Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11130 times)

0 Members and 19 Guests are viewing this topic.

  • Sr. Member
  • ****
  • Posts: 334
  • Dapperness +8/-1
  • Unemployed, but free.
  • Location: Sweden
    • View Profile
Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #45 on: June 17, 2016, 06:01:38 pm »
Smasher:
Well, first time into the breach.
Your pistol is fully loaded with 9mm FMJ rounds. You have enough ammo to spare for it too.

Wolf:
James opens up on the building housing the HMG. The twin 12mm is a bit inaccurate, making it hard to hit the gunner. You manage to eventually take him out, but not before he managed to fire a burst at the assault team's flamer.
The flamer takes the heavy bullet right into the tank, thus exploding him along with a couple of close hounds.

Next up, the turret turns once more to target the last tank.
And with a final jolt, the shell goes flying stright into the hull of the tank. It's a penetrating hit, but it doesn't explode. Judging by the commander's reaction, it would seem that you've taken out his crew. He promptly ejects, and runs like hell away from the village.

Seems like the team has finished the final hounds now.
"Thank you 263. Shame about Terrance, but we would all be dead without ya. We're moving in on the main objective!"
They quickly regroup, and proceed to breach the largest building in the village.
A mere moment later, they emerge with a captured hound. He's handcuffed, and has a bag on his head. Judging by his clothes, he's a higher rank than the rest of them.
"We're calling for an extraction. If you come on down, they could carry you back to the Lumberyard!"
I regret nothing.

 

NOCTIFER IS A FAGGOT