Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.
*There was another game they made before that, but you get the point.
Would that other game, coincidentally enough, be WWI Medic?
first, slaves to armok 1. And some other stuff. Dwarf fortress is technically a sequel.