Father:
While it's not the commander she wanted, she seems keen on getting it to talk.
You march tirelessly in the night, along the prefab road. The sergeant moves with no convern whatsoever, even if she's carrying an adult hound.
The guards at the Lumberyard gate recognize your squad, and seem disheartened at the loss. They offer to help your CO to treat her injuries, but she dismiss them, and move over to the base lockup.
You follow in tow.
The lockup is a rather minimalistic place, consisting of a concrete corridor, with cells on both sides. At the door sits a guard behind a desk. And at the end of the hall is a metal door, with bloodstains on it, and also on the floor below it.
"A room for one asshole sniper."
"Roger that ma'am."
The guard opens one of the cells, and the sergeant drops the hound's unconcious body on the cold concrete floor. She removes all items from him, except his torn clothes.
Te cell then close, and she turns to you.
"Listen, I need to report this personally at the HQ. You go get your flamer replaced, then get back here..."
She turns to walk, but then stops.
"In fact, take this."
She hands you a service ticket, then leaves.
The ticket could be used to upgrade your armor or weapon to something performing better.
Lucas:
The hound looks perplexed.
"I don't know what a-wol means, but I am happy that you did not kill anyone. I saw the fires in the distance, and got worried..."
He seems a little relived. If only a little.
"But what are you going to do now?"
Smasher:
Off to the left it is.
The tunnel leading left is still wide, meaning that you're definatively heading towards the depot and the generator. You note that there are lights on the tunnel sides, but since there's no power, they're little more than decorations.
You reach the depot. It's a larger 2-story hall, with a couple of rows of wheeled armored vehicles. There's a lot more room though, meaning this bunker wasn't that hard of a loss.
On the right side of the hall is a door labeled "ENGINEERING" and "GENERATOR". On the left side of the hall is a fenced off corner, with a fence-gate labeled "MACHINE STORAGE". The inside of the storage is dark even when shined upon, thanks to a thick layer of webs on the fence.
There's more clicking for a bit, then silence. It was a bit louder this time.
One of the lights jumps, and aims down deeper into the hall, startled.
"WHAT THE HELL WAS THAT?!"
The lights of the other shine down to where he's aiming. There's nothing there, but the lights are too weak to reach the end of the hall. Mostly due to thick cobwebs.
"Calm down, it was probably a shadow..."