Author Topic: Game Discussion  (Read 115146 times)

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Re: Game Discussion
« Reply #975 on: September 06, 2016, 08:33:42 pm »
Not every magical weapon is forged of meteorite iron under an unusual planetary conjunction, inscribed with gilded runes of ancient power, and imbued with supernatural strength and sharpness through mystical rites and sorcerous incantations. In truth, many of the most powerful weapons of lore are possessed of far humbler beginnings -- common metal, torn from an enemy's grasp in a dire emergency. If the warrior survives the day, the weapon will likely be kept. Polished, sharpened, and re-sharpened, it will be carried from battle to battle, becoming as much a part of the man as his own arm, and as his name rises from warrior to hero to legend, so too will an aura of reverence and awe begin to surround the blade. Legend and belief are powerful forces, and it should be no surprise that a powerful artifact might have become powerful simply by dint of everyone believing it to be powerful. That is, after all, where the gods came from. -Kingdom of Loathing, 2012

If held with conviction, even a tree branch can become a legendary sword.
-something something, sword of mana

Anyways, darkest dungeon. I played it once or twice back in early access. As someone who never adjusted to the old mechanics, I don't see a problem with the current mechanics. Except, is the hunger prompt supposed to proc three times in the same hallway?
« Last Edit: September 06, 2016, 08:36:02 pm by saltmummy626 »
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