Author Topic: Game Discussion  (Read 114942 times)

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Re: Game Discussion
« Reply #360 on: March 28, 2016, 09:00:52 pm »
Speaking of survival games, I bought The Culling because it looked cool. This is basically my opinion on it:


I was looking at that game. The guy did a nice kinda reviewy thingy. Might still buy it, looks like mindless fun.
Also, I am of the firm belief that the only multiplayer survival game still worth playing is the original Dayz mod, as just about everything else is just trying to be Dayzmod, but worse and with moar pixels.
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Re: Game Discussion
« Reply #361 on: March 28, 2016, 09:25:07 pm »
Hmm. I am having one hell of a weird time balancing the body materials in Adventurecraft the way I want to. :V

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Re: Game Discussion
« Reply #362 on: March 30, 2016, 06:48:58 pm »
Hmm. I am having one hell of a weird time balancing the body materials in Adventurecraft the way I want to. :V
Speaking of body materials, I tried to designate an image of a historical figure to be carved as a statue, but when I select "historical figures" DF crashes and spits out an error log about adventurecraft, joints in necks, and essences.
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Re: Game Discussion
« Reply #363 on: March 30, 2016, 11:01:04 pm »
Speaking of body materials, I tried to designate an image of a historical figure to be carved as a statue, but when I select "historical figures" DF crashes and spits out an error log about adventurecraft, joints in necks, and essences.

Dafuq? Hmm, odd. Screenshot it, lemme see this lunacy. ;w;

Also, meanwhile in GMod...


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Re: Game Discussion
« Reply #364 on: March 31, 2016, 05:07:04 am »
Maybe it would be better if I just threw up the error log? I warn you, it's quite long. I only see one direct reference to adventurecraft. most of it is some missing definition in the raws or something.
https://www.dropbox.com/s/rq8v6vse0x8t373/errorlog.txt?dl=0
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #365 on: March 31, 2016, 07:39:14 am »
I'm assuming the reference to the mod is creature_adventurecraft, which is what I named the file that adds the four new monsters.

And first thing I see is the travel advisory bug. If I recall it's somewhere in the announcements file, in the init folder. Apparently code for that announcement was removed when it got changed to display the "reason you can't currently fast travel" statement on the fast travel screen.

Other than that, I'm not sure what else might be causing problems. Though for generated creatures they shouldn't be citing essence materials because only megabeasts are supposed to have them. >.<

EDIT: Oh wait, it is also derping out over my having dummied out the humanoid joints and upper spine body tokens, due to having replaced them with joint definitions on the body tokens themselves.

EDIT 2: I am however spotting miscellaineous mistakes on my part to fix. Mantises reference the wrong name for tanned chitin, giant brown recluse spiders being set to drop venom sacs from their non-existent stingers (instead of mouth), gargoyles having the hoof material template but not the hoof tissue template...

EDIT 3: Ahah, essence error spam is because I retained my outdated method of implementing megabeast hearts that left references to the MEGAHEART material in every creature, when I could instead be citing it only in the entries for the creatures that need them. >.>

EDIT 4: Fix is up, but I still have no idea what would've caused a game crash.
« Last Edit: March 31, 2016, 09:07:18 am by Random_Dragon »

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Re: Game Discussion
« Reply #366 on: April 01, 2016, 12:44:26 am »
I'm assuming the reference to the mod is creature_adventurecraft, which is what I named the file that adds the four new monsters.

And first thing I see is the travel advisory bug. If I recall it's somewhere in the announcements file, in the init folder. Apparently code for that announcement was removed when it got changed to display the "reason you can't currently fast travel" statement on the fast travel screen.

Other than that, I'm not sure what else might be causing problems. Though for generated creatures they shouldn't be citing essence materials because only megabeasts are supposed to have them. >.<

EDIT: Oh wait, it is also derping out over my having dummied out the humanoid joints and upper spine body tokens, due to having replaced them with joint definitions on the body tokens themselves.

EDIT 2: I am however spotting miscellaineous mistakes on my part to fix. Mantises reference the wrong name for tanned chitin, giant brown recluse spiders being set to drop venom sacs from their non-existent stingers (instead of mouth), gargoyles having the hoof material template but not the hoof tissue template...

EDIT 3: Ahah, essence error spam is because I retained my outdated method of implementing megabeast hearts that left references to the MEGAHEART material in every creature, when I could instead be citing it only in the entries for the creatures that need them. >.>

EDIT 4: Fix is up, but I still have no idea what would've caused a game crash.

I'm glad it helped, Im not sure why this caused a crash in dwarf mode though. Worked fine in adventure mode.

I do not like the fact that 7 days to die went from a fairly fun and decently unique game into pure Rust. Might still play it though, because it is a lot of fun.

7 Days To Die is the reason why I unsubbed from "Is It Worth A Buy", I bought the game expecting this crazy survival game that was "THE SURVIVAL GAME" so I bought a copy for me and my mom since I was getting burned out on Minecraft and I thought, "Hey it's like Minecraft me and her can get into it."

We never found each other and when we did we died from starvation, zombies, etc... etc... and I know "muh realisms", but I came here to play co-op so what's the fucking point of spawning your friend hundreds of meters away.

So I did it solo for a while and got bored. The game isn't that great looking, I'm not a fan of the gameplay, and it's just kinda 'meh' overall. I hope it'll improve with more updates. But I'd rather just play Rust or Project Zomboid, since they're doing the whole survival in a post-apoc environment really well... even though I've burned out myself on both games.
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #367 on: April 01, 2016, 01:48:27 am »
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"

So basically it's like Minecraft with DayZ's graphics and The War Z's forum management.

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Re: Game Discussion
« Reply #368 on: April 01, 2016, 11:37:03 am »
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"

So basically it's like Minecraft with DayZ's graphics and The War Z's forum management.
Yup.
Thanks Peri for making me question muh sexualities once again.
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Re: Game Discussion
« Reply #369 on: April 01, 2016, 12:51:50 pm »
Spoiler (hover to show)
NOT.
CARRYING
TEAM

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Re: Game Discussion
« Reply #370 on: April 01, 2016, 03:00:58 pm »
Huehuehue. Meanwhile in GMod, I suspect this big fat series of tank addons somehow breaks the physics for the delicious planes I enjoy flying. Gonna have to test disabling the whole addon series and see whether that makes my modded P-51 stop doing flips straight back into the ground on takeoff. ;_;

EDIT: Also game related, I poked my head back into the CDDA community just long enough to pester MShock about something. Just...mood officially soured from seeing how things have been going since I left.
« Last Edit: April 02, 2016, 03:16:49 pm by Random_Dragon »

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Re: Game Discussion
« Reply #371 on: April 02, 2016, 08:44:21 pm »
I wish they would update the "latest experimental features" thread. After your departure, no one seems to be updating it, because you were the one doing that.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #372 on: April 02, 2016, 09:05:03 pm »
What have I missed aside from the same issues being re-opened? Another person mistaking the jaqueshammer for a bug, another person whining about the AK-47 rename, etc. :V

EDIT: Anyway, to un-derail things, also been playing Grim Dawn. They hand out rifts like candy in big climactic dungeons, but they're massively sprawled out on the overworld.
« Last Edit: April 02, 2016, 09:08:36 pm by Random_Dragon »

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Re: Game Discussion
« Reply #373 on: April 03, 2016, 11:41:01 pm »
I have no idea whats new, they don't share that information anymore. XD

Grim dawn is good. A friend and I ran a dungeon that was a few levels over us. lvl 6 against lvl 10. The bosses of that dungeon were great, except the last one. That last boss dragged on and on. We were basically doing chip damage but we were healing too fast for him to kill. To top it off, he kept using that seal that drains HP from enemies and heals the caster. Took forever but we got a decent haul of uniques out of it.

Speaking of Grim Dawn, Titan Quest. I could never get into that game. It's not a bad game, but for some reason I just couldn't play it for very long.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #374 on: April 04, 2016, 01:02:29 am »
Been playing some of Grim Dawn, never did try Titan Quest though. To be honest, I feel more like I'm going along simply due to lootamania, not any real desire to see the plot through of see what other gameplay it has to offer.
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