Author Topic: Juggernauts: A game of Train Combat  (Read 840 times)

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Juggernauts: A game of Train Combat
« on: June 13, 2015, 02:35:09 am »
Many years past, the world was peacefully ruled over by the kingdom of Grotzmier. They dominated all of the known lands with their mighty Juggernauts. Massive steel machines, capable of mounting a large amount of weapons and armor, and moving at great speed. This peace did not last. The technique to construct Juggernauts was stolen by the Free Frulan League, and quickly spread. As war tore the lands in pieces, each duchy declaring themselves independent and constructing Juggernauts of their own, The Gray Men appeared. Ghostly figures, they brought their own Juggernauts to battle. Now, the world is a shell of its former selves. Many People live in fortified cities, and in Colossal CityNauts, capable of moving an entire city. War still rages for sparse stores of coal for fuel, and parts to repair Juggernauts. This is the world you were born in. By hook or by crook, you are now a freshly minted Captain of a Juggernaut.

Ok, now that the mood setter is out of the way, on to the knittygritty. This will be a very structured RP with an emphasis on combat. It will have some room for RP, and a whole lotta massive fighting.

Charsheet (Captain)
Name:
Home:
Appearance:
Backstory:
Piloting skill: (leave at 1)
Gun skill: (leave at 1)
Talking skill: (leave at 1)

rest will arrive tomorrow, I just wanted to get something out tonight.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

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Re: Juggernauts: A game of Train Combat
« Reply #1 on: June 16, 2015, 02:05:09 am »
Juggernaut Sheet (I'm gonna be brief here, most customizing will be later.)
You get ten points to distribute to the following attributes.
Armor: (Hit points, and how many primary guns you can have)
Speed: (Move speed, attacks a turn, evasion, and the amount of secondary weapons)
Crew: (Crew skill, boarding ability, tertiary weapons, and foot mission skill)
Now, weapons.
There are three weapon sets for a juggernaut. First, primaries. These are things like Mega cannons, Massive machine guns, 900 shot rocket launchers, designed for the express purpose of killing juggernauts. Second. Secondaries. These are things like cannons, mortars, missile launchers, and autocannons that can hurt a juggernaut, but less so, and are also useful against other units Third, tertiaries. These are things like rifles, machine guns, shot guns, and grenades. They are designed to deal purely with borders and away missions. Primaries do normal damage to juggernauts, twice damage to vehicles and buildings, and sextuple damage to humans. Secondaries do half damage to juggernauts, full damage to vehicles and structures, and triple damage to infantry.
Tertiaries do 1/32 damage to juggernauts, 1/8 damage to buildings, half damage to vehicles, and full damage to humans. Damage is resolved by rolling a d20 and adding multipliers. To hit is determined by rolling a d20, adding modifiers, and comparing it to the evasion of the target.
The weapons you can buy at start are
Primaries: Meganthian cannon (+2 damage, -2 accuracy), Reikspiltar Machine gun (no change, twice the attacks a turn), Hwgatha 150 rocket launcher (-2 damage, +2 accuracy)
Secondaries: Sthug cannon (+3 damage, -3 accuracy) Fredburg Mortar (+2 damage, has minimum range of 5 squares, no change in accuracy), Mysdrivious missile launcher (no change), Catchkan Autocannon (-1 damage, -1 accuracy, twice the attacks a turn).
Tertiaries: Crak Rifle (No change) Grendal Autorifle (no change in damage, -1 accuracy, twice the attacks) Bomsti Shotgun (+3 damage, -3 accuracy), Mecnar Grenade Rifle (+5 damage, -5 accuracy, has minimum range of 5 man-squares)
You get Primary weapons equal to your Armor, Secondaries equal to twice your speed, and Tertiaries equal to ten times your crew.
HP is equal to Armor times 30.
each juggernaut has 4 slots for modules that add unique abilities. These must be found or scavenged.
Give a description of what your Juggernaut is named, its back story, and its appearance.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

Rhodri

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Re: Juggernauts: A game of Train Combat
« Reply #2 on: June 16, 2015, 08:49:59 pm »
Charsheet (Captain)
Name: Rhodri Kraakman (For the sake of not having to come up with an original one)
Home: Hectoton Town (A CityNaut)
Appearance: An average man. He stands at 5'11, and has brown hair, and a full beard. Both are dirty and unkempt. He also has brown eyes. He wears a leather duster to look as badass as possible, along with a filter mask and welding goggles, with the top of his head being covered by a leather cowboy hat. Why a cowboy hat? Why not? The leather matches his brown hair/eyes. Seriously, the only parts that isn't brown about him are his skin, the goggles and the hoodie he wears under his duster. (His pants are also brown leather.) Even his gloves and boots are brown. C'MON RHODRI WEAR SOMETHING OTHER THAN BROWN.
Backstory: Ever since he was a young child, Rhodri dreamed of being captain of a Juggernaut. A bit more than a decade later, he and anyonedangerously idiotic brave enough to join him spent many months constructing their own juggernaut based off of a stolen blueprint. Thus begins the story of Rhodri and his suicidal crew aboard "The Clunker".
Piloting skill: 1
Gun skill: 1
Talking skill: 1

Juggernaut Sheet
Armor: 4
Speed: 2
Crew: 4

Primaries: 1 Meganthian cannon, 2 Reikspiltar Machine guns, and 1 Hwgatha 150 rocket launcher
Secondaries: 2 Catchkan Autocannons, 1 Fredburg Mortar, 1 Sthug Cannon
Tertiaries:  12 Crak Rifles, 14 Grendal Autorifle, 8 Bomsti Shotguns 6 Mecnar Grenade Rifles,
Spoiler: I'm too lazy to describe it. (hover to show)
Named "The Clunker" for it's slow but heavily armored build, it was built by Rhodri and his crew over many months. It has an appearance similar to if someone took a battleship and gave it tank treads (and a bit more guns). It sacrifices speed in the name of pure devastating firepower and armor, ensuring that while it may not be great at chasing other Juggernauts, it will keep other Juggernauts from chasing it.

Hatches are built into the sides of the Juggernaut for firing tertiaries and smaller secondaries. Larger secondaries and primaries have "rooms" built into them from which they can be controlled, akin to armor that protects people firing turrets IRL.
« Last Edit: June 19, 2015, 09:38:19 am by Rhodri »

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Re: Juggernauts: A game of Train Combat
« Reply #3 on: June 17, 2015, 10:45:50 am »
Charsheet (Captain)
Name: Duncan Bawkman
Home: An abandoned barn in the woods
Appearance: For a chicken-kin, Duncan stands tall at around 5 foot 3 inches. He has a mix of white, orange, and brown feathers.
Backstory: He inherited his father's juggernaut after his dad sustained an injury that cost him his sight.
Piloting skill: 1
Gun skill: 1
Talking skill: 1

Juggernaut Sheet
Armor: 2
Speed: 3
Crew: 5

Primaries:2 Reikspiltar Machine guns
Secondaries: 4 Catchkan Autocannons, 2 Sthug Cannon
Tertiaries:  22 Crak Rifles, 16 Grendal Autorifle, 8 Bomsti Shotguns 4 Mecnar Grenade Rifles

A fast and maneuverable boarding Jug. Prepare your anus.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Re: Juggernauts: A game of Train Combat
« Reply #4 on: June 18, 2015, 08:37:59 pm »
alright. IC up tomorrow, last chance to join guys.
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Re: Juggernauts: A game of Train Combat
« Reply #5 on: June 18, 2015, 08:40:12 pm »
Dallas Raus
Home: Hectoton Town
Appearance: A lean, mean captaining machine. Dallas is young, spry, and beneath his stocky figure is an iron core, red hot with the energy of a life lived recklessly. His hair is a fair chestnut color, with his hair tied back in a stout ponytail. His face bears a perpetually stubbly chin, and his eyes are a muddy gold.
Backstory: Dallas was grew up always knowing the rumble of the 'Naut beneath his feet. To him, it was like a heartbeat, a simple fact of life, without which the world he loved could not exist. He grew up in his ramshackle home, tucked away beneath the deck, always covered in the soot and oil and blood of the machine he called home, and he loved it. He was to grow up to be like his parents, mechanics for the 'Naut, but he dreamed of something more. Scraping together what he could, and maybe stealing a part or two, he put together a machine worthy of bearing the name of a Juggernaut.
Piloting skill: 1
Gun skill: 1
Talking skill: 1

The Silver Bullet
Armor: 1
Speed: 6
Crew: 2

Primaries: One Meganthian Cannon
Secondaries: Six Catchkan Autocannons, four Fredbug Mortars, Two Mysdrivious missile launchers
Tertiaries: Fifteen Bombsti Shotguns, Five Grendal Autorifles.

The quickest, slickest, side-windiest 'Naut on the turf. Her enemies only get to see a flash of steel and a puff of gunpowder before it's all done. Well, that's what Dallas likes to say to whoever's listening in the local bar. She's a fairly new Juggernaut, quite light and maneuverable, and has spent the majority of her life hung up in the dock of Hectoton, being added to and improved on by Dallas and his small group of friends he calls a crew.

Her body isn't painted, but instead proudly displays its polished steel skin. She's shaped much like the locomotives of a bygone era. Her cannon is mounted just at the front of her body, and her secondary guns all line the sides, pointing out perpendicular to her body when not in use.

EDIT: Switched out the Juggernaut name for something more fitting.
« Last Edit: June 19, 2015, 08:26:58 pm by Hibou »

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Re: Juggernauts: A game of Train Combat
« Reply #6 on: June 18, 2015, 08:50:50 pm »
Charsheet (Captain)
Name: Wilson P. Higgsbury
Home: A small cottage outside a small town.
Appearance: A 4'6 man with black hair. He is dressed in a black waist-coat, a red velvet button-up shirt, a pair of black trousers, a pair of black cloth finger-less gloves, and a pair of black leather shoes.
Backstory: He was born in a small town, he didn't have many friends because people thought he was weird. He grew up to be a scientist and a gentlemen and a pilot.
Piloting skill: 1
Gun skill: 1
Talking skill: 1

Juggernaut Sheet (I'm gonna be brief here, most customizing will be later.)
You get ten points to distribute to the following attributes.
Name: The Grue
Armor: 2
Speed: 3
Crew: 5

Primaries:  one Reikspiltar Machine gun (no change, twice the attacks a turn), one Hwgatha 150 rocket launcher (-2 damage, +2 accuracy)
Secondaries: one Sthug cannon (+3 damage, -3 accuracy) two Fredburg Mortar (+2 damage, has minimum range of 5 squares, no change in accuracy), two Mysdrivious missile launcher (no change), one Catchkan Autocannon (-1 damage, -1 accuracy, twice the attacks a turn).
Tertiaries: 15 Crak Rifles (No change) Grendal Autorifle (no change in damage, -1 accuracy, twice the attacks)  10Bomsti Shotguns (+3 damage, -3 accuracy), 15 Grendal Autorifles, 5 Mecnar Grenade Rifles
You get Primary weapons equal to your Armor, Secondaries equal to twice your speed, and Tertiaries equal to ten times your crew.
HP is equal to Armor times 30.
each juggernaut has 4 slots for modules that add unique abilities. These must be found or scavenged.
Give a description of what your Juggernaut is named, its back story, and its appearance.
Details: It is painted completely black except the coctpit, this ship is made to be stealthy as possible, it is painted black and named after a night monster of the same name so it can get the drop on other juggernauts during the night.
« Last Edit: June 19, 2015, 12:27:45 am by Wilson »
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Re: Juggernauts: A game of Train Combat
« Reply #7 on: June 18, 2015, 09:11:40 pm »
Charsheet (Captain)
Name: Wilson P. Higgsbury
Home: A small cottage outside a small town.
Appearance: A 4'6 man with black hair. He is dressed in a black waist-coat, a red velvet button-up shirt, a pair of black trousers, a pair of black cloth finger-less gloves, and a pair of black leather shoes.
Backstory: He was born in a small town, he didn't have many friends because people thought he was weird. He grew up to be a scientist and a gentlemen and a pilot.
Piloting skill: (leave at 1)
Gun skill: (leave at 1)
Talking skill: (leave at 1)
dont forget ye ship.
Thanks Peri for making me question muh sexualities once again.
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Re: Juggernauts: A game of Train Combat
« Reply #8 on: June 18, 2015, 10:41:31 pm »
Pshh... I totally didn't forget about the ship. Naw... I got it down bruh
« Last Edit: June 18, 2015, 10:50:27 pm by Wilson »
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Re: Juggernauts: A game of Train Combat
« Reply #9 on: June 18, 2015, 11:21:54 pm »
Dont forget weapon numbers Wilson.
Also, neat tidbit, i was inspired to make this by a book i read 5 years ago, and was playing Guns of Icarus when i remembered it like a bolt, and how cool it was. It was called Worldshaker, and while I would describe the Juggernaut in the book as a CityNaut by this RPs definition, it still gave me the idea. link to summary of book
A blog specializing in detailed book reviews.
librisnotes.blogspot.com

also, check it out on amazon, my memory is a bit fuzzy on the details, but i remember it being pretty good.
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Re: Juggernauts: A game of Train Combat
« Reply #10 on: June 18, 2015, 11:43:51 pm »
When I read through this concept I was reminded of a similar book series called the Hungry City Chronicles, about a bunch of basically towns and cities on treads that ate smaller towns/cities for fuel and goodies. They're a pretty good series of books, even if they don't focus on the cities so much as the adventures of one guy on those cities.

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Re: Juggernauts: A game of Train Combat
« Reply #11 on: June 18, 2015, 11:55:46 pm »
Dont forget weapon numbers Wilson.
Also, neat tidbit, i was inspired to make this by a book i read 5 years ago, and was playing Guns of Icarus when i remembered it like a bolt, and how cool it was. It was called Worldshaker, and while I would describe the Juggernaut in the book as a CityNaut by this RPs definition, it still gave me the idea. link to summary of book
http://librisnotes.blogspot.com/2010/07/worldshaker-by-richard-harland.html
also, check it out on amazon, my memory is a bit fuzzy on the details, but i remember it being pretty good.
I do believe I fixed it.
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Re: Juggernauts: A game of Train Combat
« Reply #12 on: June 18, 2015, 11:59:31 pm »
you get three more secondaries
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Re: Juggernauts: A game of Train Combat
« Reply #13 on: June 21, 2015, 10:46:46 pm »
I repeat to wilson my previous statement. will start tomorrow. sorry bout drama holding this back.
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Re: Juggernauts: A game of Train Combat
« Reply #14 on: June 22, 2015, 11:10:10 pm »
You are Squadron 7, in service of her lady Empress Zidia Engroyl. A small and new Juggernaut squadron, you have just met. you are currently in a pub aboard the CityNaut Worldshaker. you have a few hours to burn before shipping out to your first engagement. you can
VISIT THE MARKET
PUB CRAWL
LOOK FOR RECRUITS
VISIT THE HANGER
(this will be a hub of kinds, you will come back after each mission to repair, rearm, sell Salvage, equip new items, and gain new missions)
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