Greer:
You step in and confidently greet the bandits.
They turn hastly, carrying crude weapons made from scrap. Their clothes are dirty and worn.
The one that was complaining speaks up,
"FUCK! I knew we shoudn't have raided a tower caravan! I KNEW-"
The one who was working on the locker interupts him,
"SHUT UP BILL!"
He lowers his weapon, and speaks directly to you.
"Listen, pal. If you're here about the caravan, just listen for a moment. There's enough to gain here for everyone..."
Sammy & Lucy:
Each doing yours to gain the figure's attention, it seems to work. The character gets up quickly, then walks on over to the door.
With a click and a clack, the door goes open, and an average-looking character emerge from it.
The man is wearing a a suit made of scrap plates, a gas mask, and a metal helmet. He's also carrying a gun, a medium-caliber one.
He looks at you, casually aiming his gun from the hip.
"Listen, I don't want any more problems here. I'm having a hard enough time getting things to work here, so it would only be salting wounds to kill and or rob me."
Griffin:
You struggle to open the cage, to break it, anything. But it's sturdily built, and the lock is complicated.
The woman struggles as best she can, and the man merely chuckles.
"Don't be like that now honey, I just want to strip your flesh from your bones!"
With everything seeming lost, suddenly the doors swing open heavily, smashing into the walls beside it.
And in comes 2 dirty-looking men, lead by one equally dirty woman. They all carry pistols, and they are all wearing some blue cloth tied around their left arms.
They waste no time putting lead into the butcher, leaving him to fall lifelessly to the ground.
The woman that was almost killed, runs screaming out of the room, past the armed people.
It doesn't seem like they've noticed you.
Graham:
You put too little faith in old-world technology, as both the elevator and computer function. If just a little choppy.
And the elevator has over 100 floors, so which button should you push?