Author Topic: WWI Videogame Idea  (Read 3429 times)

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Re: WWI Videogame Idea
« Reply #30 on: March 05, 2015, 09:03:48 pm »
I actually have played a game where it shifts between RTS and FPS depending on rank. Think it's set in a fictional semi-futuristic cold war. Really, really cool concept, but in practice, the FPS guys do not ever do what the RTS guys tell them to. We'd have to find a way to counteract that. Autoshot for desertion seems plausible, but might be a little frustrating. Maybe the RTS guys control a grand overview, where they can say unit 1, 2, and 3 go fight at vimy, which then leads to them having a realtime FPS battle there, while unit 5 and 6 go fight over a nameless hill with offmap artillery support. They'd have to fight, because otherwise they'd have nothing to do.

It would make sense to have the strategic point in real time too, though maybe not to be able to see the outcome of battles until after a timer has run out (which would also make sense in this setting). Thus, you could be pounding a now friendly trench with arty in which all the enemies are already dead if you do it without being requested to by the guys "on the ground", or you could accidentally send some reinforcements into a battle long lost. My issue with RTS games is that most of them require more macro usage than actual thought and tactics, this sort of thing would require a commander to actually be a commander. Could really get into it with logistical choices (stick these new players in squad 1 or squad 5? who has better "soldiers" and can still achieve the objective without backup? More ammo for the frontlines, or save some for the machineguns in reserve incase that line actually broke two minutes ago and the survivors haven't regrouped for redeployment yet?) too.

Just an idea.
« Last Edit: March 05, 2015, 09:15:09 pm by ApatheticExcuse »
Gone. Cheers guys.

 

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