Neat, I'd probably stream it once it's done.
In other news I've actually decided to start a smaller project in Gamemaker, basically its another shitty 2D pixel art game where you're in a club and you survive waves of enemies. That's basically it right now, after I get the assets and the thing actually made I'm going to see if there's a way to program the dance floors, the lights, and whatever else I want to flash, pulse, or move to the beat of whatever song is on.
I want a wave survival game that plays your music in the background, and your music actually influences some of the environment.
also there's going to be an SCP-like story about how you and many other people volunteer to get killed in this Nightclub (that has an eldritch creature in its sub basements) in order to appease an evil deity that enjoys watching mortals suffer and try to survive as long as they can against increasing odds. Its going to be like an analogy for The Player, each sacrifice (game) is judged by you, if you get a short run you may be appeased and close the game satisfied until you get consumed by bloodlust once more or you may not be appeased and decide to play another round to try and get farther in this run (AKA: the sacrifice must fight harder to appease you).
Of course this is all just flavor text that gets unlocked the more you play and the further in you go, but I'm hoping for the really later rounds (Round 50) that reality begins to break apart in The Club and more then just dudes with guns get sent in, I'm talking fighting Eldritch beasts and shit when you start getting to the really high rounds.