The cryocells open with a hiss, and the sleepers awaken slowly. Bouts of amnesia and panic subside as the memories return. Memories of what happened, why they were in there. In their minds, they think it's all blown over. It's all safe again. But one of them checks the cryocells, and panic is renewed. It's only been five years. Weren't these things set to two hundred? What could've happened? Whatever the case, all is not well. The world feels.....wrong. The air is cold and the sun feels distant. The wind carries whispers and menace, and it dawns on those present that they're all that's left of what used to be.
What are they supposed to do now?
Base
A large asphalt parking lot with a two-story warehouse in the center. The basement holds the cryocells, the first floor holds living quarters, and the second floor holds supplies. It feels dark and uninviting. The whole location is surrounded by a high wire fence, topped with rusty razor wire.
Tags: [Moderate Defendability] [Adequate Space] [Remote Location]
Units
35 General Populace | [Basic Utility Unit] [Unspecialized] [Skittish]
15 Handy Populace | [Basic Utility Unit] [Fabrication] [Repair]
10 Learned Populace | [Basic Utility Unit] [Science] [Chemistry]
10 Gruff Populace | [Basic Utility Unit] [Heavy Labor] [Melee]
15 Watchmen | [Basic Combat Unit] [Recon] [Firearms]
Supplies
10 units of ammunition
20 units of scrap metal
150 units of food (MREs, canned food, bottled water)
10 units of basic chemical components
15 units of weapon components (parts, gunpowder, etc.)
Action Suggestions
Investigate your surroundings?
I'm gonna add more detail in the future updates. Basically, keep these people alive through the apocalypse. There's gonna be a sense of mystery, you never really know what happened to the world. Just suggest what you want certain units to do. Creative ideas are allowed, basically, whatever a group of 85 moderately capable people could do. So yeah. Suggest.