Author Topic: The Community Dwarf Fort Thread  (Read 19725 times)

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Re: The Community Dwarf Fort Thread
« Reply #120 on: August 20, 2016, 05:02:56 pm »
Kobolds are carnivores, yes. In vanilla DF they're outright bonecarn, which I changed to regular carnivore because bones are valuable. :V

On top of that, someone has to boss the bolds around to get the now-grown puppies out of their crowded pastures and into...a crowded cage. Eh, at least they won't fight in there. Kobold logic. On top of that, one of the breeding dogs there apparently died. ;w;

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Well, congrats random bone carver. You are officially fucked. And now this is gonna become an endless annoyance.

Why. Do we have. A giant pile of random withered plants in the middle of nowhere? I also see we have one of those failures of a bolt recovery operation behind the archery targets.

And I see what I think is the cause of Apathetic's job cancellation spam. It seems someone assigned her a wardog that had been chained up to detect thieves. Also, someone unbuilt the thing that lets me use the hatch trick. Oi. D:

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One of our casualties has fucking finally made it out of the hospital. Presumably the chieftain is quite proud of how quick the recovery was once someone was finally told to do things. Blitzkrieg's minor injury also made a rapid recover. The third injured bold though...Chaosvolt, and indeed none of the other bolds she talked to, has any idea how to handle such a severe injury.

Also, eating the fancy airlock device also ruined the floor above it. Nice one. :V

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Meanwhile, been reworking the area around the depot and entrance, so we can actually use Apathetic's half-thought-out battlements, when I saw this bugger skulking around. Named him, and will recruit him once he finished the hunt.

The again, this guy kinda sucks at hunting. Aim harder, CYKA. Sent some real bolds to finish this thing off while Aj runs off due to no ammo.

Chaosvolt, meanwhile, begins to consider a potentially dire plan. That one bonecarver is still lingering with a busted leg, and may never get out of bed again. This has led to her pondering a rework of the hospital. Surely a kobold in need of healing deserves their own proper room, right? Plus, if they need to...do something terrible to give a wounded bold some peace, they can just lock a door and forget about what they've done.

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Uhoh. I dunno if it's from all the stuff we have to do, or lack of food space. I'll designate more and demand more barrels just in case. And...it is done. The injured bonecarver, even after being released from the bed that was deconstructed underneath them, never moved from the spot and was never moved by others. They've been locked away, to have the only mercy kobolds can think of giving.

The irksome thing is that this is so damn laggy that it still hasn't passed late summer. D:
« Last Edit: August 27, 2016, 09:29:31 pm by Random_Dragon »

 

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