Alex:
Your crime was being late...
You prepare to jump across the ventilation shaft. Since you're on a ledge with no way to go, a simple jump will have to do.
You lean forward, and make a leap for the other side.
Failing to put your feet on the other ledge, you almost fall to your certain death. But luckily, you manage to grab a hold of said ledge, and pull yourself up.
You are now on the other side of the shaft.
The shaft creaks, and shakes a bit. Considering that this is an interstellar transport, it might be time for it to leave soon...
Wolf:
"Copy that corporal, moving to the crash site."
Leon shouts to clear the villagers out of the way.
"Fastest route would be to follow the road surrounding the lake. Hang on, this is going to get bumpy!"
The walker goes into motion. You leave the village, and it's shaken inhabitants alone for the time being. Once you're out of the narrow village, the walker goes into full speed. In other words, it runs along the lake-side road.
Every step it takes is heavy and the stabilisers have a hard time keeping up, so for every step you jolt in your seat, and the loose objects in the tank are going all over the place.
Eventually, you reach the end of where the road can take you. So it's off-road from here. Thus you're forced into a stable walk again.
It takes you a total of 40 minutes to get close to the crash site.
You walk along the jungle, and finally come into view of the crash site. Since the Atlas is a massive plane, the crash is obviously massive aswell.
Everywhere you look you see piles of twisted metals, wires, and pipes. The crash is also dotted by fires, burning heavily as it's fueled by the planes splashed fuel.
Your crew is silent.
But you note one unusual thing.
The site is covered in tracks, suggesting that there's already been someone here. The tracks suggest a lot of armored footsoldiers, and even walkers.
You can also note that some parts of the wreckage have been moved, suggesting that there's been an extensive search.
From where you are, you could either move towards the remains of the cargo bay, or the front of the wreck where the cockpit should be. The front seems to have little to no tracks near it.
Father:
Bravely you keep low, and move closer and closer to the outpost.
You dodge a bullet here and there, but eventually you succeed to get into a good range to pour the remaining fuel onto the tower.
The last hounds scream, and eventually cook.
Your flamer is now not only lacking fuel, but is also depressurized. You can't have it fixed in the field.
As the tower begins to burn to ashes, a log of the palisade falls outwards, dragging the small gate down with it. Clearing a path into the main building.
You note that your CO is trying to keep one of the last 2 soldiers from dying, while the other is moving up towards you.
But as he gets up to move to another cover, his head erupts a fountain of blood. There's definatively a sniper, and this time you got a good idea where it came from.
In a tree 10 meters away from you spot the hound sniper. He's been well hidden in some foilage, but now that you've got him in sight...
It seems that he's unaware of your position, and is currently taking aim at your CO.