Author Topic: The Dwarf Fortress Thread  (Read 41396 times)

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Re: The Dwarf Fortress Thread
« Reply #210 on: December 05, 2015, 10:06:39 pm »
Listen guys, ever since I've "figured" out Dwarf Fortress I've had considerably "less" !!FUN!!. Because there's not much that can go wrong unless you engineer it to go wrong, then it just becomes a waiting game unless you have a project or some kinda goal in mind.

Its like Minecraft (even after The End) you'll feel like you're having less fun playing it when you aren't failing or trying to amount your efforts to some kind of achievement.

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Re: The Dwarf Fortress Thread
« Reply #211 on: December 06, 2015, 01:32:22 am »
Well since a lot of people say they "suck" or are possibly new, I'd say the embark should be in a hilly area with both deep metals and flux metals but no aquifer. Also there needs to be a running stream and the temperature should be warm so the water doesn't freeze.
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Re: The Dwarf Fortress Thread
« Reply #212 on: December 06, 2015, 11:48:09 am »
I need to look again at embarks no chance we could use Masterwork?
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Re: The Dwarf Fortress Thread
« Reply #213 on: December 06, 2015, 12:10:37 pm »
Is it updated to the newest version of DF?
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Re: The Dwarf Fortress Thread
« Reply #214 on: December 06, 2015, 05:03:57 pm »
Id prefer to not use mods, things tend to get tricky when stuff gets shifted around. An old succession I did ran into issues when some stuff Id modded in and forgot about suddenly cropped up in the middle of the game. It got fixed but it was a small hassle. Then again, I'll think about it.

Also, masterwork hasn't been updated for the most recent version of DF yet. the latest version of masterwork is for version 40.24. the current DF version is 42.02. None of the tilesets have been updated yet either.
« Last Edit: December 06, 2015, 07:20:57 pm by saltmummy626 »
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Re: The Dwarf Fortress Thread
« Reply #215 on: December 08, 2015, 03:16:41 pm »
Anyways, I am really bad. I mean I can't even make cats breed.
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Re: The Dwarf Fortress Thread
« Reply #216 on: December 09, 2015, 05:57:44 am »
Modded stuff would be nice tho. Add a possibility to making gold/platinum weapons pls. I want my platinum warhammer goddammit.
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Re: The Dwarf Fortress Thread
« Reply #217 on: December 09, 2015, 03:25:09 pm »
Well, if we want to wait for the current releases to settle down (the bugfixing to finish) and then wait for mods to be updated, we could do that too.

Anyways, I am really bad. I mean I can't even make cats breed.
*squinting* how do you... i mean I guess... if you're like... i don't even... they do it on their own though... wut...
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #218 on: December 09, 2015, 04:23:46 pm »
I'm up for it.
Thanks Peri for making me question muh sexualities once again.
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Re: The Dwarf Fortress Thread
« Reply #219 on: December 13, 2015, 10:14:53 pm »
OK, time to get started I think, since the lazy nub pack is in an experimental stage atm.

Or maybe not, gib some time to get the embark sorted. I hit an aquifer that was not announced on embark. The entire embark is covered by it and it is deep as hell.
Well since a lot of people say they "suck" or are possibly new, I'd say the embark should be in a hilly area with both deep metals and flux metals but no aquifer. Also there needs to be a running stream and the temperature should be warm so the water doesn't freeze.
this ^^^ is sound advice im gonna try to follow.
Modded stuff would be nice tho. Add a possibility to making gold/platinum weapons pls. I want my platinum warhammer goddammit.
Ill see what I can do.

Any idea of a name or should I allow fate to choose for us?
« Last Edit: December 13, 2015, 11:13:36 pm by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #220 on: December 14, 2015, 01:03:08 am »
Since we are all noobs (including me, I have forgotten most everything from this game) I'd suggest that we use the LNP feature to DISABLE aquifers. Aquifers are generally a pain in the fucking ass to handle, I'd rather just undermine a pond and use that for water (or use a underground river, but that's beyond the point). Also, I can not play without a texture pack, DF ASCII is way too fucking messy.
« Last Edit: December 14, 2015, 01:05:18 am by Zaweri Runewright »
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Re: The Dwarf Fortress Thread
« Reply #221 on: December 14, 2015, 01:24:00 am »
Since we are all noobs (including me, I have forgotten most everything from this game) I'd suggest that we use the LNP feature to DISABLE aquifers. Aquifers are generally a pain in the fucking ass to handle, I'd rather just undermine a pond and use that for water (or use a underground river, but that's beyond the point). Also, I can not play without a texture pack, DF ASCII is way too fucking messy.
I agree with all the points you make. I had completely forgotten that LNP lets you disable aquifers. AND it is fortunate that the LNP lets you effortlessly use any texture pack you want, and will even convert the raws of a save file, just in case you don't like the texture pack your peers are using.
In other dorf stuff, I havn't touched adventure mode in ages. I completely forgot about the market NPCs hocking their goods at you. My personal favorite; "YOUR VERY OWN CELERY! LIMITED SUPPLY!" Like it's some kind of rare thing that everyone wants. "Don't you want this celery? Don't you know? Celery is all the rage!" While filthy human hipsters run around the villages proclaiming loudly "I was into celery before it was cool!" and then that goblin threw me down the well.

Aaaand, one of the new things you can do in adventure mode is to write poems. The poetic styles (also musical styles) are randomly generated when the world is genned. I was looking through the styles I could choose to compose my first poem and noticed one called "the dead dusts." I looked over it's description and the style is basically the way one performs a standard three card tarot reading, except that this poetry style is mostly used to emphasize various aspects of death.
« Last Edit: December 14, 2015, 02:11:15 am by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #222 on: December 14, 2015, 12:11:15 pm »
Zaweri stuff
Awesome poet stuff here.
Yeah between working on my secret project and trying not to trip over my own two feet, I've been playing as a battle poet who writes songs of his own battles.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Re: The Dwarf Fortress Thread
« Reply #223 on: December 14, 2015, 03:36:42 pm »
I didn't know you could see night creatures moving around the map until I encountered them moving around the map.
I asked a guard about the goblin that threw me down the well, and the guard said that such an occurrence was inevitable.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #224 on: December 14, 2015, 04:16:55 pm »
I will start the fort off, 2 year turns sound Kay? No mods, but I will probably use a texture pack and Dwarf Therapist.
Thanks Peri for making me question muh sexualities once again.
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