AM2R has throw some hot garbage my way. Getting the power bombs involves a mad dash to exit an overheating power cord thingy that you just power-bombed to leave the room, and eventually you leave and get hit by a scripted explosion that leaves your health at five.
Despite the stress of escaping, reaching that "oh hey, you almost die anyway" moment isn't that hard. It's getting to the nearest save point afterward...oh, what's that? Just gotta spacejump up and try not to get hit by those floating clam things that will kill me five times over? No worries.