Author Topic: The Zidians  (Read 677 times)

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Re: The Zidians
« on: April 30, 2015, 11:42:35 pm »
The homeworld of the Zidians is Elfansa, a relatively normal habitable world. They have a fairly large empire, although frequently divided by infighting between the various clans that make up the race. Their technology is advanced, although geared almost entirely for war, their civilian tech isn't that far ahead of 22nd century human tech. Their weapons are primarily projectile based, with sizes from the humble Arninokia assult rifle to the super massive Urimusake Cannon. Their space ships are primarily simply a vessel for delivering ground troops, as their vehicles are vacuum sealed for space combat. They fight in space by pretty much launching pods containing ground troops and vehicles into and onto enemy vessels, focusing on boarding and rampaging around the outside. They distrust Artificial Intelligence, as several hundred thousand Zidians were nuked under the orders of a military AI at some point in their developmental history. They are intested in the UMCW sector for two reasons. One, other races are there, so they have great opportunity to die in glorious battle. Two, the sector contains fairly rich metal deposits.

They group their ships into Carriers and Jumpers, with carriers being smaller and incapable of interstellar travel, and jumpers being much larger and carrying the inefficient variety of jump drive they use. Their ground forces are grouped into the Dresad, or infanty, Utilka, or vehicle pilots, Derubiu, or ship pilots, and Fazer, or command staff. Most Fazer are very capable warriors, be they infantry or pilots. However, a side effect of them being promoted based purely on combat skills is that most of them are not terribly adept tacticians, prefering to blindly rush the enemy. Those who are both skilled fighters and adept strategists are rare, and VERY dangerous.
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