collection of dry dunes, rocks, and valleys mainly occupied by orcs in the northern part of the southern continent. Camps are many, but far inbetween. There's also a small and isolational human city on the northern reaches.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



The Watcher:
From nothingness, you have become ethereal.
Created by the general fear, of the living, and the lost souls.

You see the lands of Eniz, deep jungles along a rocky shorline, on the eastern part of the southern continent. These lands are rules by elves, that rule these lands alone, in large enclaves spread unevenly through the jungle.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



King of Stone:
From nothingness, you have become ethereal.
Created by the dwarven mysteries of ages past, in a time long forgotten.

You see the lands of Brazen, in the far north of the northern continent, lands covered in mountains and snow. Littered by old dwarven ruins, and living cities. The cities rarely contact eachother, but are all in their own right advanced.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



The Rat:
From nothingness, you have become ethereal.
Created by the elven belief that all illness can be cured.

You see the lands of Liniz, a place covered in deep jungle, in the middle of the southern continent. There's multiple elven enclaves, all in close contact. Below the trees are some scattrered villages of kitsunes, living peacefully along with the elves.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0



Isulae:
From nothingness, you have become ethereal.
Created by the souls of those that have had their flesh consumed by their own, lead by the first victim's soul.

You see the lands of Zian, a place covered in jungle-clad hills and valleys in the western part of the southern continent. These lands are mainly Kitsune land, living in dense villages evenly placed around in the jungle and valleys.

You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.

Faith: 100
Order and Chaos: 5
Followers: 0


I regret nothing.

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Re: [Turn-Based RP] Divinity
« Reply #10 on: February 25, 2016, 02:47:21 pm »
The lands of Andale, lush and wonderful. It is here I was born and it is here the journey begins.

Duncan will fly down to a farmer on the plains and greet them accordingly.

"Hello Man of Andale, you who works my fields and bring sustenance and joy to others through your labor. Will you help me bring happiness to others across the world?"
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Re: [Turn-Based RP] Divinity
« Reply #11 on: February 25, 2016, 02:54:58 pm »
In an elven hospital, a man, ill from a terminal desiese, stands up, and no signs of the illness are to be seen. Only a scar, reading Glory to the Rat, the Great God. . Soon after this the person starts getting visions of a giant rat. At last, he just goes to people around him and tell them the story of The Rat.
« Last Edit: February 26, 2016, 01:47:55 pm by maxthethrax »
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Re: [Turn-Based RP] Divinity
« Reply #12 on: February 25, 2016, 04:48:56 pm »
Insulae looks around for an outsider, a hermit to be his prophet. He then creates a spirit, it beckons others to commit cannibalism, until they either A. Commit cannibalism or B. Go insane. They're called Furors, they cause someone to commit cannibalism, the furor will lead them to where the prophet is.
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Re: [Turn-Based RP] Divinity
« Reply #13 on: February 25, 2016, 04:53:03 pm »
A voice reaches up from the cold, hard earth to a simple miner, deep in the bowels of the earth. It speaks quietly, but cuts through the echo of picks and hammers against the stone walls with ease. Uchadar speaks to the miner, "Long, you have toiled here, searching for riches. I have kept them hidden. Soon, they shall be revealed to you, but first you must complete my task. Tell the others of the King of Stone, tell them that I shall lead them to prosperity. Do this, and it shall be so."

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Re: [Turn-Based RP] Divinity
« Reply #14 on: February 25, 2016, 05:35:20 pm »
Deep within the jungles of Eniz, a recluse of an elf lived at the edge of his treetop village, within a small shack built into the trunk of an ancient tree. This elf's name is not important. Nothing about him is important, save that he's a rather curious elf. Lean and limber, yet intelligent, he delves into the jungle for the good of his village, mapping out the deepest reaches and searching for whatever secrets the ancient canopy may yet cover. It's dangerous work, and little appreciated by his people, but this elf doesn't care. Unearthing what's hidden is what he loves, and it's what makes him special.

On one deep foray into the depths of the forest, however, something seems....off. The shadows are darker, the silence is.....unnatural. There's none of the usual chittering of insects, rustling of primates. Imaginary eyes follow him wherever he steps, and this brave elf, for the first time in a long time, feels truly afraid. That is, until a voice rasps through the night, changing his mood from afraid to downright terrified.

"Dangerous is the work of he who exposes what is hidden." The voice is barely even that, seeming to echo from everywhere at once, from everything and nothing.

"It's....it's the only work I know." Says the elf to the voice, shivering with fright, his bow aimed at the dark.

"Then by my hand, new work shall come to you. No longer shall you lay bare the secrets of old. No longer shall you unearth what doesn't wish to be unearthed. The secrets of the world shall stay secret, and it is you who will keep it so."

The elf has no chance to argue, before the voice rises anew.

"You will collect compatriots of good trust, and bring them to the jungle. You will bring them to me, and I will speak to them as I have spoken to you."
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

 

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