Author Topic: WWI Videogame Idea  (Read 3429 times)

0 Members and 53 Guests are viewing this topic.

  • Some sort of shitty dog
  • Admin
  • GONE POSTAL
  • *****
  • Posts: 3,042
  • Dapperness +9010/-8
  • Prim And Bloody Well Proper
  • Location: Hell
    • View Profile
Re: WWI Videogame Idea
« Reply #30 on: March 05, 2015, 09:11:19 pm »
I actually have played a game where it shifts between RTS and FPS depending on rank. Think it's set in a fictional semi-futuristic cold war. Really, really cool concept, but in practice, the FPS guys do not ever do what the RTS guys tell them to. We'd have to find a way to counteract that. Autoshot for desertion seems plausible, but might be a little frustrating. Maybe the RTS guys control a grand overview, where they can say unit 1, 2, and 3 go fight at vimy, which then leads to them having a realtime FPS battle there, while unit 5 and 6 go fight over a nameless hill with offmap artillery support. Just an idea.
or just let the general appoint commisars to execute deserters, dissenters, dissobediants, and dumbasses. Actually, mabye, have several generals who play a grand strategy game, with a set group of men to use under them to do fps battles, where they will be put in squads led by a captain, and ignoring orders long enough means a free RDM from the captain. Idk how, I need to get a game design document up, and that is going to take forever.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

 

NOCTIFER IS A FAGGOT