Finished Willow mod, Had sex.
Actually due to how AMERICAN football is he is probably chucking them like FOOTBALLS.I never thought about it that way, but now that you mention it, yes. He is tossing them around like FOOT bawls. I was never much into sports.
No new gameplay videos, it's just them talking over the occasional backdrop of cut scenes from the existing trailers and/or Fallout 3 gameplay.
Game handles large scale, multi party combat much better than before, especially with VATS.
Skill system appears to be gone, replaced with a perk system that is based around your SPECIAL stats instead. Each point of stat unlocks a different perk, so if you start with ten Strength, for example, you can potentially take even the last Strength based perk right at the start.
Looting corpses is more streamlined, you seem to be able to mouse over them and see their contents, instead of interacting with them like a container.
Radial menu for weapon equips. Hooray for consoles, aids for PC, as always.
Dog will loot stuff for you.
Can shoot off limbs of feral ghouls, including legs, and they will crawl at you like typical zombie game style enemies.
Brotherhood of Steel is confirmed to be a potential friendly faction, mentioned that the player can "call in backup" from friendly factions.
Protagonist will self narrate while walking around the gameworld, similarly to Witcher 3.
Radiation in the game no longer works like in previous games. Instead of taking away from your stats, it now works exactly like it does in Fallout Shelter, where it takes away from your maximum health on your health bar.
Melee has critical hit animations, mentioned was hitting someone in the nuts to knock them down, then bashing their head with a baseball bat while they are on the ground.
Don't know how I feel about the skill/SPECIAL system changes. Yay, even more simplification. Stinks too much of Skyrim to me.
The rest is whatever.
Well, there goes my hopes of there being interesting characters who are more than goofy stereotypes. Can't wait for the scads of cardboard NPCs who will only be memorable to me by how incredibly stupid they are.
Just got Dust along with Dust related mods. I played a little bit before I had to quit because I ****ed up the load order.Dust is really good if you can get it to work.
Damn that atmosphere, the first tunneler encounter actually scared me because I didn't see it coming in the compass or around me till it was in front of my face!
Yeah, I corrected myself. The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes. They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character.
You know, the best thing about this is that if you don't like something, you can mod it out. And, like I said, we WILL get our moneys worth. Remember, the lesser of several great games is still a good game. And, my main complaint with Skyrim was the lack of item and magic customization. They kinda fixed the lack of customizing, based on what we have seen. Have a little hope guys, it will still be a fun game, even if it is less in depth.Also we really can't judge the game so harshly until we can actually play it and see if it is actually going to do so and so before you judge it.
The thing is...this is what's happened with virtually every single Bethesda game. The core game is lackluster in so many ways, banking on it's breadth of content rather than the actual quality of it, and I essentially have to fix it myself or wait for someone else to do it. And even all that isn't going to fix uninteresting characters and questing. New Vegas actually had writing that made me want to look past the inherent 'meh' of several parts of the core experience, but it also benefitted from being able to significantly improve upon what Fallout 3 established mechanically.
And after playing Witcher 3, my bar for these kinds of games are even higher.
Means I just get to wait for GotY/Ultimate edition again before buying it. I'm still interested just based on what the modding community could potentially do with it. It's just not going to be a first week purchase for me.
I really need to finish that game...
You know, something I don't think anyone has really considered yet.
What if they're not just trying to make Fallout 4 a better Fallout 3?
What if the reason they're changing things in the way they are is because they're trying out a new approach to Fallout? Because thinking about it that's sort of what this is looking like, they're keeping it as Fallout as possible while trying to do it in a different way to see how it works out.
Shouldn't we expect better from a developer who's been in the business of these types of games for over 20 years? Ever since Oblivion, Bethesda has hit this kind of stagnation where they manage to make everything shinier and more streamlined for better or worse, but fail to significantly improve in two of the most commonly criticized areas of their games time and again; writing and characters. They have a small handful of standouts and the rest are cardboard city; eating dog biscuits is probably juicier than interacting with anything that isn't Paarthurnax or Sheogorath.
Obviously we won't know for sure until we actually get to interact with the characters beyond the token trailer bait, but after their last three games being paper-thin in terms of characters and knowing that better is possible with the existence of Witcher 3 and even within their own game engine with New Vegas, it's hard to keep ignoring this glaring deficiency in something that should be one of the keystones in making a believable fictional world.
You can mod the mechanical bits out. Yeah, that's whatever (though still subject to criticism because it's what they're selling us). But you can't mod out how terrible and one-dimensional their characters are, and this goes a long way towards me wanting to give two ****s about what's actually going on in the game world.
Pop & Beer Do Not Dehydrate doesn't seem like a bugfix because I'm pretty sure they're supposed to do that?
I mean in real life you get dehydrated from drinking them since your body uses water to process them out of your system.
Aside from that one mod that bugs me that's a really good modlist, I dunno if you've played with Someguy's mods, like New Vegas Bounties, The Inheritance and Russel but I'd suggest adding them to the list, they're fairly well known about and for a good reason. Plus they all interact with each other.
Pop & Beer Do Not Dehydrate doesn't seem like a bugfix because I'm pretty sure they're supposed to do that?I moved Pop and Beer do not Dehydrate to the Misc list. Also I believe I got a modpack that already has that lumped in with others (To save load space ya know?) I recall New Vegas Bounties on there. I think it was NVEC? Not sure.
I mean in real life you get dehydrated from drinking them since your body uses water to process them out of your system.
Aside from that one mod that bugs me that's a really good modlist, I dunno if you've played with Someguy's mods, like New Vegas Bounties, The Inheritance and Russel but I'd suggest adding them to the list, they're fairly well known about and for a good reason. Plus they all interact with each other.
Tiny bit off topic but drinking beer/alcohol never really made sense to me, I mean you're literally poisoning yourself almost to death for fun, what the fuck?
I think you went over the mod limit. The mod limit is either 250 or 150 mods.My active mods are ~140 mods
Oh, Upon looking further, you get issues at 110-250 mods depending on your computer build and the quality of the silicon used in the chips. I think you went overboard, better wryebash merge some mods m8This is really late in posting, but how do you merge mods? Also do merge mods still call for their masters? Do they work if I merge the mod and it's master? (Things like the tuneable radio: whatever music station )
I played a little more fallout 4, and got used to the voice over stuff, I can mod it out later (becuase there are mods available that do that on the nexus.) What I can't get over is the god awful quick select. It's faster and easier just to open the pipboy and use items from there, but god the interface is small. I like how the power armor/minigun feel though, it felt good. Not great, but good. The only real trouble I have now is that the game has a habit of crashing when a raid spawns in AND if the game decides to reset the defualt graphics card to the less powerful one, (which it does every now and then) my graphics driver will fail and the game will crash.
In short, because "Our fans like all this crafting/building shit? They must not like all the other 'complex' stuff. Lets dumb it all down some more so we can cash in on the crafting hype that's been going around since minecraft came out."Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
At first I really liked the grenade hotkey, but yeah. holy fucking shit, why in gods name would you make the bash AND the grenade hotkey the same button? I keep throwing molotovs at my feet while trying to fend off molerats.
Building? Sucks when you go to backtrack through the menu but your pointing at an object and it asks if you want to store it, OR you go to select an option and it grabs whatever you are looking at to move instead. It's functional overall, but as you said, "passable at best, fucking unbearable at worst."
For FPS, you can get some mods that fix that, but while installing mods is pretty much the same, getting them to work is a small hassle. older games had a "data files" option on the launcher. fallout 4 does not, you have to play fiddle-dee fuck and add all the ESP files you want to use to the games "DLC" text file.
Dialogue wheel can be "fixed" with mods too. the two most popular mods on the nexus are mods that get rid of the dialogue wheel and put out what you character will say when you take an option instead of a short paraphrase. Whats more important in the dialogue though, have you noticed that if you dont take certain options, they usually dont appear again? and that most non-merchant characters never talk to you after youve exhausted their dialogue track? Bethesda put so much time and effort into dialogue that they restricted the dialogue, if that makes any sense.
I never used the companion wheel, so I don't know. What I do know is that companions are dumb as fuck, and often walk/stand in front of me while im trying to loot.
There's a mod for bullet crafting as well, and now a trend is emerging. Notice how many good features or improvements have to be added in by modders? It's got good features on it's own, but a lot of the garbage, missing stuff, and bare bones features have to be patched up by modders.
The more I play it, the more I realize that I can barely see anything. I like how everything is overgrown and it gives me that kind of disused, abandoned feel that STALKER has. Goddamn though, I wish I could see more of it all at once. The field of view is tiny.
[Snip]Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
Also, i REALLY like the overgrown crampness for one big reason: It hids the short ass draw distance for people and such things that the game actually has.
Anybody else feel like the Auto's in FO4 are under powered after around the level 50 mark or is it just me?
https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=020916-Fallout-1.3Update&utm_source=twitter&utm_medium=social&utm_campaign=021616-Fallout-DLC#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77DAMN IT FALLOUT 4. I WANT TO HATE YOU, BUT THEN YOU MAKE ME FEEL LIKE THIS AGAIN.
OHHH SHIT SOOOONNN!
Seems like they're going the Borderlands approach to DLC with smaller BS mixed with large scale BS.
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."As long as they don't lobotomize* you again, it's fucking grand.
Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."As long as they don't lobotomize* you again, it's fucking grand.
Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
(*Well, remove part of brain...)
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.
What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.
So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.
What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.
So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
One thing that I have to say about the jet thing, it most likely was a mistake. Even interplay made that mistake in fallout 1, it mentions jet before it was even made. So yeah, mistake.Bethesda has forgot about Jet not being pre-war multiple times, such as putting a shitload of Jet in a vault that'd never been opened. They sort of disregard lore wherever they feel like it and sometimes that's okay because they improve things but the whole jet thing annoys me.
Alright, wiseass, we get you don't like Bethesda.Alright wiseass, We get you worship the ground Bethesda walks on. ;D
I am not a mod, so I'll just quote the pertinent information and paste it here.
Also, I know it was about 2 months ago but...Alright, wiseass, we get you don't like Bethesda.Alright wiseass, We get you worship the ground Bethesda walks on. ;D
So how about that trailer for the Automaton DLC eh? Looks pretty good.Looks like the super hero quest from fallout 3 being turned into DLC for fallout 4. Probably without the ants though.
So how about that trailer for the Automaton DLC eh? Looks pretty good.Looks like the super hero quest from fallout 3 being turned into DLC for fallout 4. Probably without the ants though.
just saying that it's a remake makes you look like a twat.I won't take it back tho. It's some hard core cash in on nostalgia factor for the whole fallout 4 lineup.
Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.My thoughts exactly.
Agreed. For all the shit I dump on it, I probably will eventually get it after a "GOTY" edition comes out.Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.My thoughts exactly.
I should have bloody listen to you bubbs.Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.My thoughts exactly.