I just re-read that - the last half was written between like 3-5 in the morning and I was pretty much half asleep. You can tell, because that's when the fucking fuck fucker fucknob really starts coming out. 117 times, to be precise. When Apa's turn eventually rolls back around again, she's going to anger management.
Tempting, but I would like to see if we can get more people to try this. Plus I'm currently committing !!SCIENCE!! on forts to see if I can get any info on what might sieges occur more reliably.
Part of why I build the "secret weapon" was to see if roads would still pull stuff in. I'd call it a partial success? Should also give archers some time to shoot building destroyers while they are busy knocking over 180 copies of the Warmaster. Oh, and one of Bubba.
A file archive for the game Dwarf Fortress with mods, utilities, pregenerated worlds, and more.
There's the save, packaged with the game like Salty did. That was a good idea. Couple of notes for the next dude:
1. RD, Salt, and myself are burrowed in the temple basement. I was trying to get us together for a good final screenie, but I wouldn't stop listening to the goddamn bards. Kinda forgot to take us out, but you might want to.
2. For all the war-mastery-ness, I never bothered to set up training schedules - I was a little busy building the sekrit weapon. There's 4 squads now, so it shouldn't be tough. They're all pretty unskilled, but kitted out.
3. I won't be offended if you kill the "torches". They look neat, but kill the framerate a bit. A must for me as I'm used to huge embarks and this one runs wayyy faster than I'm accustomed to.
It's a pretty easy fort to run relative to some community games. Don't be scared guys!
