Utterly Mad

The Pit => Last Man Gaming => Topic started by: Wheel-Son on April 29, 2015, 11:35:55 pm

Title: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on April 29, 2015, 11:35:55 pm
Yeah so this exists.

I find that the companions in new Vegas were more compelling then fallout three (except Charon, Charon's the fukin' BOMB) Arcade Gannon is the snide snarker. Veronica is the funny physical fighter. Cass is the drunk close range. Boones... actually really boring but he's the long ranges. Raul's my favorite, I enjoy ghoul companions because they're always unique in the games. Rex and EDE are the pets. There's some gold lines in fnv also

NCR ranger (not word for word): What are you doing?
The Courier: Oh I'm bringing this basket of cakes to my grandma's house.

Yeah fnv's great.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on April 29, 2015, 11:48:05 pm
FNV is pretty good, the DLC is garbage, but FNV is good. actually, old world blues was really good DLC. love dat aural stealth suit.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: RedVulnus on April 29, 2015, 11:49:53 pm
Old world blues is good, and I like Honest Hearts. Other two weren't that good in my opinion. oh, and I FUCKING HATE DEAD MONEY MAY IT BURN IN FUCKING HELL!
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on April 29, 2015, 11:51:40 pm
I eenjoyed honest hearts and lonesome road.

For honest hearts it could be that I could FINALLY GET A F*CKING TOMMY GUN.

Lonesome Road I liked Ulysses. He was an interesting character with a voice like Morgan freeman.

F*ck dead money
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hibou on April 30, 2015, 12:03:24 am
Old World Blues was the bomb, no questions asked. And Dead Money was practically trash. I haven't finished the Lonesome Road DLC, but from what I've played of it it's okay. Can't forget Gun Runner's Arsenal, which was the bee's knees. Night-vision sniper-scoped varmit rifle all day every day, my man. Honest Hearts was interesting, but I'm not a huge fan of the whole tribal thing they had going. I'm still a huge fan of weird and wacky sci-fi, which is why I'm going to say again that Old World Blues is the greatest.

I removed the .com just to make sure that link didn't lead to a potentially harmful website, right now it appears to be a domain name for sale with ads on it -SiegeLion
Also you should totally finish Lonesome Road, the SMMG is real fun.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: RedVulnus on April 30, 2015, 12:16:28 am
dude that link in your post leads to what appears to just be an ad website.
Also, I actually quite enjoyed Honest Hearts and Old World Blues, Lonesome Road was okay. I really enjoyed the change of scenery in Honest Hearts, and I actually like some of the tribal characters. They were interesting but IDK.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hibou on April 30, 2015, 12:39:04 am
I didn't mean to put that link there, I just wanted to say the bomb dot com. Blame technology.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on April 30, 2015, 03:28:21 am
Well **** I thought people actually learned to like Dead Money and the New Vegas DLCs. I personally think all the DLCs (exception being The Pit and Pointlookout) in 3 were ****ing garbage, with Mothership Zeta ****ing me off so bad when I played through it a second time for one reason: (It's suggesting that Aliens stole the nuclear launch codes from some dude they abducted, took the codes by force, and caused the American nukes to be launched creating the world of Fallout. Which absolutely ****es on the whole message that Fallout brings about conflict and how human nature never changes.)


I like the DLCs in New Vegas a ****ton more better, for the variety, theming, and that storyarch I've yet to finish. I've played all the DLCs equally with Lonesome Road being the exception, after I get bored with Skyrim, I'm going to be marathoning New Vegas like nobody's business. I liked the first half of Dead Money for being straight up survival horror, to the point that you pansies probably turned off **** mode (I DIDN'T LOOK AT ALL MY VIRGIN NERD CRED), I loved the Father of the Cave story in Honest Hearts (its honestly worth buying the DLC for that side story alone, and actually made me tear up in both sadness and rage) along with the 45. guns, and Old World Blues was just badass no matter how much you love or hate it. And once I finally decide I'm finished with my New Vegas playthrough, I'll come back with my thoughts on Lonesome Road, I feel that there should be a finality to beating Lonesome Road before the end quest; it only fits thematically that way for me.


Dead Money Rant
Dead Money, I actually replayed this one a month back and let me tell you, going in with the mindset that its going to be survival horror really helped me cope with the atmosphere and torture that is Dead Money. I will be the first to admit that I actually loved Dead Money when I first played it on the PS3, bugs and all, hell I even got both achievements and all the gold in the PS3 version. I liked the feeling of constant dread there was in it, New Vegas all things considered is a more light hearted game then its predecessor, so having a DLC that says, "NO! Thats not how surviving in a wasteland works, you're enslaved, everything is going to kill you, and that red smoke **** corrodes your lungs harder then your chainsmoking grandma."

So you're scavenging ammo, constantly hoarding supplies (in hardmode), crafting useful ****, and actually trying to scrape by more so then you would in the base game. You didn't bring your **** along, your followers noped out, and the people you had were weird enough to be lovable. And it was the only DLC that made me take a break from how intense it was. Overall I would rate the first part of Dead Money (before the Gala) a solid 9/10. Why one point off? I hated how the game would just pound you with the damn ghost people.

Now for the second part of Dead Money when you're actually in the Madre, I will agree is **** poorly made, its all trial and error bull**** that almost made me retract what I defended it for. But the final part where you raid the vault and the message that "Greed and vengeance will lead to a stupid and bloody end." Really ties into the whole Ulysses story-arch that just started in the background. And the fact that you aren't supposed to take all the gold (it didn't stop me) to learn that money isn't everything kinda says something about the player if he tries his damnedest to get all the bars out.

Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Zaweri Runewright on April 30, 2015, 03:43:44 am
Finished Willow mod, Had sex.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on April 30, 2015, 04:35:38 am
Fallout 3 pissed me off.  I found it obnoxious how they transplanted every major plot point/player from west coast to east coast and didn't even do it well.  Add in the shit DLC to get the 'real' ending because the original ending sucked so bad was just the turd cherry on top of the shit cake of plot.  Almost as bad as Mass Effect 3's ending. 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on April 30, 2015, 01:06:19 pm
Finished Willow mod, Had sex.

You play for the plot too?
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on April 30, 2015, 01:09:13 pm
Ulysses is my favourite FNV character, perhaps even my favourite character from the entire series, although I do like Marcus quite a bit too, came from The Masters army and ended up being real fückin chill.

Lonesome Road is probably my favourite of the DLCs, but I think that's because I enjoy Ulysses character, voice acting and personality so much, I find nothing about him dislikeable.
Old World Blues was enjoyable for me but actually felt a little too tedious, I didn't like the characters there after about half an hour and the enemies were a chore to deal with often, the boss battle was unexpected and fun though.
Honest Hearts was reasonable, I don't really dislike anything about it and that goddamn father in the caves storyline made me tear up a bit, which is a difficult reaction to get from me in video games. Characters were quite interesting for the most part.
Dead Money. **** you Dead Money. I hated you and 'kind of liked' you at the same time. The actual villa area surrounding the **** was interesting enough, but never at any point except the first 5 minutes did I feel like I was desperate for resources, so I never felt like I had to survive any more than normal. Within the C@sino was boring, monotomous and repetitive, the most uninteresting thing I have ever played in my entire life, I barely cared about the storyline because it related to all the characters but Dog/God and he was the only one I liked and cared about. The ending irritated me because I have to obsessively horde things, I can't help it, I didn't want the gold but I couldn't leave it there. The small amount you sort of could escape with didnt feel like reward enough for the DLC either, since the equipment from it was all useless.
GRA was nice, but badly implemented, having two different versions of so many different weapons and mods was irritating, confusing and ****ing lazy.
The pre-order packs are all sort of meh, I've got sick of them since it's impossible for me to actually disable them, even when I disable them I still get the items and I never use any of them, so I have to sit through annoying messages going through the packs and then take time getting rid of the items every time.


The base game of FNV was good, definitely an improvement over what Bethesda did with Fallout 3, but Obsidian are a better company, for the most part (Female characters having worse stats than most male characters)
The DLCs slowly got better, improved in both gameplay and storyline as they went along, it was nice that the storyline of all of them joined together too, but not in such a way that forced you to play the other DLCs to understand what was happening in that DLC.
The characters for the most part aren't as memorable as Fallout 3 though with some exceptions.

Boone is also my favourite vanilla companion. I ****ing hate Veronica, Cass is just a bit annoying. Lilly I can't be bothered dealing with and I actually quite like Arcade.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on April 30, 2015, 02:04:34 pm
I liked GRA's unique weapons like the Medicine Stick. That gun's amazing, I also like Lil' Devil, Sleepytyme, and the Bozar.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on April 30, 2015, 03:13:36 pm
every time I play fallout 3 I forget one very important thing. liberty prime. The best part of that whole game for me. stomping around, pitching warheads like baseballs, and spouting anti communist propaganda while I get to follow it and watch.

How could I forget gun runners arsenal? that was a great DLC with the gun modifications and shit. I hated lonesome road so much alright honest hearts was alright simply because of location.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on April 30, 2015, 03:19:46 pm
Actually due to how AMERICAN football is he is probably chucking them like FOOTBALLS.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on May 01, 2015, 02:28:38 am
All this hate for Lonesome Road :(
Ulysses is like one of the best characters in all of fallout, all of the references to him in the vanilla game aren't even because they planned him as DLC, despite all of the DLC being sort of based around him, they're there because he was supposed to be a follower in the vanilla game that was removed last minute.

Playing through the DLC actually made me feel more as if it was all based on his story more than the couriers story, as it's usually supposed to be, the courier was just this coincidentally significant person in his life, not the other way around. His character made the player realise that they're not the only one who's important and especially that they're not the only ones who can change things.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on May 01, 2015, 08:08:10 am
Am I the only one who likes Fallout 2 best? Its a great CRPG that is simultaneously silly and dark. Yes you can find a crashed space shuttle from star trek, yes you can beat up Arthurs knights to steal the holy hand grenade, yes you can prank call the Enclave, but you can also become a pr0n star, deal with racist cities, kill complete monsters, and a lot of other messed up stuff. FNV was closest to it in tone, but it still took itself too seriously and not seriously enough at the same time. Old world blues is the true successor to Fallout 2 IMHO, as it had a lighthearted yet fucked up tone, and had me laughing the ENTIRE time. That first 15 minute long conversation is my favorite chunk of dialog in any of the games.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on May 02, 2015, 12:28:49 am
Actually due to how AMERICAN football is he is probably chucking them like FOOTBALLS.
I never thought about it that way, but now that you mention it, yes. He is tossing them around like FOOT bawls. I was never much into sports.

I liked fallout 2. I could never get too far into it because there was so much to do and I couldn't decide where to start.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on May 02, 2015, 07:07:32 pm
Lonesome Road is the only DLC I was able to play before my PC broke. I love the setting a lot.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on May 03, 2015, 11:16:51 pm
I guess I must be the only one who thought lonesome road was absolute trash then. I hate not having context for the things im being blamed for. I can understand in a story sense maybe I forget because of a serious case of bullet to the brain but at the same time I don't recall memory loss being one of the main characters symptoms, maybe I just wasn't paying attention though and missed that bit.

Oh yeah, I remember back when I was throwing together houses in the construction set for myself, I found out that a bunch of the assets for fallout 3 are included as part of FNV assets. srsly. NPCs too. none of the dialogue option were there, but you could totally insert sarah lyons into the mohave wastes.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on May 04, 2015, 12:41:57 am
Actually the amnesia is a major symptom of the character, it was done to allow as much backstory to be inventible by the player as possible, obviously a few backstory things were kind of hard to ignore, such as you being a courier, but the vast majority is left open due to the amnesia, which explains why you obviously have no idea who Ulysses is or what he's on about the entire time.

As much as I enjoy his character he was quite confusing the first time around, but I think part of that is because he's just a little bit mad.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on May 04, 2015, 01:19:43 am
I should just play through it a second time. I know I enjoyed honest hearts a bit better the second go through.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on May 04, 2015, 01:36:32 am
Lonesome Road does need maybe a second or third play through to really enjoy it.
If you want to truly appreciate Lonesome Road as well as the other three DLCs you need to hunt around the entire Divide and find every little bit of lore left lying around, plus the holotapes let you listen to that amazing voice Ulysses has.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on May 04, 2015, 01:37:14 am
I like a lot of the couriers snarks. Like the one in the OC.

Also his brain is english. And that's bada$$

He has also been pretty much EVERYWHERE. He's been to New Reno, Vault City, Fort Abandon, and Circle Junction!

Yes, the courier is 1000 times more bada$$ then the Lone Wanderer.

Also what are your guy's favorite quotes.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on May 04, 2015, 01:51:40 am
I've never questioned why your brain is English actually, that makes pretty much zero sense.
UNLESS THE COURIER IS SECRETLY BRITISH AND DOESNT REMEMBER BECAUSE AMNESIA!
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on May 04, 2015, 01:57:17 am
Maybe the courier IS english!

We just can't tell because we can't really tell by his grunts.

He doesn't know where he was born too!

Courier confirmed for being an Englishman.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on May 04, 2015, 02:04:30 pm
When you consider a lot of the snarky and sarcastic responses you can make to certain characters, it's looking more likely that the courier is English.

I'm hoping that somewhere in the dialogue for the courier was 'bollocks' because that's undeniably British
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on May 04, 2015, 02:53:07 pm
 Ha, the courier is the most English englishman.

What are your guy's favorite quotes from the series.

Mine is from fallout 3

From a scale from one to ten it's a "Shut the fúck up and fix me"
-Lone Wanderer
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on May 04, 2015, 06:24:31 pm
"Obstruction detected. Composition: Titanium alloy supplemented by photonic resonance barrier. Probability of mission hindrance: 0%!"
Its more in the way its said and less about what he is actually saying. It has the same sort of feel as "pfft. lol. What is this shit? Get this trash out of my way, fucking plebs." and then he breaks it.

"you're my best friend forever."
-Aural stealth suit.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 12:38:54 am
Hey guys I just watched the latest thing on Fallout 4 HERE'S ALL THE EXCITING CHANGES THAT I STOLE FROM SOME DUDE'S SUMMARY ON REDDIT:

Quote from: some dude on Reddit
No new gameplay videos, it's just them talking over the occasional backdrop of cut scenes from the existing trailers and/or Fallout 3 gameplay.

Game handles large scale, multi party combat much better than before, especially with VATS.

Skill system appears to be gone, replaced with a perk system that is based around your SPECIAL stats instead. Each point of stat unlocks a different perk, so if you start with ten Strength, for example, you can potentially take even the last Strength based perk right at the start.

Looting corpses is more streamlined, you seem to be able to mouse over them and see their contents, instead of interacting with them like a container.

Radial menu for weapon equips. Hooray for consoles, aids for PC, as always.

Dog will loot stuff for you.

Can shoot off limbs of feral ghouls, including legs, and they will crawl at you like typical zombie game style enemies.

Brotherhood of Steel is confirmed to be a potential friendly faction, mentioned that the player can "call in backup" from friendly factions.

Protagonist will self narrate while walking around the gameworld, similarly to Witcher 3.

Radiation in the game no longer works like in previous games. Instead of taking away from your stats, it now works exactly like it does in Fallout Shelter, where it takes away from your maximum health on your health bar.

Melee has critical hit animations, mentioned was hitting someone in the nuts to knock them down, then bashing their head with a baseball bat while they are on the ground.

Needless to say.... I don't know what to say, because I haven't played it. It'll probably turn out fine, with the modding community probably fixing fucking everything like they usually do. But with Bethesda going on record saying that modding tools won't be out at the start, I may wait for a few months after the hype dies down and see what people say about the game.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 06, 2015, 12:46:42 am
Don't know how I feel about the skill/SPECIAL system changes.  Yay, even more simplification.  Stinks too much of Skyrim to me. 

The rest is whatever. 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 12:58:19 am
Don't know how I feel about the skill/SPECIAL system changes.  Yay, even more simplification.  Stinks too much of Skyrim to me. 

The rest is whatever.

I feel kinda meh on the whole game, I mean the more and more I think about it. The less and less I'm hyped.

It feels that if I do buy into the hype, it might be what happened with Skyrim. I play for many hours, keep recreating characters until I get the one that "works" (IE: keep fucking up, until I just go Stealth), and then beat the storyline only to learn that beating the main quest line is what should be done first; and then the ending is such a let down that I end up hating the game long after that.

What doesn't help is that fact that the lead writer, wrote both Fallout 3's and Skyrim's storylines.... we can only hope the side quests are better.... and the mods which will probably extremely well-made, creative, and most of them will probably be focused on the "hardcore-survival" aspect.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 06, 2015, 01:02:37 am
Well, there goes my hopes of there being interesting characters who are more than goofy stereotypes.  Can't wait for the scads of cardboard NPCs who will only be memorable to me by how incredibly stupid they are. 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 01:09:35 am
Well, there goes my hopes of there being interesting characters who are more than goofy stereotypes.  Can't wait for the scads of cardboard NPCs who will only be memorable to me by how incredibly stupid they are.

I remember Lydia for being as interesting as cardboard.... along with Ulfric Stormcloak for being a piece of cardboard with a Hitler mustache drawn on. Then you had that Cicero who actually had the character of being a knockoff of Sheogorath. Then you actually had Sheogorath who was a character. Parthanax was cool as a wise old mentor character that was voiced by Mario.... uhhh.... Serena was pretty chill....

I mostly remember their names, mostly due to the fact that NPCs really like to repeat names a lot.

Oh and I also remember Ysolda for being that one bitch who tried to sell her wedding ring, so I shot her with an arrow and flung her lifeless cheating corpse down the stairs along with her lizard boyfriend. There's only one Argonian in the Estate, and that's motherfacking Reptar The Purple!
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 06, 2015, 10:24:27 am
While I'm a little unsure about the Skill/SPECIAL changes I don't think I'll mind them.
I mean skills were sort of pointless really, level up by killing a load of raiders, then suddenly throw some points into speech and smooth talk your way through the game with 1 Charisma?
Be dumb as a brick with 1 intelligence but all those locks you picked taught you how to hack a computer and do advanced scientific stuff with no prior experience?

Your special stats weren't really all that important apart from a few speech checks and as requirements for a few perks that could easily by skipped anyway, this system seems like it's going to make your initial character creation much more important, it actually matters what you're good at.

Everything else on that list looks like nothing but improvements, except for maybe how radiation is handled now, I quite liked the reduction to SPECIAL stats, but did also want some HP damage from it, which would have made more sense.

**** the radial weapons wheel though, ****ing consoles.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 06, 2015, 12:06:38 pm
I predict that the radial menu will be modded out in days after the construction kit is out, the special/perk thing, while feeling more action game like, might be a good change, or might not be. I'm a old RPG guy, I like to have dozens of stats and skills to balance, but, if they do it right (unlike skyrims bastardized systems), it might be a god change to the formulae. If not, I will mod it out, as usual. The radiation max health decrease sounds good, provided they make radiation more than "Evil Sticky Mud that shows up like 4 times and never again". I like the narration, give the faceless shmuck a bit more character. The whole corpse not container thing is good, as it fixes the problem of piling all of the loot onto a body and lugging it to town problem that 3, New Vegas, and STALKER SOC had. All in all, none of this is a deal breaker, and, be honest, we are all going to put hundreds upon hundreds of hours into this, even if it sucks. I put 700 odd hours into Skyrim, despite it being a weaker game, just fucking around and have fun. Games are to have fun, nothing else really matters. Have fun with main stories, bethsoft games after Morrowind are not for you. Have fun with sidequests, exploration, and individual moments? We got you covered.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 06, 2015, 12:17:08 pm
Just got Dust along with Dust related mods. I played a little bit before I had to quit because I fucked up the load order.

Damn that atmosphere, the first tunneler encounter actually scared me because I didn't see it coming in the compass or around me till it was in front of my face!
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 06, 2015, 12:26:00 pm
Just got Dust along with Dust related mods. I played a little bit before I had to quit because I ****ed up the load order.

Damn that atmosphere, the first tunneler encounter actually scared me because I didn't see it coming in the compass or around me till it was in front of my face!
Dust is really good if you can get it to work.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 06, 2015, 01:57:39 pm
While your SPECIAL stats in F3/NV were mostly pointless (THANKS VERY MUCH IN PART TO INTENSE TRAINING BEING A STUPID PERK THAT YOU CAN TAKE FROM LEVEL 2 FOR SOME REASON), I don't think the solution is to cut out skills entirely.  Because if a 20 year old game can make those stats matter, why can't a new one? 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 06, 2015, 01:58:55 pm
The stats are staying. The SKILLS are leaving.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 02:25:07 pm
Whelp Fallout 4 is basically Skyrim with guns, and I'm being serious.


There isn't a level cap anymore, its basically like Skyrim's leveling system, you put points into your perks/skills until you max them out. So you can basically keep beefing up everything past the point of them even needing to be level'd.

And the storyline doesn't end after you beat the campaign. I'd be happy about this, but its probably going to pull a Skyrim where it expects you to be the main story first and then do everything else. Lets just hope that your actions will actually do something in the story this time around.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 06, 2015, 02:29:59 pm
Yeah, I corrected myself.  The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes.  They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character. 

It's k, though.  Sounds like it's just gonna be that awful Skyrim system again.  Let's hope the different weapons actually get different interesting perks instead of being the same power attack effects across every skill with a different tacked-on passive. 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 02:35:00 pm
Yeah, I corrected myself.  The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes.  They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character.

The only thing I hate is going to be the lack of specialization now. Sure people could say, "Oh well then don't use such and such, just limit yourself." I shouldn't need to limit myself in a fucking RPG, the game should already be doing that.

But I'm mostly unhyped for Fallout 4, mainly from an RPG aspect, because I play Fallout to play an RPG. But.... it might still be a good sandbox game, with its basebuilding, great worldbuilding, and character customization as well as the new VATS and battle system it might make for a good sandbox game.

I'm just going to wait for Fallout 4, its starting to sound a ton like Skyrim, and I didn't really care all that much for Skyrim's design after the third playthrough.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 06, 2015, 02:37:31 pm
You may say SPECIAL Stats are useless... and I wouldn't be able to hear you over my ridiculous pile of caps from entering Cashinos (Fookin' Censorship.) with luck 10 and playing my favorite card game, Blackjack.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 06, 2015, 02:38:14 pm
You know, the best thing about this is that if you don't like something, you can mod it out. And, like I said, we WILL get our moneys worth. Remember, the lesser of several great games is still a good game. And, my main complaint with Skyrim was the lack of item and magic customization. They kinda fixed the lack of customizing, based on what we have seen. Have a little hope guys, it will still be a fun game, even if it is less in depth.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 06, 2015, 02:39:35 pm
You know, the best thing about this is that if you don't like something, you can mod it out. And, like I said, we WILL get our moneys worth. Remember, the lesser of several great games is still a good game. And, my main complaint with Skyrim was the lack of item and magic customization. They kinda fixed the lack of customizing, based on what we have seen. Have a little hope guys, it will still be a fun game, even if it is less in depth.
Also we really can't judge the game so harshly until we can actually play it and see if it is actually going to do so and so before you judge it.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 06, 2015, 02:50:22 pm
I'm just trying to be slightly optimistic.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 06, 2015, 02:59:49 pm
The thing is...this is what's happened with virtually every single Bethesda game.  The core game is lackluster in so many ways, banking on it's breadth of content rather than the actual quality of it, and I essentially have to fix it myself or wait for someone else to do it.  And even all that isn't going to fix uninteresting characters and questing.  New Vegas actually had writing that made me want to look past the inherent 'meh' of several parts of the core experience, but it also benefitted from being able to significantly improve upon what Fallout 3 established mechanically. 

And after playing Witcher 3, my bar for these kinds of games are even higher. 

Means I just get to wait for GotY/Ultimate edition again before buying it.  I'm still interested just based on what the modding community could potentially do with it.  It's just not going to be a first week purchase for me. 

I really need to finish that game...
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 06, 2015, 03:14:21 pm
The thing is...this is what's happened with virtually every single Bethesda game.  The core game is lackluster in so many ways, banking on it's breadth of content rather than the actual quality of it, and I essentially have to fix it myself or wait for someone else to do it.  And even all that isn't going to fix uninteresting characters and questing.  New Vegas actually had writing that made me want to look past the inherent 'meh' of several parts of the core experience, but it also benefitted from being able to significantly improve upon what Fallout 3 established mechanically. 

And after playing Witcher 3, my bar for these kinds of games are even higher. 

Means I just get to wait for GotY/Ultimate edition again before buying it.  I'm still interested just based on what the modding community could potentially do with it.  It's just not going to be a first week purchase for me. 

I really need to finish that game...

Yeah pretty much, I'm getting kinda tired of Bethesda's shit to be honest. It seems that they just let the community fix fucking everything wrong with their game, while they sit back and make millions, I mean they're not a bad company by any means; its just that they're in such a comfort zone with such a devoted fanbase that they don't need to revolutionize or expand core gameplay further. They just strip it back and let the modding community do its thing.

And the problem this time around, is the same thing that happened to Skyrim at the beginning. The mod tools aren't out yet, and they aren't being shipped with the game. So you'll probably have plenty to bitch about and fix by the time Bethesda gets the latest and greatest version of GECK out.


Also I'm going the Hobocop/Ross Scott route. It might be tempting to just buy into the game, ride the hype along with the rest of the community. But I'd rather wait for the expected GOTY release so I get all the DLC, all the good mods, and all the better patched stuff for $60.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 07, 2015, 12:29:59 am
You know, something I don't think anyone has really considered yet.

What if they're not just trying to make Fallout 4 a better Fallout 3?
What if the reason they're changing things in the way they are is because they're trying out a new approach to Fallout? Because thinking about it that's sort of what this is looking like, they're keeping it as Fallout as possible while trying to do it in a different way to see how it works out.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 07, 2015, 12:32:00 am
You know, something I don't think anyone has really considered yet.

What if they're not just trying to make Fallout 4 a better Fallout 3?
What if the reason they're changing things in the way they are is because they're trying out a new approach to Fallout? Because thinking about it that's sort of what this is looking like, they're keeping it as Fallout as possible while trying to do it in a different way to see how it works out.

Or they're doing the exact same stuff they did with Skyrim. Besides Fallout 3 was already done better, it was Fallout New Vegas.

Honestly I'm not even going to bother getting myself hyped up for Fallout 4. Because if it does turn out that everyone hates it, at least my expectations will be low enough that I'll probably enjoy the shit out of it.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 07, 2015, 12:45:22 am
You people take this far to seriously. Its a game. If it is fun, which it probably will be, we will enjoy our time. Mods will fix any issues, and the beauty of mods is that we will all end up with a gaming experience tailored to how WE like to play, given enough time. Just sit back, and enjoy the ride.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 07, 2015, 12:50:00 am
I just realised why the radial menu is actually a good thing and not a bad thing.
Console gamers can't mod a radial menu in, and it's a pain not having one on console, yet PC gamers can quite easily mod something else in to replace the radial menu, which can be made to work quite nicely on PC pretty easily.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Hobocop on August 07, 2015, 01:08:26 am
Shouldn't we expect better from a developer who's been in the business of these types of games for over 20 years?  Ever since Oblivion, Bethesda has hit this kind of stagnation where they manage to make everything shinier and more streamlined for better or worse, but fail to significantly improve in two of the most commonly criticized areas of their games time and again; writing and characters.  They have a small handful of standouts and the rest are cardboard city; eating dog biscuits is probably juicier than interacting with anything that isn't Paarthurnax or Sheogorath. 

Obviously we won't know for sure until we actually get to interact with the characters beyond the token trailer bait, but after their last three games being paper-thin in terms of characters and knowing that better is possible with the existence of Witcher 3 and even within their own game engine with New Vegas, it's hard to keep ignoring this glaring deficiency in something that should be one of the keystones in making a believable fictional world. 

You can mod the mechanical bits out.  Yeah, that's whatever (though still subject to criticism because it's what they're selling us).  But you can't mod out how terrible and one-dimensional their characters are, and this goes a long way towards me wanting to give two ****s about what's actually going on in the game world. 
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Zaweri Runewright on August 07, 2015, 04:25:48 am
Was saving up for the preorder, but meh. I don't like the skill system.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 07, 2015, 08:05:24 am
Hey just going to say that the area in Lonesome road is guessed to be some where around the Death Valley and Sandy Valley area. This makes me happy. :D
Also Sandy Valley was actually a planned place to be added to F:NV but was cut early in development. D:
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 07, 2015, 10:00:58 am
Shouldn't we expect better from a developer who's been in the business of these types of games for over 20 years?  Ever since Oblivion, Bethesda has hit this kind of stagnation where they manage to make everything shinier and more streamlined for better or worse, but fail to significantly improve in two of the most commonly criticized areas of their games time and again; writing and characters.  They have a small handful of standouts and the rest are cardboard city; eating dog biscuits is probably juicier than interacting with anything that isn't Paarthurnax or Sheogorath. 

Obviously we won't know for sure until we actually get to interact with the characters beyond the token trailer bait, but after their last three games being paper-thin in terms of characters and knowing that better is possible with the existence of Witcher 3 and even within their own game engine with New Vegas, it's hard to keep ignoring this glaring deficiency in something that should be one of the keystones in making a believable fictional world. 

You can mod the mechanical bits out.  Yeah, that's whatever (though still subject to criticism because it's what they're selling us).  But you can't mod out how terrible and one-dimensional their characters are, and this goes a long way towards me wanting to give two ****s about what's actually going on in the game world.

Well you gotta remember that Bethesda kicked their ass in gear with Morrowind mainly because they were going to lose the company if they didn't make a best seller. So all their effort, creativity, and writing went into that game to make something smart, fun, and mechanically complex. Yeah the combat was still shit, but the world, characters, and most of all story was the best yet.

But its only been two games, and I love Bethesda don't get me wrong, they seem to be getting back into a slump once again and the DLC will probably get the better story, characters, etc... like it did in 3, Oblivion, and Skyrim.

I'm a big fan of their games, but after marathoning them a bunch this summer you start seeing what people complain about a lot. Listen, their RPG system isn't the most complex or the best around, but you'd think they'd expand on it with a bigger budget then just strip things away in the name of streamlining.

Whatever. Guess we gotta wait until November to see how good it is.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 07, 2015, 11:49:52 am
I've never understood Bethesda's idea of "streamlining" their games, it's almost never received well by the majority of their community and is often almost pointless. Sort of how weapons were consistently "streamlined" from Morrowind to Skyrim, even the amount of armour pieces you could wear was stripped right down unnecessarily, sure removing left and right pauldrons, gloves and boots was probably a good thing but anything after that was silly.

Although I will admit that at least in terms of armour and weapons they've done the opposite of their "streamlining" and actually greatly improved it for Fallout 4.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 13, 2015, 03:56:54 pm
Alright, even though I'm not liking most of the leveling changes I'm still excited for 4. Once I get home I'm going to watch the leaked footage on p0rnhub. Yes, that's where the Fallout 4 game play leaks ended up along with liveleaks and dailymotion, but live and daily are getting vids taken down like crazy.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 13, 2015, 10:48:09 pm
Post the leaked links here if you find 'em
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 13, 2015, 11:41:04 pm
Found one on a sfw site. Can't understand any of it, because it's in German.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 19, 2015, 12:42:50 am
tfw spending literally days trying to find the mod missing it's master, and finding out it's because a mod is calling for a master without the space in it's name.
(http://www.independent.co.uk/incoming/article9557854.ece/binary/original/Depressed-Man.jpg)

This has happened to me twice! One with some mod for Feng Shui that comes with Feng Shui (That seems unnecessary really) asking for fengshui.esp and not feng shui.esp, the sceond one was a Tuneable Radio patch for Existence 3.0 Radio calling for Existence2.0.esp and not Existence 2.0.esp.

Useful thing I found out, FNVEdit is a REALLY useful tool for finding what has the missing master! As it will tell you what mod is missing it's master. I wish I knew this during the Feng Shui fiasco, and earlier for the Existence 2.0 Radio fiasco but I am glad to find this out to fix my problem with Existence 2.0 Radio as I may have never found it!
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 19, 2015, 02:47:37 pm
I remember trying to install RACE while super sleep deprived and horribly fucking it up to the point that turning my radio on just completely killed my computer until I turned it off and on again.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on August 25, 2015, 01:07:18 am
I've tried DUST on the recommendations of utterly mad and especially Wilson. Can I say without being judged too harshly, that I don't like it? I like the difficulty, thats great. I was having a hell of a fun time until I realized that I'd walked all the way to the strip and couldn't fast travel my inconveniently small inventory back to my wasteland defense base at the abandoned farmstead in the south. Most of my 45 units of space were taken by my one weapon, my clothing, and the food/water that was supposed to be rare as hell. I can see the appeal, but just not for me.

Is their anything to raise the difficulty without being tedious? I want MISERY mod level difficulty.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on August 25, 2015, 02:30:02 am
How did you get 45 weight limit? It should be around 60 at average! If you want more carry weight without cheating either get a backpack or, if you don't mind cheating, use player.setav carryweight how much carry weight you want. Plus you really shouldn't have 45 carry weight unless you set your strength to such a rediculusly low number. Charisma is useless in DUST just to tell you, I have mine set to 1 so I can set my strength to somewhere around 8 or 9 and set my intelligence to 6 or 7.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on August 25, 2015, 05:51:41 am
ah ok. I didn't put anything into strength. I guess Ill give it another go. Gonna figure out why it keeps CTD after an hour or so first though.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 25, 2015, 07:53:44 am
In Dust, dump stat charisma hard, and perception, and just dump those points into strength, intelligence, endurance, and agility, in that order. This makes it WAY easier.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 30, 2015, 10:54:05 am
Ok I am done with DUST after messing with files so much I needed a fresh install, and I want more normal gameplay.
Here is what I plan to add once my reinstall finishes.
http://pastebin.com/D0SHfR7T (http://pastebin.com/D0SHfR7T)

I am sure someone like AJ or something might enjoy some of these mods.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 30, 2015, 06:37:47 pm
Pop & Beer Do Not Dehydrate doesn't seem like a bugfix because I'm pretty sure they're supposed to do that?
I mean in real life you get dehydrated from drinking them since your body uses water to process them out of your system.

Aside from that one mod that bugs me that's a really good modlist, I dunno if you've played with Someguy's mods, like New Vegas Bounties, The Inheritance and Russel but I'd suggest adding them to the list, they're fairly well known about and for a good reason. Plus they all interact with each other.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 30, 2015, 06:46:32 pm
Pop & Beer Do Not Dehydrate doesn't seem like a bugfix because I'm pretty sure they're supposed to do that?
I mean in real life you get dehydrated from drinking them since your body uses water to process them out of your system.

Aside from that one mod that bugs me that's a really good modlist, I dunno if you've played with Someguy's mods, like New Vegas Bounties, The Inheritance and Russel but I'd suggest adding them to the list, they're fairly well known about and for a good reason. Plus they all interact with each other.


That and they're radioactive sodas pumped with stupid amounts of preservatives. Like the junk food in the Fallout universe makes Twinkies look like health food.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 30, 2015, 11:04:04 pm
From what I understand they don't actually use very many preservatives in the Fallout Universe, they just sterilise everything with radiation, which sort of explains why even food that's been locked in a Vault is radioactive, because it already was.

Also explains why RadAway is so common, everyone would have had to have been on a drip constantly.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Forrest on August 30, 2015, 11:14:25 pm
Oh, wow, I never really thought of that. Makes a lotta sense.

In regards to Dust, I love it. I've probably played through NV twenty times, so it just feels so great to have something....new. Alcohol also helps a lot with the weight problems. Currently running around with a brush gun, Bozar, and an ungodly amount of pipe bombs, powder charges, makeshift frags, and toaster mines. 'Bout to head into Zion pretty soon, which is gonna be hell, as you'll know if you've been/watched somebody go there in Dust....
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on August 31, 2015, 03:35:02 am
Pop & Beer Do Not Dehydrate doesn't seem like a bugfix because I'm pretty sure they're supposed to do that?
I mean in real life you get dehydrated from drinking them since your body uses water to process them out of your system.

Aside from that one mod that bugs me that's a really good modlist, I dunno if you've played with Someguy's mods, like New Vegas Bounties, The Inheritance and Russel but I'd suggest adding them to the list, they're fairly well known about and for a good reason. Plus they all interact with each other.
I moved Pop and Beer do not Dehydrate to the Misc list. Also I believe I got a modpack that already has that lumped in with others (To save load space ya know?) I recall New Vegas Bounties on there. I think it was NVEC? Not sure.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on August 31, 2015, 03:50:47 am
Tiny bit off topic but drinking beer/alcohol never really made sense to me, I mean you're literally poisoning yourself almost to death for fun, what the fuck? Although Monkeys will get absolutely shitfaced if given the chance, so I guess humans aren't entirely alone in that stupidity.

New Vegas Bounties, as well as all of Someguy's mods require a seperate mod to be installed, it's what lets the mods interact with each other, it's not optional though even if you only have one of them installed, but it's well worth it.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: ajwilli1 on August 31, 2015, 09:56:45 am
Tiny bit off topic but drinking beer/alcohol never really made sense to me, I mean you're literally poisoning yourself almost to death for fun, what the fuck?


Its a cutural thing. And alchohol itself isn't that deadly, when you compare it to drinking unfiltered river or pond water. I don't drink, but I still know the difference between Budwieser (basically piss water with some cyanide) and an ale that was made in a microbewery (better taste, actual ingredients that isn't made out of shit they found for a discount).

I know this because a buddy of mine back in California, had a Dad that had a bewery in his backward. Yes I've tasted both Hops and Barely raw, Hops tasted like sink cleaner and barely was like dry granola flakes.



Soda however is basically fucking posion no matter how you cut it, and besides the occasional Dr. Pepper or Cherry Pepsi. I've basically cut soda out of my life after reading all the terrible shit it does to your body. That and reading the ingredients is enough to make you stop drinking on the spot.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on August 31, 2015, 05:19:12 pm
My family only drinks soda like once a month when we get Pizza, because Pizza without Root beer is a travesty. we never drink it otherwise.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on September 01, 2015, 08:59:03 pm
http://www.gamespresso.com/2015/08/30/fallout-4-has-275-separate-xp-levels-one-for-each-individual-perk-pg-35/
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on September 01, 2015, 11:14:32 pm
Jegus, maybe they aren't dumbing it down like I thought they were :/

I have come around. DUST is great. I'm using JIP to make it a little more tolerable, but JIP is cheaty as hell when you play DUST, It's probably a good thing that any followers you recruit with JIP are just as delicate as yourself. Even a deathclaw I recruited dropped like a sack of shit when I took it up against a bunch of survivors. The only follower i've found that doesn't fall apart or catch fire when things look at it that I've found so far? A ghost from the sierra madre I found wandering around near the GRA kiosk outside new vegas. Gotta remove their limbs to kill them, but DUST seems to have removed that capability, so he seems to be immortal, though he can be knocked out.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Wheel-Son on September 02, 2015, 08:39:55 am
There's a perk that lets you kill ghosts that you can get pretty early in the game I think... I think it was the one that letted you kill ghosts without removing their limbs in dead money.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: saltmummy626 on September 02, 2015, 04:41:17 pm
I don't want crowley to die in a mishap though. He has become a sort of bouncer/punching bag for me now.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on October 15, 2015, 02:49:06 am
Help this is happening and I don't know how to fix it.
(http://images.akamai.steamusercontent.com/ugc/387666306410854162/D587E4298DDB9F9A1688A8E34C3E7AB47B8881E5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:578&composite-to=*,*|1024:578&background-color=black)

Spoiler: My Load Order (hover to show)
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Six on October 15, 2015, 07:47:29 am
Disable the last few mods you've installed until it stops happening. You've either got one mod that's doing things it shouldn't be or you've hit your limit for mods.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Zaweri Runewright on October 23, 2015, 01:58:54 am
I think you went over the mod limit. The mod limit is either 250 or 150 mods.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on October 23, 2015, 02:17:13 am
I think you went over the mod limit. The mod limit is either 250 or 150 mods.
My active mods are ~140 mods
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Zaweri Runewright on October 23, 2015, 03:08:49 am
Oh, Upon looking further, you get issues at 110-250 mods depending on your computer build and the quality of the silicon used in the chips. I think you went overboard, better wryebash merge some mods m8
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Bubbadoo on November 16, 2015, 02:38:19 am
Oh, Upon looking further, you get issues at 110-250 mods depending on your computer build and the quality of the silicon used in the chips. I think you went overboard, better wryebash merge some mods m8
This is really late in posting, but how do you merge mods? Also do merge mods still call for their masters? Do they work if I merge the mod and it's master? (Things like the tuneable radio: whatever music station )
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Zaweri Runewright on November 16, 2015, 03:28:43 am
http://wiki.step-project.com/Guide:Merging_Plugins
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Mr. Epic Cheese Man on November 17, 2015, 10:50:38 am
Fallout 4 is a beautiful game

Spoiler (hover to show)
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: Perigrin on November 17, 2015, 11:04:22 pm
I may have coated all of the walls in the Bunkhouses in Sanctuary in Cat Portraits. Just to remind them whose boss.
Title: Re: The Fallout Thread (Can discuss mods here as well. I mean like your favorites)
Post by: HunterAlpha1 on November 20, 2015, 12:24:12 am
https://www.youtube.com/watch?v=ofuW7d3fyOc
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on November 23, 2015, 09:53:24 pm
I played a little more fallout 4, and got used to the voice over stuff, I can mod it out later (becuase there are mods available that do that on the nexus.) What I can't get over is the god awful quick select. It's faster and easier just to open the pipboy and use items from there, but god the interface is small. I like how the power armor/minigun feel though, it felt good. Not great, but good. The only real trouble I have now is that the game has a habit of crashing when a raid spawns in AND if the game decides to reset the defualt graphics card to the less powerful one, (which it does every now and then) my graphics driver will fail and the game will crash.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on November 24, 2015, 11:57:42 pm
I played a little more fallout 4, and got used to the voice over stuff, I can mod it out later (becuase there are mods available that do that on the nexus.) What I can't get over is the god awful quick select. It's faster and easier just to open the pipboy and use items from there, but god the interface is small. I like how the power armor/minigun feel though, it felt good. Not great, but good. The only real trouble I have now is that the game has a habit of crashing when a raid spawns in AND if the game decides to reset the defualt graphics card to the less powerful one, (which it does every now and then) my graphics driver will fail and the game will crash.

I'm actually taking a break from Fallout 4, not because its killing my freetime. I'd love to waste more of my life playing it, and having fun doing so. I've gotten used to a lot and started liking a lot of the new things... BUT THE FUCKING UI IS SO ANTI-KEYBOARD AND MOUSE ITS NOT FUCKING FUNNY! I still haven't gotten used to it, using the pipboy is a pain in my ass and using the phone isn't any better because I bring up the pipboy to pause the game while I fuck around with my inventory. I wish I could zoom out more or zoom in more since a lot of the locations are either really spread out or so fucking close to each other.

The building UI is passable at best, and fucking unbearable at worse. WHY DO SO MANY KEYS/BUTTONS CHANGE THEIR INTENTIONS, WHY DO SO MANY OF THEM SHARE THE SAME GODDAMN FUNCTIONS, AND WHOSE THE FUCKNUGGET THAT THOUGHT BASHING AND GRENADES SHOULD SHARE THE SAME BUTTON.

I never had a problem with it until my FPS started dropping in downtown Boston, I'd go to bash someone and fling a molotov at both of us, breaking all my limbs and the process and getting fucking rekt within two hits. Also why can't I have a separate key to rip a Fusion Core out of power armor... like 'X' or something, I hate going to loot something off my Power Armor and then hopping into it.

Also the dialogue wheel is fucking bullshit on PC, we don't have face buttons, we have the damn arrow keys. So when my dipshit of a virtual wife (Curie) decides to start wandering off into battle when I need my shotgun off her, its a pain because I'm wanting to talk while I'm getting shot at, stabbed, and my courser keeps "slowing down" when I hover over her.


WHY DID WE DO AWAY WITH THE COMPANION WHEEL!

Also why can't I make my own ammo, in a game that holds its crafting system on such a high pedestal, why isn't there an ammo bench where I can make explosive rounds, coin shot, or just regular ammo. New Vegas had its bullet crafting mechanic, it wasn't the easiest, but it could be ignored in favor of just buying more ammo. But I run a self sufficient settlement that can literally craft welding fuel out of nothing, so why can't I create some gun powder and lead in the chemistry station.


Dammit Bethesda, for every two steps forward you take a leap back.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on November 25, 2015, 06:59:49 pm
In short, because "Our fans like all this crafting/building shit? They must not like all the other 'complex' stuff. Lets dumb it all down some more so we can cash in on the crafting hype that's been going around since minecraft came out."

At first I really liked the grenade hotkey, but yeah. holy fucking shit, why in gods name would you make the bash AND the grenade hotkey the same button? I keep throwing molotovs at my feet while trying to fend off molerats.

Building? Sucks when you go to backtrack through the menu but your pointing at an object and it asks if you want to store it, OR you go to select an option and it grabs whatever you are looking at to move instead. It's functional overall, but as you said, "passable at best, fucking unbearable at worst."

For FPS, you can get some mods that fix that, but while installing mods is pretty much the same, getting them to work is a small hassle. older games had a "data files" option on the launcher. fallout 4 does not, you have to play fiddle-dee fuck and add all the ESP files you want to use to the games "DLC" text file.

Dialogue wheel can be "fixed" with mods too. the two most popular mods on the nexus are mods that get rid of the dialogue wheel and put out what you character will say when you take an option instead of a short paraphrase. Whats more important in the dialogue though, have you noticed that if you dont take certain options, they usually dont appear again? and that most non-merchant characters never talk to you after youve exhausted their dialogue track? Bethesda put so much time and effort into dialogue that they restricted the dialogue, if that makes any sense.

I never used the companion wheel, so I don't know. What I do know is that companions are dumb as fuck, and often walk/stand in front of me while im trying to loot.

There's a mod for bullet crafting as well, and now a trend is emerging. Notice how many good features or improvements have to be added in by modders? It's got good features on it's own, but a lot of the garbage, missing stuff, and bare bones features have to be patched up by modders.

The more I play it, the more I realize that I can barely see anything. I like how everything is overgrown and it gives me that kind of disused, abandoned feel that STALKER has. Goddamn though, I wish I could see more of it all at once. The field of view is tiny.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on November 25, 2015, 07:42:25 pm
In short, because "Our fans like all this crafting/building shit? They must not like all the other 'complex' stuff. Lets dumb it all down some more so we can cash in on the crafting hype that's been going around since minecraft came out."

At first I really liked the grenade hotkey, but yeah. holy fucking shit, why in gods name would you make the bash AND the grenade hotkey the same button? I keep throwing molotovs at my feet while trying to fend off molerats.

Building? Sucks when you go to backtrack through the menu but your pointing at an object and it asks if you want to store it, OR you go to select an option and it grabs whatever you are looking at to move instead. It's functional overall, but as you said, "passable at best, fucking unbearable at worst."

For FPS, you can get some mods that fix that, but while installing mods is pretty much the same, getting them to work is a small hassle. older games had a "data files" option on the launcher. fallout 4 does not, you have to play fiddle-dee fuck and add all the ESP files you want to use to the games "DLC" text file.

Dialogue wheel can be "fixed" with mods too. the two most popular mods on the nexus are mods that get rid of the dialogue wheel and put out what you character will say when you take an option instead of a short paraphrase. Whats more important in the dialogue though, have you noticed that if you dont take certain options, they usually dont appear again? and that most non-merchant characters never talk to you after youve exhausted their dialogue track? Bethesda put so much time and effort into dialogue that they restricted the dialogue, if that makes any sense.

I never used the companion wheel, so I don't know. What I do know is that companions are dumb as fuck, and often walk/stand in front of me while im trying to loot.

There's a mod for bullet crafting as well, and now a trend is emerging. Notice how many good features or improvements have to be added in by modders? It's got good features on it's own, but a lot of the garbage, missing stuff, and bare bones features have to be patched up by modders.

The more I play it, the more I realize that I can barely see anything. I like how everything is overgrown and it gives me that kind of disused, abandoned feel that STALKER has. Goddamn though, I wish I could see more of it all at once. The field of view is tiny.
Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
Also, i REALLY like the overgrown crampness for one big reason: It hids the short ass draw distance for people and such things that the game actually has.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on November 27, 2015, 12:04:13 am
[Snip]
Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
Also, i REALLY like the overgrown crampness for one big reason: It hids the short ass draw distance for people and such things that the game actually has.


I do like the overgrown enclosed concrete spaces, people keep bitching that there's not enough "green" in the Fallout universe. But what I'd really like to see (and what I'm working on in The Highway) is creating some post nuclear vegetation, I mean if trees in Chernobyl can evolve radiation resistant bark that protects them and their spawn. Then why the fuck haven't the trees in the Fallout universe mutate or evolve into something that looks outlandish given the whole radiation track-record in the Fallout universe. I mean Point Lookout was green.

But I guess plants growing all over everything is good enough, its fine, I like it.

Its just that when I stop exploring and head back home to quest, craft, sort, etc... that's when I realize that while Fallout 4 is fun, its like Skyrim. Its as wide as an ocean but as shallow as a small pond (not like Skyrim's puddle depth), there's stuff there, and I swear to God people are going to mine the game's files once the GECK (Fallout's Creation Kit) comes out and I bet you there's going to be cut content left and right. Hints at game mechanics that were only thought of.

Fuck, that Youtuber mined the games files and found a usable Harpoon gun for underwater exploration (even though it doesn't work underwater, but the trails when you fire it leaves bubbles), so either its in there for future DLC or it got scrapped. Which would explain a lot since the ocean has a lot of detail in it, vegetation, wreckage, the fact that you can scuba dive with your armor on, and the whole point of the Aquaboy/girl perk.

But I really am missing the old ammo system, and with this loot generation in the game I'm shocked there's no "legendary" ammo you can pick up that does 2x damage to targets at full health, or separate into multiple projectiles.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on November 27, 2015, 07:46:57 pm
I like going underwater with the power armor. I noticed that you dont need to go up for air with the power armor, BUT also noticed that when the suit gets low on power, it stops supplying oxygen and you start to drown, even after the fusion core is replaced and/or you go up for air. Can anybody explain exactly how the underwater power armor mechanics work?

Speaking of underwater power armor, there's a bit at the back of the flooded quarry where you can suddenly move at full speed and fire your gun, but you're still underwater. It looked like an area where a store or some NPC might hang out. Was a "cave" set halfway down the far wall of the quarry.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on November 27, 2015, 09:21:17 pm
I actually don't mind the companion mechanics in fallout 4. I get why you need to look at your companion, you're getting their attention. Also it'd be pretty difficult to trade items from a distance, even though I wish I could toss stimpaks to downed humanoid companions. I LOVE how companions interact with the enviroment/the npc's, I had Nick hold an actual conversation with someone in good-neighbor, like, they are talking back and forth like actual people.



Here's some little tips from me, If you need some chems, the old people home has lots if you can find the keys to the safes, plus there's the syringe rifle is there.



Also my favorite quotes come from nick, here's some examples:
"I always wondered what you'd look like as a robot. Not too shabby."

Brotherhood Scribe: "No machine should have free will."
Nick: "Why? You jealous you had to turn yours in?"
OHHH SHIIIIT
10/10- best game, has the best burns.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on November 27, 2015, 11:19:17 pm
I got sick of the NPC companions walking in front of me while I was looting/crafting/interacting with stuff in general or walking in front of my bullets and alerting enemies while I'm trying to be sneaky during fights so I stopped taking them with me. Dogmeat is a massive offender as he seems intent on being in front of me at all times. I like when he knocks down or otherwise stuns an enemy, but more often than not, it just makes me miss the headshots I've got lined up.

When you say old folks home, do you mean the hospital on the edge of concord? the one with the three graves around back and one of its rooms is a green house?
[edit]
not concord, lexington.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on November 27, 2015, 11:51:29 pm
It's in salem, kinda close to the museum of witchcraft.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on November 28, 2015, 03:33:43 am
Ah ok, ill take a look then. Haven't looked around salem yet.

I still really like modifying weapons, but...
How does cutting the barrel and stock off a hunting rifle make it "standard?" Why does making a new stock for a shotgun require a higher perk level to do than machining a new receiver for any number of pre-war ballistic weapons? Why can you make a hunting rifle stock at a low perk level, but not a basically identical shotgun stock? Why does removing the barrel/stock of a gun require things like oil or adhesive? How does changing the material of a baseball bat not add another baseball bat to my inventory? How are fins on the exterior of the barrel the best possible barrel you can make for the pipe gun?

I only just noticed that if you have the AEP laser pistol, you basically have the AER laser rifle as well (just change the stock to a full stock and the barrel to the long barrel). I've also noticed that MOST of the weapons i've seen are just various versions of the normal pipe pistol. And then I realized that if you take away the weapon modification system, their are very few weapons in the game. I have a cool assault rifle that I really like, but I know it's just a pipe pistol with a drum magazine, a full stock, a long barrel, a compensator, a reflex sight, and an automatic receiver.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on November 30, 2015, 10:54:36 pm
What I've noticed is that the aep and the aer are interchangeable weapons now, the aep is a shortened aer.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on December 01, 2015, 05:19:34 pm
I noticed (finally) that you can rename your weapons, so ive been doing that. the names are far less creative than you would imagine.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on January 10, 2016, 03:13:18 pm
I actualyl got really fucking bored of fallout 4, because i dont like the whole settlement thing, as it was intensely boring to me, as I am not much one for building complicated things, i just build the bare minimum in any game, just look at literally any of my Minecraft houses, its just a stone shack. I dont see any point in the super complexy stuff, and it became a chore to gather materials, and since that is almost literally all the game has going for it, I'm just going to wait for the Mods to start rolling in.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on January 10, 2016, 07:29:30 pm
The main reason why I like building stuff in games I'd the satisfaction, the "Yeah, I built this! It looks nice and I built it!" That might be why it's so popular.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: RedVulnus on February 15, 2016, 08:05:20 pm
Anybody else feel like the Auto's in FO4 are under powered after around the level 50 mark or is it just me?
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on February 15, 2016, 08:20:30 pm
Anybody else feel like the Auto's in FO4 are under powered after around the level 50 mark or is it just me?

Automatic weapons are stupidly underwhelming in the game, you have to go for the stuff that lets you ignore armorDTs or go with the rapid-fire "hairtriggers".

Autos are basically worthless investments.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Forrest on February 16, 2016, 09:48:57 am
Really, to be completely honest, I did just enjoy DUST more than FO4. It was more entertaining. And the idea that it was just some guy modding really added to how cool it was.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on February 16, 2016, 03:47:57 pm
https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=020916-Fallout-1.3Update&utm_source=twitter&utm_medium=social&utm_campaign=021616-Fallout-DLC#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77



OHHH SHIT SOOOONNN!

Seems like they're going the Borderlands approach to DLC with smaller BS mixed with large scale BS.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: guest48 on February 16, 2016, 04:47:11 pm
Mmm, cults.    Cult are fun.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: HS1342 on February 17, 2016, 03:42:47 pm
https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=020916-Fallout-1.3Update&utm_source=twitter&utm_medium=social&utm_campaign=021616-Fallout-DLC#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77



OHHH SHIT SOOOONNN!

Seems like they're going the Borderlands approach to DLC with smaller BS mixed with large scale BS.
DAMN IT FALLOUT 4. I WANT TO HATE YOU, BUT THEN YOU MAKE ME FEEL LIKE THIS AGAIN.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on February 17, 2016, 05:08:59 pm
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: HS1342 on February 17, 2016, 05:11:38 pm
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
As long as they don't lobotomize* you again, it's fucking grand.

(*Well, remove part of brain...)
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on February 17, 2016, 07:50:20 pm
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths."

Might as well say "A new case from some girls mother leads you on a search for a young woman and a secret colony of tribals." Whatever. Point lookout was a decent expansion, if they wanna reuse the same story with a few minor changes again, thats fine.
As long as they don't lobotomize* you again, it's fucking grand.

(*Well, remove part of brain...)

I hope its more Lovecraft, not we deep ones, but just with a huge cult conspiracy in the town. That'd be great to have a quest that mirrors Shadow Over Innsmouth, right down to getting chased out your hotel room (or you know fighting out of it).
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on February 17, 2016, 08:39:28 pm
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on February 17, 2016, 09:02:54 pm
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on February 17, 2016, 10:12:10 pm
So I finally got a chance to play a little bit of Fallout 4, it definitely feels different to the other games in the series and I'm not entirely sure how I feel about it. It's quite clear already that they've heavily focused on how the combat feels and that settlements are in fact a major part of the game, which is a good or bad decision, depending upon how you feel about that kinda stuff, personally I enjoy it.

What I really didn't enjoy is how quickly you're given a suit of Power Armour and a Minigun, and the resources to use both of them fairly easily. AND THE FUCKING GRENADE HOTKEY GOTFUCKINGDAMNITJESUSSHITTINGCHRISTINABASKET. Anyway, it seems the focus for Power Armour this time around is that it really does turn you into a walking super-human tank, and it does feel quite like that, but it's just too easy to get and use it and I can see it making the game incredibly easy, also what the fuck Bethesda, Fusion Cores for Power Armour? It's been long established lore that Power Armour has a self contained fusion reactor that can run the suit for thousands of years without a problem, and I'm also pretty sure different pieces of Power Armour aren't supposed to be interchangeable, for whatever reason, but I can overlook that part.
A, perhaps, better way of balancing Power Armour would be to maybe have it overheat at some point if continuously used for too long, outright preventing a player from living in their Power Armour, although this would require a way of transporting it over long distances, but I'm pretty sure a Vertibird could be used for that. Perhaps a mod will do that at some point.

So far, given my somewhat limited experience with the game, I'm almost certain I'm going to enjoy it as much as I enjoyed 3 and NV, but it certainly has a lot of things wrong with it, or things that could have easily been done better. DLC looks like it's gonna improve the game, plus the GECK.
I'm going to GECK a lot of things in this game. A LOT. First off, fusion cores need to go, but, in exchange, just make power armor as hard to get as it was in Fallout 2. After that, I'm going to mod Scoobies, SVs, or Scoot Vehicles, whatever, into game. Basically Car Sized and intensely moddable minimecha.

You don't want to remove fusion cores because fusion cores are basically the core of the game's economy, especially with the upcoming updates. The main problem with power armor in Fallout 4 isn't the fact that you get it in the beginning, but the fact that you can ignore it so easily. I completely forgot about the three sets of armor I have at home mostly because I never really thought about using them.

Power armor in this game is supposed to be more of a tool then a hunk of tincan armor like in the previous five games. I really do like the power armor and it's idea, it's the one thing I'll say, "You know what fuck the lore on this one." Because power armor finally feels like powered armor, I feel like a tank when I hop into it.

The main problem is that it's just easier just to put on your tailor-made clothes and armor, being just as powerful as you would be without power armor. So you have to ask what's even the point of bothering with it. Oh and the terrible fucking UI that goes with it.


The only true complaint I have with Fallout 4 is the story and the abuse of lore in some places (seriously Bethesda needs to learn that Jet isn't fucking prewar already). But then again I don't treat Fallout 4 as a serious post apocalyptic story like 3 or New Vegas, looking at the artwork and the art for the DLCs, Fallout 4 is supposed to be campy B-movie schlock. You get to play a ultra badass hero and try to save your son in a twilight zone esque popcorn flick. The main problem is that Fallout already has an established universe, rules, and cannon; and Bethesda likes to ignore that in favor of living out Flash Gordon fantasy.


However something that needs to be ""GECK'd" is the ammo system, I really want to make my own ammo, I want my coinshot back. I know that there's already mods of it, but I'm waiting for official support and my current playthrough to end before I download it.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on February 17, 2016, 10:55:59 pm
One thing that I have to say about the jet thing, it most likely was a mistake. Even interplay made that mistake in fallout 1, it mentions jet before it was even made. So yeah, mistake.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on February 17, 2016, 11:05:09 pm
The game has problems. Its super fun, but I haven't even been able to play it out of how poorly optimized the game is. I LITERALLY cannot play the game for more than 10minutes at a time. This is the only game that has this problem for me. It turns off my computer after 10 minutes. The FUCK Bethesda? I like the game, and I will LOVE the game once I can get it to run and once the glorious MODS arrive, but it is the same as all other Bethesda games since FO3, its borderline unplayable without mode, and awesome sauce with them.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on February 18, 2016, 09:09:46 am
One thing that I have to say about the jet thing, it most likely was a mistake. Even interplay made that mistake in fallout 1, it mentions jet before it was even made. So yeah, mistake.
Bethesda has forgot about Jet not being pre-war multiple times, such as putting a shitload of Jet in a vault that'd never been opened. They sort of disregard lore wherever they feel like it and sometimes that's okay because they improve things but the whole jet thing annoys me.

I'd be completely fine with Power Armour suddenly requiring Fusion Cores if there was a lore reason for it, I'm one of those people who enjoys the lore of a universe more than the content usually, so changes like that just bug me.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on February 18, 2016, 09:12:17 am
Double post hey-ho

I do appreciate that sectional armour has made a return from Morrowind though, I enjoy being able to wear mismatched armour and layering armour over clothing.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Caconym on February 18, 2016, 03:24:14 pm
Bethesda recycling old shit and generally being a lazy developer? No way, that can't possibly be.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on February 18, 2016, 04:00:23 pm
Alright, wiseass, we get you don't like Bethesda.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 09, 2016, 05:40:48 pm
Spoiler (hover to show)
I am not a mod, so I'll just quote the pertinent information and paste it here.
Also, I know it was about 2 months ago but...
Alright, wiseass, we get you don't like Bethesda.
Alright wiseass, We get you worship the ground Bethesda walks on. ;D
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on March 09, 2016, 11:37:32 pm
Spoiler (hover to show)
I am not a mod, so I'll just quote the pertinent information and paste it here.
Also, I know it was about 2 months ago but...
Alright, wiseass, we get you don't like Bethesda.
Alright wiseass, We get you worship the ground Bethesda walks on. ;D

You know what's hilarious, fucking the chat from Discord shit on me non-stop for basically predicting what was going to happen with Fallout 4. Because of my expectations being set so low I actually enjoyed Fallout 4 more and for a bit longer, now the tables have turned and the people that screamed at me are screaming at Bethesda.

But hot shit if we aren't all going to buy the DLC.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 10, 2016, 03:10:22 pm
Good for you AJ, thats what I get for setting my expectations to neutral. Imagine that though, I didn't have high or low hopes and yet was still massively disappointed. Count me out, the next DLC looks too much like a reboot of point lookout and I can't afford it anyway.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: RedVulnus on March 10, 2016, 03:36:28 pm
I wasn't overtly excited by Fallout 4's announcement, but I did think it would be good. And to me it is, granted some things that were removed did disappoint me, but I enjoyed the overall gameplay and found yet another meh story that I didn't get into. So for me I like it, and I might buy the dlc somewhere down the line, but for right now there's other games I want to get like Vermintide.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on March 15, 2016, 07:59:03 am
So how about that trailer for the Automaton DLC eh? Looks pretty good.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on March 15, 2016, 09:45:30 am
I get to have an assaultron companion, I say that's pretty good.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 15, 2016, 09:27:15 pm
So how about that trailer for the Automaton DLC eh? Looks pretty good.
Looks like the super hero quest from fallout 3 being turned into DLC for fallout 4. Probably without the ants though.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on March 15, 2016, 11:51:18 pm
It looks like a mix of RobCo certified and the super hero quest. I also get to have an ASSAULTRON COMPANION. Which is pretty great.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on March 16, 2016, 12:15:31 am
So how about that trailer for the Automaton DLC eh? Looks pretty good.
Looks like the super hero quest from fallout 3 being turned into DLC for fallout 4. Probably without the ants though.

Well no shit they have to cash in on the Fallout 3 nostalgia, but just saying that it's a remake makes you look like a twat.

They have stupid robot customization that looks pretty legit to me, I could see myself getting it... eventually Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 16, 2016, 01:38:28 am
Maybe an expansion on the idea then. Customizing a robot is a pretty cool thing though as long as it's implemented better than the settlement construction was, hopefully something more like the power armor maintenance. Maybe it will be a continuation of the super hero story. Thats something I would actually like to see, IF they can do it well.
just saying that it's a remake makes you look like a twat.
I won't take it back tho. It's some hard core cash in on nostalgia factor for the whole fallout 4 lineup.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on March 16, 2016, 08:09:16 am
Yeah it's definitely cashing in on Fallout 3 nostalgia, considering the Mechanist is the antagonist bad guy for the DLC.

Still looks cool as hell though.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Bubbadoo on March 16, 2016, 08:27:45 pm
Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.
My thoughts exactly.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 16, 2016, 10:51:24 pm
Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.
My thoughts exactly.
Agreed. For all the shit I dump on it, I probably will eventually get it after a "GOTY" edition comes out.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on March 16, 2016, 11:13:40 pm
Fallout 4 is the last thing on my list for anything. Fallout 4 is going to be that game you should wait on for the inevitable "Game Of The Year" edition, because then you'd have a complete experience.
My thoughts exactly.
I should have bloody listen to you bubbs.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: RedVulnus on March 16, 2016, 11:15:41 pm
Well I enjoyed the base game, with about 120 hours in so far. Aside from a few things I thoroughly enjoy it, but I'm definitely going to wait to buy the dlcs.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Bubbadoo on March 17, 2016, 11:59:05 pm
Thought I would bring this up because I recently refound it.
http://www.nexusmods.com/newvegas/mods/45511/ (http://www.nexusmods.com/newvegas/mods/45511/)
^ Someone actually has made a framework to make F:NV and Fallout 3 multiplayer.
Sadly they gave up on it and stopped updates since September of 2012, but if someone is able to continue this project that would be fucking awesome to have multiplayer.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on March 18, 2016, 01:44:41 am
I remember that. I remember one for oblivion as well, but that one made everyone look like naked default imperials and really didnt work well.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on March 19, 2016, 02:53:28 pm
There was a working multiplayer mod for FNV but it was a pain in the ass to install and set up a server
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: ajwilli1 on March 23, 2016, 04:48:56 am
Quick Automaton DLC thoughts:

The DLC is basically a "build a companion/settler" DLC, you have a ton of options when it comes to making the little or huge guys. You can basically make bots that one-hit Deathclaws on survival difficulty, you can turn Curie (non-synth) and Codsworth into newer versions of themselves making them Sentry or Assaultrons. And you get some new weapons that fit the whole "robot thing".

I played on my other file that has 2 days on it and not my HUDless one, and let me tell you building at least one bot ate up a ton of resources, computer parts, aluminum, adhesive, etc... they are an investment but a worthwhile one and they're going to be a godsend for my hardcore survival playthrough I'm doing for the channel.

As for the price tag of $10 bucks I'd have to ask what you're looking for, if you're looking for a side-quest to do then don't pick this up, I haven't really even started the side-quest mind you and I heard the story that it has is very unique and great and offers alternate endings other than "KILL BADGUY", but the main meat of the DLC is the robot building. If you want to play engineer and breed a race of super bots to live in your settlements you can now, that's what people are already doing besides turning Curie into a sex bot or making Fisto 2.0 along with building Bender to kill all humans.

But the amount of customization that comes with robot building is kinda what I wanted with weapon and armor crafting, you really do get to select each and every part, change each and every piece of armor. I'd say it's a good small expansion if you're looking for something that burns up resources, or if you want to become like Dr. Mobius and breed an advanced race of deadly robots to hold off the faggots of Big MT The Institute... also your robots won't betray you, or hate you, or critique you... not like people do.

Also ADA the companion that comes with the game encourages you to pick up stuff off of dead bodies and random junk.

Before I get asked, yes I will be buying all the DLC as it hits so I can get my thoughts out to you guys on whether or not you should buy it. The Workshop and Far Harbor expansions will be coming out right as school ends so I'll hopefully have some kind of job to bitch about in the commentaries.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: saltmummy626 on May 02, 2016, 08:25:20 pm
http://www.wired.com/2015/11/fallout-4-bugs/
Spoiler (hover to show)
Those who worship Bethesda need not read the counter argument in the spoiler.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Six on May 03, 2016, 06:59:47 am
Honestly, from a business viewpoint, Bethesda are fucking genius, they produce games that generate AAA revenue but the production cost is barely a fraction of other AAA titles because they skip the quality control and bug testing, knowing the community will do it for them.

Business wise it's a brilliant tactic but it makes them a shiťty company which should only survive by having an amazing PR team, but yet again they've outsourced their PR team to the fans themselves who zealously defend Bethesda at every opportunity, for free.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Caconym on May 03, 2016, 07:43:25 am
So to be a successful AAA company you should outsource your everything to the general public who will do it for you for free? While you claim all the credit and profts.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on May 03, 2016, 08:02:36 am
Pretty much. Fallout 4 kinda killed my faith in Bethesda, it is the only game of theirs so far that I have found completely dull in every way. Skyrim was a mess, and removed a lot of shit that I wish it hadn't, but it at least had some great quests and an amazing world that was a joy to explore. Fallout 4 is universally tedious, simplistic, and boring the entire way through. I get why people have fun with it, it still has a lot if the Bethesda charm, but I can't stick with it, as I do not like the base building. However, what really pisses me off is the dlc. Sure, Oblivion and Skyrim had some obnoxious DLC, in the form of Hearthfire and all of the houses but the wizard tower in oblivion, but they were never essential. Fallout 4 had a dlc out in monthes that includes a feature that, with the timeframe they slammed it out, could have just been in at launch, and it looks like the tidal wave of dlc isn't going to stop any time soon. Not that I really care, I have just stopped playing the game, and I refuse to buy any dlc, because the game doesn't have anything to keep me playing. I ran out of vaguely interesting quests, Bethesda haven't been able to write a good plot since Morrowind, and the world just isn't as fun to poke around in.
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Wheel-Son on May 03, 2016, 05:57:15 pm
Heeeeey, fallout 4's creation kit's fully out and bethesda has mods on their website now, I'd imagine that you can get mods while playing on pc, not on console I think.

Sources:
https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114
https://mods.bethesda.net/#en/workshop/fallout4
Title: Re: The Fallout Thread (Can discuss mods here as well.)
Post by: Perigrin on May 03, 2016, 06:49:18 pm
This changes shit.
 Might be fun to fuck around with the kit and mods.