Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11058 times)

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #135 on: June 26, 2016, 04:01:15 pm »
"There's generally just giant spiders and maybe a couple of zombie cults in places like this."   Hettie turns on her light and pulls out her shotgun, motioning for the squad to follow her as she enters.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #136 on: June 26, 2016, 04:19:27 pm »
"Indeed. Last two, and I'm down a flamer." Saul says sadly, glancing at his discarded weapon before checking his machine pistol's ammo reserves. "....Commander? I didn't see a particularly important-looking Hound anywhere. Unless you count that sniper." He mutters, pointing to where the downed Hound lies.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #137 on: June 26, 2016, 05:05:05 pm »
Lucas:
The hound seems a bit nervous.
"No, I'm alone. And well... A friend of the town taught me. A human like you..."
He looks up, right at you, with some.
"You're not with the Uniware? But who are you with then?"

Smasher:
There's a collective shudder at the mention of spiders.

You ready your shotgun, turn on your headlight, and move into the dark tunnel, squad in tow.

The tunnel is made out of concrete, thus it's still in good condition. But it is covered in webs and alien nests. The tunnel is wide enough to drive 2 vehicles down at once, side-by-side.

At the bottom of the dark passage, you reach a junction going left and right. On the wall right in front of you are signs.
<---DEPOT
<---ENGINEERING¨
<---MACHINE STORAGE
<---GENERATOR
ARMS STORAGE--->
EQUIPMENT STORAGE--->
SYSTEM SERVERS--->

There's a sudden brief rapid-clicking echoing through the tunnel. Orgin unknown. Then it's back to being eerily quiet
"The fuck was that?"

Father:
The sergeant sighs, but seems intrigued by the mention of the downed sniper. She walks on over to the moaning bush, and reach in.
She then pulls out the wounded hound, looking less than pleased at his defeat, showing his teeth.
The sergeant gives him a firm punch in the head, and he goes out cold. She turns to walk out of the jungle, back to the road with the hound on her back.
"For his own good, he'd better have intel. Else I'll turn him into a coat for what he did to my squad... Come on, we need to get back to the Lumberyard!"
I regret nothing.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #138 on: June 26, 2016, 05:21:17 pm »
"Roger roger." Saul mumbles, following his sergeant closely, his machine pistol held at attention. He can't quite think of this as a successful mission, but hey, by the guiding light of the Flame, they got the commander.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #139 on: June 26, 2016, 05:26:46 pm »
"I mean, I was with uniware. Then, uh, something happened." Lucas says, he clears his throat and says "They, uh, ordered my squad to slaughter a village... So I got my ass out of there, not without taking some goodies first. Ssso I'm AWOL..."
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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #140 on: June 26, 2016, 05:35:11 pm »
Told you about the giant spider probability.   Probably a bat.   Hopefully.   Please?"   Hettie brushes a cobweb off her face, and heads towards the generators.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #141 on: June 26, 2016, 05:49:22 pm »
Father:
While it's not the commander she wanted, she seems keen on getting it to talk.
You march tirelessly in the night, along the prefab road. The sergeant moves with no convern whatsoever, even if she's carrying an adult hound.

The guards at the Lumberyard gate recognize your squad, and seem disheartened at the loss. They offer to help your CO to treat her injuries, but she dismiss them, and move over to the base lockup.
You follow in tow.

The lockup is a rather minimalistic place, consisting of a concrete corridor, with cells on both sides. At the door sits a guard behind a desk. And at the end of the hall is a metal door, with bloodstains on it, and also on the floor below it.
"A room for one asshole sniper."
"Roger that ma'am."

The guard opens one of the cells, and the sergeant drops the hound's unconcious body on the cold concrete floor. She removes all items from him, except his torn clothes.
Te cell then close, and she turns to you.
"Listen, I need to report this personally at the HQ. You go get your flamer replaced, then get back here..."
She turns to walk, but then stops.
"In fact, take this."
She hands you a service ticket, then leaves.
The ticket could be used to upgrade your armor or weapon to something performing better.

Lucas:
The hound looks perplexed.
"I don't know what a-wol means, but I am happy that you did not kill anyone. I saw the fires in the distance, and got worried..."
He seems a little relived. If only a little.
"But what are you going to do now?"

Smasher:
Off to the left it is.

The tunnel leading left is still wide, meaning that you're definatively heading towards the depot and the generator. You note that there are lights on the tunnel sides, but since there's no power, they're little more than decorations.

You reach the depot. It's a larger 2-story hall, with a couple of rows of wheeled armored vehicles. There's a lot more room though, meaning this bunker wasn't that hard of a loss.
On the right side of the hall is a door labeled "ENGINEERING" and "GENERATOR". On the left side of the hall is a fenced off corner, with a fence-gate labeled "MACHINE STORAGE". The inside of the storage is dark even when shined upon, thanks to a thick layer of webs on the fence.

There's more clicking for a bit, then silence. It was a bit louder this time.

One of the lights jumps, and aims down deeper into the hall, startled.
"WHAT THE HELL WAS THAT?!"
The lights of the other shine down to where he's aiming. There's nothing there, but the lights are too weak to reach the end of the hall. Mostly due to thick cobwebs.
"Calm down, it was probably a shadow..."
I regret nothing.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #142 on: June 26, 2016, 06:04:39 pm »
"AWOL means i was absent without official leave, left on my own accord. But what I want to do? I... Don't know really. Maybe help the natives, or just be neutral. There's no way in hell Uniware's letting me back. I sorta killed my commanding officer..., But he woulda killed a family if I didn't kill him." Lucas stares in space for a moment before shaking his head and saying, "That's what I tell myself anyways, the family's fine. Thank god. Everyone else... wasn't so lucky... "
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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #143 on: June 26, 2016, 06:07:19 pm »
Secretly scared shitless, Hettie continues towards the generator room.  "I honestly hope they just broke, and didn't run out of fuel..."

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #144 on: June 26, 2016, 06:18:32 pm »
Lucas:
The hound looks a little overwhelmed by the information.
"Well, I'm sure they are happy with the ancestors now..."
Seems like it's not suprising news to him.
"But if you're not with the Uniware, that means you're not angry about me looking around here? Cause I've been yelled at before..."

Smasher:
You move through the side of the hall, and cautiously enter engineering.

The inside seems untouched, but still covered in dust. Seems like the door was sturdy (and airtight) enough to keep out any creatures looking for shelter.
It's an engineering station, with workbenches and tool racks.
At the end of the room is the generator. A fairly advanced fission generator (or a nuclear generator in layman's terms).
Since it was abandoned, it probably shut down before it could reach a meltdown. Restarting it should be simple.

Behind you, through the door you hear more cliking. This time it stays, and varies in pitch every now and then.
The heavy points his LMG at the door, looking pretty concerned.
The earlier light isn't amused;
"A SHADOW DOESN'T MAKE NOISES! ESPECIALLY THOSE KINDS!"
I regret nothing.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #145 on: June 26, 2016, 06:21:37 pm »
"Meh, go ahead. What are you looking for anyways? Plannin' on fixin' one up?" Lucas asks with an eyebrow raised.
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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #146 on: June 26, 2016, 06:39:13 pm »
Lucas:
The hound seems relieved, and gets right back to looking through the scraps with plentiful speed and agility.
"I am trying to undestand human engineering..."
He reaches into a bush, and pulls out something tech-looking. He puts it in a backpack you didn't see when you surveyed the outpost, leaning on a wreckage.
"So I have been looking for just the right parts on a project of mine..."
He gets down on the ground in front of you, holding his backpack.
"You humans build such marvelous machines, and I want to learn!"
You can see enthusiasm in his eyes.
I regret nothing.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #147 on: June 26, 2016, 07:04:04 pm »
"Will do, ma'am." Saul salutes quickly, taking the ticket with a nod of thanks. He turns on his heel, and quickly walks over to wherever he can turn this thing in. What's a disciple of the Cleansing Flame without an implement of fire?
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #148 on: June 27, 2016, 09:59:43 am »
"Hey, um, I'm not really sure what t' do now... Know where I should go next? Maybe a nearby village or something..." Lucas says, he looks over his shoulder.
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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #149 on: June 27, 2016, 11:54:31 am »
"Maybe it's just a Geiger counter?   ...Nah that's worse, you can't shoot radiation."  Hettie gets to fixing up the generator.   "Of course I have to be the only engineer in the strike team..."

 

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