Hawaiian Pizza is 10/10
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Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.
Spoiler: character to be named! (hover to show)Human Renegade Weapon Skill: 40Ballistics Skill: 37Strength: 42Toughness: 40Agility: 38Intelligence: 30Perception: 31Willpower: 45Fellowship: 32Infamy: 26Wounds: 13Corruption: 5Skills Talents Traits Athletics Awareness Dodge Parry Scholastic Lore: Tactica Imperialis Common Lore: War and any other 2 Operate: Linguistics: Low Gothic Trade (Any 1) Jaded Quick Draw Rapid Reload Weapon Training: Chain, Flame, Las, Primary, Solid Projectile, Bolt Heavy Weapon Training (Any 1 on Page 134) Combat Sense Deadeye Shot Takedown Hip Shooting The Quick and the Dead (Page 50)Gear Good Bolter Carapace Armour Medikit Dataslate with annotated version of Tactica Imperialis 2 ammo magazines for each starting ranged weaponPride:Martial Prowess Disgrace:Destruction Motivation:ViolenceCommon Lores are on pages 98-99. Forbidden Lores are on page 100. Scholastic Lores are on page 108. Trades are on pages 111-112. Psychic Powers are on pages 213-228.Chaos space marines start with 500xp and humans start with 1000xp. Tome archetypes don't start with exp.Here is a quick guide on how you can spend the beginning experience points: Exp Cost Marine Max Human Max+5 to any 1 characteristic: 250 2 4to further that characteristic +5 (+10): 500 (750) 0 1+5 to Infamy: 500 1 2Learn new Skill: 200 2 5Improve existing Skill +10: 350 1 2Learn trained Skill: 550 0 1Learn Tier 1 Talent: 250 2 4Learn Tier 2 Talent: 500 1 2Learn Tier 3 Talent: 750 0 1 and there ya go, think I did okay, tell me if I need to make a different one.
uh, the only heavy weapon I can pick is the heavy flamer... anyway just completely re rolled the thing, think I did better.Spoiler: character to be named v2 (hover to show)Human Renegade Weapon Skill: 42Ballistics Skill: 37Strength: 37Toughness: 35Agility: 35Intelligence: 22Perception: 31Willpower: 30Fellowship: 32Infamy: 26Wounds: 14Corruption: 5Skills Talents Traits Athletics Awareness Dodge +10 Parry Scholastic Lore: Tactica Imperialis Common Lore: War and any other 2 Operate: Surface Intimidate Survival Medicae Linguistics: Low Gothic Trade (Any 1) Jaded Quick Draw Rapid Reload Weapon Training: Chain, Flame, Las, Primary, Solid Projectile, Bolt Heavy Weapon Training (Any 1 on Page 134) Catfall Sure Strike Takedown Ambidextrous The Quick and the Dead (Page 50)Gear Common Heavy Flamer Common Bolt Pistol Best Chainsword Carapace Armour Medikit Dataslate with annotated version of Tactica Imperialis 2 ammo magazines for each starting ranged weaponPride:Martial Prowess Disgrace:Destruction Motivation:ViolenceCommon Lores are on pages 98-99. Forbidden Lores are on page 100. Scholastic Lores are on page 108. Trades are on pages 111-112. Psychic Powers are on pages 213-228.Chaos space marines start with 500xp and humans start with 1000xp. Tome archetypes don't start with exp.Here is a quick guide on how you can spend the beginning experience points: Exp Cost Marine Max Human Max+5 to any 1 characteristic: 250 2 4to further that characteristic +5 (+10): 500 (750) 0 1+5 to Infamy: 500 1 2Learn new Skill: 200 2 5Improve existing Skill +10: 350 1 2Learn trained Skill: 550 0 1Learn Tier 1 Talent: 250 2 4Learn Tier 2 Talent: 500 1 2Learn Tier 3 Talent: 750 0 1Note that using an untrained Skill suffers a -20 penality.
No one but me and Vulnus? I guess I could draft a couple of people I know personally, but....