True to my word, I grabbed a copy of Random_Dragons adventurecraft for dwarf fortress. Played a kobold and managed to actually have a long run with her. Killed an albatross, an osprey, and a sturgeon. So proud. Then I made the mistake of going into the local temple where I was attacked by a kobold blowgunner. I managed to strangle the little fucker to death, but not before he managed a solid hit with one of his little darts. I collected the loot and thought all was fine until suddenly my bold went rigid and collapsed. Check health, paralyzed and unable to breath. I've seen these symptoms before. Check the darts I picked off the blowgunners body. "Coating of giant cave spider venom." GOD DAMN YOU DRAAAGOOOOOON!!!
Was good fun though. It is really satisfying to be able to make stuff as an adventurer in that game. A note though to Random_Dragon, are you aware that your mod allows you to convert a single coin into a whole bar of metal? 1 copper coin = 1 copper bar?
Huehuehue. Two things in response to that:
1. My mod is TECHNICALLY to blame for your hilarious demise, but only due to having given kobolds access to blowguns. Poisoned ammo carried by NPCs just kinda happens via hard-coded stuff associated with blowguns. I'm annoyed that I've found way to explicitly apply poison to a weapon in adventure mode, hence refining venom sacs into contact poison as a workaround.
2. Sadly, yes. The problem is a lack of finer control over item types allowed. I can either specify a SPECIFIC desired item type (weapon, shield, body armor, legwear, tool, etc), or I can call for no item type and instead control the input via other means (reaction_class, hardcoded things like any_bone_material, etc). Doing the former leads to a lot of recipe bloat, while doing the latter leads to exploits. As it is, you can already use metal bars found in forts or other non-adventurer-crafted sources and they'll be good for 150 uses, as Adventurecraft recipes do some Fun things to work around problems with product_dimension not working right in adventure mode crafting.