You could make it summon an evil multi-cooker.
In other news, a friend of mine dug up the original fallout vision statement.
https://www.scribd.com/doc/32182571/Fallout-1-Vision-Statement
Yes, it says "FALLOUT: A GURPS Post Nuclear Adventure." This is because Fallout 1 and 2 were based heavily off the rules for GURPS. They were GURPS computer games.
I thought it was supposed to use GURPS, but ended up using SPECIAL because liscencing issues?
It used the General Universal Role Play Systems rules for general gameplay, but they needed a deeper way of handling stats and skills that wouldn't confuse the fuck out of people. Seriously, try making a character in GURPS. You'll see the similarities right away. Fallout doesn't deal in "half-points" which is nice. Half-points was a way to basically be dabbling in a certain skill, allowing you to use a skill you technically didn't have without suffering the penalties. It also allowed you an easy in if you wanted to buy the skill fully later. GURPS also doesn't have "experience" or "levels." You kind of need those for the kind of gameplay they wanted. GURPS is a heavy role play game that rewards good role playing, it isn't about the fat loot and the experience points. In the end, they decided to do a mix mash because it made sense in a gameplay standpoint. That thing you mention might have also had something to do with it too though.
The GURPS liscense got pulled halfway through, its basically the same system, or,at least, was at the time. SPECIAL made a bit more sense because it was, to a degree, Decimalized. Gurps is great fun to make characters in.