Author Topic: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]  (Read 2014 times)

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[[I'm going to be stuck in end of year Parc tests for reading and writing I'll be posting after that.]]

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« Last Edit: May 14, 2015, 11:04:59 am by Wilson »
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AJ pops out of the corner and targets the missed mutant (mutant 1), he jams the prongs of the taser deep into the mutants neck fat doing barely anything but giving it a "tickle massage". "Ewwww...", he groans before swinging his knife at the creature, with the mutant ducking before the knife connects. "I KNEW IT'D END LIKE THIS FOR OLE' AJ!"

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Mutant 2 who's brains splattered along the wall fell to the ground motionless. Mutant 1, however, doesn't appreciate the attempted shocking and swings at AJ with an open fist and extended nails. With a single swipe, the mutant glides it's sharp nails right up AJ's arm. Flesh blood begin to seep from the attack.: 1d10 9 One of the other hands isn't finished, and goes in to grab AJ by his now sheared arm. The Mutants arm grapple is unsuccessful as the hand's grip is loosened by the blood and it slips out of grasp: 1d10 3

*As a reminder, there is a BBCODE link right below the roll values that you can use to copy paste into the description. Also be sure to keep track of your ammo! Post it at the bottom of your sheet whenever you use a gun.*
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Fitzgerald fires and it lands a grazing hit. he let's out a cuss or two and he fires again, the bullets sink into its thigh.
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Fitzgerald fires and it lands a grazing hit. he let's out a cuss or two and he fires again, the bullets sink into its thigh.

*A few notes before I update - detail where the shots graze, for the latter shot you gave specifics but whenever you attack make it clear where you hit. Also don't forget your weapons perk! Whenever a 9MM lands on a 9, it still counts as a critical as stated in the perk section of the weapon. You don't have to take it up, but it's a good reminder.*

The Mutant 2 is unphased by the first shot that skims the gap between it's flailing, dangerous arms. However it recoiled from the shot to the thing and is pushed back away from AJ in pain, giving AJ the perfect chance to strike.

*Take that as a cue to give yourself a + modifier. ;) You don't always have to wait for me to give you a hint, whenever you feel one is right, take it up.*
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Rolls using a knife(1d12+1 modifier), result: **HEAVY DAMAGE**

STABBING A B!TCH: 1d12+1 11

AJ free from the fat and arms of the mutant b!tch, screaming bloody murder as he plunges the knife straight into the muties gut. Twisting the knife as it plunges deeper past the layers of flesh and fat. With the next move (and for added brutality) tickles the living sh!t out of any exposed guts! (Brutality Taser: 1d10 5)

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The mutilated mutant shakes as it's insides are electrocuted. Mutant 2 flops over, definitely dead.

All the monsters seem to be dead, though with the loud hum of engines, it would be hard to hear something scrambling around.

The paranoia creeps.

*Note how much ammo has been spent*
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AJ slowly walks into the engine humming room, and puts his weapons away. From his back pocket he pulls out a blue can that smells like a sodium based heart attack and farts; he slowly cracks it open, waving the can in the air, hoping to attract some hungry customers. "Wait! This crap has healing properties, some of the ingredients are synthflesh and some weird complicated science babble name that I can't pronounced!", without hesitation he scarfs down the cube of mystery meat contained within and hope that it'd work its magic and heal his scratched up arm.

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"Militech Canned meat"


Militech canned meat for reactivated units is packed with vitamins and other beneficial ingredients that help to preserve and feed the reactivated unit. Contained in a can made of high-grade Militech steel, the product is designed to be fresh forever, although guarantees are only given for the first 200 years.


The arm's wounds begin to heal up. It tingles and feels as though you put Pop Rocks on the wound. You can guess that it'll be healed in a couple of minutes

From the looks of the room, it seems like a small space meant for operating the engine at the end of the hallway. A computer nearby flickers, and there's a storage crate sitting next to it.
« Last Edit: May 15, 2015, 03:15:04 am by Super Level Furaotic »
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((How much ammo does the pistol hold? Unless it was put in the description and I'm being dumb))
Fitzgerald eyes the computer, "So you want to check the crate or the computer, AJ?"
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((How much ammo does the pistol hold? Unless it was put in the description and I'm being dumb))
Fitzgerald eyes the computer, "So you want to check the crate or the computer, AJ?"

*So I put ammo on every weapon other than 9mm. Oops! The max ammo it can hold is 9.*
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((Ok thanks fura, I have five rounds left plus a spare mag. 9-4=5))
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(( AJ POST))
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"You do the computer my arm feels funny with every little move.", AJ approaches the crate cautiously and busts it open.

 

NOCTIFER IS A FAGGOT