Author Topic: Haven and Hearth (nevermind)  (Read 2327 times)

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Re: Haven and Hearth
« on: July 25, 2015, 03:05:15 am »
Its funny I haven't played HavenandHearth in a while, but it hasn't really left my mind. The game (with all its ripped sounds and assets) has some real charm to it, and reminds me of a 2D more slow burning version of Rust.

But the main thing I both loathe and love about the game is the skill system, its a really neat idea to get new skills to help you really feel like you're progress, but the problem is that you get EXP from discovering or making new things, so when you spend your current XP on something that seems useful in the short term but not in the long term. Its like what Yahtzee said about System Shock 2's skill system, you didn't think that leveling up your trouser skill would be useful until you get to the angry pants section that you realize that you should've been pumping points into that all along.

But I started playing when ProJared released his video about it:
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https://www.youtube.com/watch?v=K6fIyvNvpXU
Me and my sister made a small encampment near a river and a few "dead" people, everything was going great until a boar showed up. Neither of us had a point in fighting/hunting so we ended up getting gored by it.

 

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