Author Topic: [RP] When All Seems Lost (Sci-Fi/Horror/Survival/Management Game?)  (Read 596 times)

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When All Seems Lost
July 4, 2758, broadcast of Ulysses Knox, High Chancellor of The Unified Planetary Regime, twelve weeks ago...

The screen lights up with crystal clarity, illuminating the dim room that makes up the recreational area of your station. Previously chattering about, messing around with the pool table or the pinball machine in the corner, your comrades all fall silent, unanimously turning to the diminutive television. While it is an antique these days, obviously far past its prime, you have no problem scanning the scene.

It's a view of the UPN's High Court, the tall desks arranged in their usual meticulous positions. Chancellor Knox's podium is situated in the middle of the room, and 'Humanity's Last Hope', as his electoral committee referred to him as, begins speaking as soon as he's on air, his powerful, no-nonsense voice ringing through the ancient speakers.


"Ahem. Citizens. Soldiers. Men, women, and all who listen, as you may very well be aware of, we, as a people, are on our last leg. The hardships we've faced previously have been great. The First Contact War. The arrival of the Masked Legion. The Great Harvest of 2665, and even the uprising of Pox, thirty years ago. These, we faced as a unified people. A stark bulwark to those that threatened us. And, as we have before, we faced Perdition as a strong force, one to be reckoned with, and one to be feared, and rightly so. Well, I, Ulysses Knox, am here to tell you: that still isn't enough to save us."

It is with these words that every man and woman in the room well and truly falls silent. An unnatural hush falls over everyone, the only noise audible being the light static emitted by the screen of your old television. Chancellor Knox lets his proclamation sink in, his aged, tired face staring solemnly into the camera. He closes his eyes for a moment, taking in a breath.

"Which is why, we, the High Council, have formulated what we believe is the key to our very survival. As you all know, Perdition opened a tear in the very fabric of our universe. The Horde spilled out of this very entrance, bringing with it a tide of death and desolation that left exactly twenty-seven-point-nine percent of humans alive, and reduced the size of the Unified Planetary Regime to ten planets. For the past decade, every scientist worth his salt has been working for this very moment, as, three days ago, we've found the answer. The origin of The Horde. Those responsible for Perdition, and, if we don't do something, the would-be erasers of the entire human race."

The crowd in the room has slowly moved forward, and before you know it, you and your unit are crowded around the tiny box, wordlessly staring into the screen and awaiting answers.

"So, with my power as High Chancellor, I am relocating 50,000 of our bravest soldiers to the Type A First Class Destroyer, Dante's Inferno. These men and women, for all intents and purposes...."

The Chancellor has to stop here, his breath ragged.

"Are our last hope. They will pilot the Inferno into the suppurating wound the Horde tore into our universe, take the battle to them, and detonate a destructive device the likes of which have never been seen, or we, humans, our entire race, will be wiped out within two years. Those selected for this mission will be notified shortly. High Chancellor Ulysses Knox, signing off. May we find salvation in these dark times."

The unnatural quiet in the room remains for a full thirty seconds after the broadcast ends and the cheap XXX film someone had playing earlier resumes with a high-volume vengeance. Nervous looks are traded, and whispered questions hissed to any nearby. Before anyone can truly realize the severity of this broadcast, a quiet knock stuns you all back into silence. Turning your heads to the door, the whole unit is treated to the site of a small young man, wearing a blue beret classical of Regime messengers, standing at the door nervously. He has a small, red slip of paper in his hand, and curiously, his gaze is fixed directly on......you?

Now...

Four weeks. Four weeks since you've entered the so-called Hell that tore open our universe a decade ago. And through these four weeks, jack **** has happened. The engineering department sees more action aboard this rust bucket. You've been drilled, trained, and educated to handle everything the scientists could cover back on Terra, and so far, nothing's happened. You're still not even sure what one of these......'demons' looks like. Whatever. All that matters is you keep this place safe 'till the ship gets close enough to blast these ****ers back to whatever plane they came from.

Sheet!
Name: (Add a rank, if you feel like it, the severity of this mission means most don't stick to the traditional lingo.)
Gender:
Preliminary Physical Report: (General appearance. Denote positive physical traits with green, and negative ones with red.)
'Psych Report: (General personality, any abnormalities, phobias, and such. Denote positive mental traits with green, and negatives with red.)
'Class': (What your soldier handles aboard the ship. All are combat roles of some kind, remember.)
Background: (Whatever you really want. Most lore before this is subject to change, make up events, wars, and other things freely, as long as they don't change the general idea.)


'Classes!'
1. First Response
-Job Description: First Responders are fast, no-nonsense recon troops. The second a possible anomalous presence or hostile life form is detected on the ship, they're the first rushing to the scene, sprinting through the halls, nimbly leaping over obstacles and swinging through the Inferno like crazed parkour artists trained to kill. While their job is mainly to report on said threats, if pressed, they are allowed to respond with whatever force they deem necessary, though a First Responder's equipment is dedicated to speed, not combat.

-Free Traits: All First Responders are unnaturally skilled at recognizing potential threats, and, obviously, are trained to the peak of physical condition. They have limitless stamina, and seemingly superhuman perception.

-Drawbacks: A First Responder dies much faster than other classes when hit. Their armor, designed for speed and ease of movement, is notorious for ripping like paper when push comes to shove, and most rely on dodging to save themselves.

-Class Armor: The Partisan Arms Second Skin serves as the default armor for this class. A thin jumpsuit of synthesized fibers, it offers the barest of protection against knives and low-caliber bullets, while letting a First Responder move and jump like no other protective garment.

-Class Armaments: The First Responders have two options for a primary, and two for a secondary.
-[Primary] Partisan Arms 'Obrez,' an exotic throwback carbine renowned for mobility, but criticized for the sporadic directions its beams take.
-[Primary] Rochambeau MAP (Mobile Assault Platform), a light, compact submachine gun, whose manageable bursts, while relatively accurate, are becoming outdated when it comes to damage.
-[Secondary] Partisan Arms Compact Breaching Tool, nicknamed the 'Uninvited Guest.' A small, break-open weapon, the UG fires a large slug of dense metal, designed to punch through consoles or the doors themselves to allow Responders into areas they normally aren't allowed in, but need to enter for security reasons. Pressed into use as a combat weapon, the UG is overkill, through and through, blasting holes through the chests of full grown men in one shot.
-[Secondary] Xerxes Industries Directional Remote Projectile, or DRP. A wrist-mounted console contains a small sphere of synthesized metallic origin. While a Responder operates the console, they can send the sphere rocketing in whichever direction they choose, most often to burrow into whichever target is in sight. (Basically, that whistle arrow from Guardians of the Galaxy, but a little less cool for balance reasons. It'll still tunnel into people pretty easily, but it's prone to malfunction once in a while.)


2. Janitors
-Job Description: Not a duty for the squeamish, the title of 'Janitor' refers to soldiers trusted with the disposal and collection of any alien material and other leftover remnants of battle.....along with the execution or capture of any still alive. Due to how little humans truly know about the so-called 'demons' of the Horde, Janitors come heavily armored in a suit designed for protection against radiation, acid, tainted air, most aspects of physical harm, and concussive force. Thought of as creepy by fellow soldiers, Janitors make no attempt to dissuade this belief, slowly lumbering to haul away dead men and the limbs of demons, their faces invisible beneath the thick, tinted glass of their suits.

-Free Traits: Janitors can stomach sights that'd make seasoned veterans of previous engagements scream, vomit, faint....or all three at the same time. There's no job too horrid or unpleasant for these detached workhorses.

-Drawbacks: Janitors are generally avoided by others, due to their cold reputations as the 'Grim Reapers' of the ship. Antisocial behavior and general......unpleasant demeanors are common.

-Class Armor: The Universal Protection Apparatus, or UPA, is given to all Janitors on the job. A thick, encumbering suit of gray material, bulky like the hazmats of old, with a thick, tinted windshield of a visor, movement and sight are not what the creator made this for. While impregnable to many threats, shooting and running are significantly harder in this suit.

-Class Armaments: Janitors have two options for a primary, and two for a secondary.
-[Primary] Komodo Flechette Launcher, a multipurpose throwback to old-fashioned scatterguns. While the spread decreases range, a number of varieties of sharp metal shrapnel are available, and, while they will be detailed later, include the original, armor-shredding razors, hard-hitting pellets of depleted uranium, and an insanely painful, debatably non-lethal concoction of fiberglass powder.
-[Primary] Grayson Security Ltd. Electroshock Subjugation Platform, or ESP, a large, cattle prod-like weapon, connected to a backpack worn by the Janitor. Any demons found to be alive can be 'non-lethally' captured with this tool. However, settings on the back of the backpack dictate the severity of the shock, from the average stun gun, to twice that of an electric chair.
-[Secondary] Komodo Angry Wasp, a small, revolving, six-shot firearm, carried in one hand. Fires rounds equivalent to those used by older 10 gauge scatterguns, while keeping recoil rather minimal. Many varieties are available, basically, any type of shotgun shell available in the old days.
-[Secondary] Xerxes Industries Hanging Judge, an abnormally huge, rustic-looking revolver, styled like those used by cowboys of the days of old. Behind its simple design, the Hanging Judge is an insanely powerful weapon, firing rounds that tear through the average human like a knife through butter, while giving its user a sense of style. Chosen for Janitors due to its usefulness as a 'finishing' weapon.


3. Human Resources
-Job Description: Even on a ship hurtling through the bowels of Hell, humans are always a problem. The amount of stress and responsibility involved with this mission could crack the toughest of men. For exactly this reason, the 'Human Resources' unit was created. Specifically trained to thwart any and all aboard the ship who could pose a danger to the mission, as well as serving as general enforcers of law, Human Resource troops are in charge of crowd control, detainment, and containment of any rowdy crew members or troops who crack under the pressure.

-Free Traits: All Human Resources are skilled in hand-to-hand combat with anything the size of a human, as well as receiving extensive training in the use of melee weapons.

-Drawbacks: Human Resource troops are less reliable in the face of demons, and while they can, of course, help to fight them, aren't gonna make as much of a difference as others. In addition, some troops despise those of this position, in a way older armies of Earth hated military policemen.

-Class Armor: The Enforcer Suit Mark 300 serves as the combat armor for Human Resource troops. Combining old-age Kevlar with reflective metal plates designed to protect from beam weaponry, along with a sturdy riot helmet, the Enforcer Suit stands up to most physical danger with ease, but doesn't help with radiation, poisoned air, or most chemicals.

-Class Armaments: Human Resources can choose between two primaries, but only one secondary.
-[Primary] Komodo Irritant Thrower, a descendant of the flamethrower, this device, consisting of two wrist-mounted nozzles, connected to a fuel backpack by way of rubber hose, fires dual concentrated streams of a highly powerful irritant compound. Those sprayed are blinded, burned, and, if the solution gets in their mouth, most likely start vomiting, rendering them unable to fight.
-[Primary] Rochambeau Sonic Crowd Control Tool, a newer invention by experimental weapons developer, Rochambeau. This weapon emits a supersonic beam, that, when it strikes a living target, induces feelings of extreme nausea, discomfort, emotional distress, and, after a short time, causes them to pass out. However, the tech is in no way perfect. Longer exposure to the device can result in the liquefaction of those subjected to it.
-[Secondary] Xerxes Industries Tactical Truncheon, a two-foot long, solid bar of new-age materials, with a comfortable rubber grip. Containing a both a stun gun and mace canister within the tip of the cudgel, this makes a formidable weapon to any who would disrupt order on the Inferno.





More classes will be added soon, I've been typing for way too long. Just tell me if you're interested.
« Last Edit: May 06, 2015, 02:25:29 am by Forrest »
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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(Right, reserved for random later stuff I guess, and just citing my inspiration. While a few things did help, I'm pretty sure Space Station 13 and Abandon All Hope, the first being a cool multiplayer game and the second a D20 adventure game, were the main suppliers of ideas.)

Coming Soon: New classes, including the antisocial, heavily armored Janitors, the morbid, life-saving Stitchers, and the close-combat centered Paladins, among others, along with a full weapons list and small details on the dangers to be faced.
« Last Edit: May 06, 2015, 01:31:45 am by Forrest »
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Oh Forrest you sexy sod, if only you would write stuff for UMCW... Anyways I'm making a character sheet now.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Oh Forrest you sexy sod, if only you would write stuff for UMCW... Anyways I'm making a character sheet now.
HNNNG ACTUAL PRAISE. IT'S BEEN SO LONG.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Oh Forrest you sexy sod, if only you would write stuff for UMCW... Anyways I'm making a character sheet now.
HNNNG ACTUAL PRAISE. IT'S BEEN SO LONG.
Glad you're back Forrest. Now write damn you, WRITE!
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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I'll probably put up one or two more classes tonight, then the rest tomorrow, along with an arms list and a few NPCs aboard the ship.
Janitor's complete!
« Last Edit: May 06, 2015, 02:06:26 am by Forrest »
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Looks cool. I'll definitely join once all the classes and stuff are put up.

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Now that Janitors and First Responders are there, I think I might as well add Human Resources and Paladins.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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I'm gonna be a Paladin cause they sounds like da TANK! Also they need something like a lightsaber but frak the force. Lightsabers are cool on their own.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Jeez, I'm surprised at how creative I'm getting with these weapons.
And yes, Paladins are more or less tank-ish, though I'd say Janitors have slightly better armor, yet do less damage in the long run.
BUT SLEEPY THE REST COMES OUT TOMORROW JUST POST IF YOU'RE INTERESTED ANYONE ELSE.
And dunno how many will actually join, but only two peeps per class, pls.
« Last Edit: May 06, 2015, 02:43:19 am by Forrest »
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

Rhodri

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The description of the Janitors reminds me of the game Viscera Cleanup Detail, for some reason.

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I think that was on purpose Rhodri for I too was getting that feeling.

Also this is a tad off topic but why won't you get new EEGS! Rhodri?
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

Rhodri

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I think that was on purpose Rhodri for I too was getting that feeling.

Also this is a tad off topic but why won't you get new EEGS! Rhodri?
Because dickbutt.

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Reserved for Event Horizon RP.
Thanks Peri for making me question muh sexualities once again.
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This is some sick stuff you've got cooking here, Forrest. Definitely will be joining once it all comes together.

 

NOCTIFER IS A FAGGOT