I can't quite remember what it was that needed to be finished. The only mechanics are the Fighting, but that's mostly player based and I'm going to give an example right now. Other than that, crafting, exploration, and everything in between is just RP, but realistic of course. I'll briefly describe areas, but the main focus of the game was fighting, so that's what you'll be seeing a lot of.
One rule is the WHEN IN DOUBT rule, which I'll add above. I haven't listed the Dice rolls for things like, pushing an enemy off of you, kicking an enemy, punching, etc. Whenever you're not sure, roll a 1#1d10 on Oroko, and use that to see if you complete that fight move or not. (I'll show an example below.)
EXAMPLE FIGHT
PREFACE OF EXAMPLE: There are two characters exploring together, Jon and Jane. Both are carrying regular pistols with enough ammo to blast any enemies for the time being.
FURAOTIC: The desolate hallways lead out into a large, wide space flooded with foliage around an open courtyard. Four thick, proud pillars hold up the drooping ceiling. Then, a rustle is heard and the sound of chomping, decaying mouths. Two zombies leap from a bush to the right, and two more from the bush on the left! They sprint at you ready to fight.
(Half of the monsters will get the first strike, the other half will have to wait their turn.)
Zombie 1 Right Side: [!!Whenever a monster is attacking, that is controlled by me. What damage YOU do to the monster is determined by what you rolled and how you choose to describe it. However, this works both ways!!]
Let's out a quick burst and attempts to tackle Jane! (Hmm. A tackle. That sounds like it has the opportunity to be a critical damaging thing but also one that could fail horribly. Considering the circumstances, I'll roll a 1#1d10 without any bonuses or penalties.) The zombie leaps, but falls a little short as only it's arms wrap around Jane's leg.: 1#1d10 5 (The leap only did light damage, so I decided to make the effectiveness of the tackle drop a little bit since it wasn't necessarily a success.)
Zombie 1 Left Side:The other zombie runs at Jon, it's arms reared up ready to scratch!
(Once again, scratch isn't listed. However, a scratch could lead to eye damage, if it was a critical, so a 1#1d10 with no minuses or penalties is in order.)The zombie runs at full speed, but it doesn't notice the broken chair leg, and it promptly trips and slides it's face across the ground with a high momentum.:
1#1d10 1(Since he scored a 1, what fun by the way, I decided that was a suitable punishment. Damage is not marked or labeled by numbers or anything, it's all descriptive. Based on this, I'd say the zombie is hurt but not near death. Definitely incapacitated for the moment, however.)
Then, we move on to the player turn and this is always run by you using the same method as me.
Jon: Jon raised his pistol and fired at the zombie that just skid head first (Zombie 1 Left Side)!
(Now, the player playing Jon's character can decide if he gets a bonus to his roll since the zombie is on the ground and isn't moving. Personally, I would. So, Jon would then click on the Orokos link above and log in with the password and the username, find the roll some dice tab, fill out the info, and then write in the box "DICE TO ROLL" 1#1d10+1. Then, he'd click roll and click the BBCODE link at the bottom and attach it to his post.)
Without breaking a sweat, he fired.:
1#1d10+1 8(8! That's medium damage, so it can be assumed the shot was to the torso or shoulder, but it did quite a bit of damage. Now the player gets to describe what happens to the zombie.)The zombie flinched as the bullet pierced it's shoulder. It let our a moan as it tried to get back up, but with difficulty due to its now ruined shoulder.
(That's creative liberty you're allowed to take. It did medium damage, so the zombie should take some penalty for being shot, if that's what the player desires.)
Jane:Jane could feel the zombie drool dripping on her foot, and quickly kicked the zombie with her free leg.
(Kick? 1#1d10. Jane feels like there's no need for any bonuses or penalties since that would make things too easy or less fun.)
Jane went in for the kick...:
1#1d10 2Unfortunately, she missed, somehow!
That's it and all you need to know about how combat is run. That is the main focus of the game. It's meant for creative liberty and creating an interesting story. The dice are a guideline, you fill in the blanks. However, if you're constantly giving yourself bonuses, I might ask you to justify them to me, so don't go overboard on it! Make it interesting and failureful!
Finally: Feel free to fill out the inventory with anything you think a survivor of this incident would have. Give them one weapon max and very few ammo. Everything else is up to you.