Author Topic: The Mountains Of Neaxco [A Colony Simulation Game][IC/OOC]  (Read 2324 times)

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All work continues as planned as the wood-cutters continue to cut wood and any left over colonists now turn their attention to the construction of the bridge. Since there aren't any architects in the colony, it'll take a month to be done and an undetermined amount of wood.

The group heading to the ruins pile into the saved pick-up and head over to the ruins (which takes a week due to the distance and the roughness of the terrain. Perhaps a road would make it quicker?). The approach the closest one, a fullcrete structure thats missing its roof and has several holes in its wall. On one of the doors there is a symbol of what looks like a shield with something written under it but no one knows how to read. [Live event go!]

(For future reference, don't assume you succeed in doing something in the future Wilson.)

Lucas and the hunter return with two slain deer, ready to be prepared.

3 month's supply of food
3 month's supply of fresh water
10 Imperial Rifles, assigned to the Imperial Guardsmen
16 ammo boxs, two for each Imperial Guardsmen
5 iron axes [In use]
5 iron pick-axes [In use]
0 wooden building supplies [+5 weekly]
A map and compass [In use]
10 large sheets of canvas [All used]
A pick-up truck [awaiting possible deconstruction]
3 gallons of gas
a working generator

The colonist so far:
10 Imperial Guardsmen [4 Working, two without rifles]
40 General Imperial Colonists [1 hunting, 20 building barracks,5 scavenging, 5 chopping wood, 20 building bridge]
1 Priest of the Emperor [Raising Morale]
and the Outpost Commandant, David Soar
 
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

 

NOCTIFER IS A FAGGOT