Turn 1
((I added some notes to the rules and mechanics, and I advise you to read them. And apologies if somethings amiss with the post. It's a lot of text.))
Duncan:
From nothingness, you have become ethereal.
Created by the human argicultural spirit, and the common will to procreate.
You see the lands of Andale, the human occupied lands in the south-eastern part of the northern continent. You see it's wide, green fields, and the many farms and orchards keeping the kingdom fed.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
The Huntress:
From nothingness, you have become ethereal.
Created by the human will to survive.
You see the lands of Hafngard, the human occupied lands in the north-eastern part of the northern continent. You see it's wide, white tundras, and snow covered forests. Small and simple pillars of smoke eminate from the forest, and in the middle of it all, lies the capital. Orcs are present in the mountains around, preying on lost travelers.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
Left Eye:
From nothingness, you have become ethereal.
Created by the thousands of lost human souls, set to forever wander the world after the burning of their home of Trintan, by a powerful orc warlord.
You see the lands of Moving Slopes, a collection of dry dunes, rocks, and valleys mainly occupied by orcs in the northern part of the southern continent. Camps are many, but far inbetween. There's also a small and isolational human city on the northern reaches.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
The Watcher:
From nothingness, you have become ethereal.
Created by the general fear, of the living, and the lost souls.
You see the lands of Eniz, deep jungles along a rocky shorline, on the eastern part of the southern continent. These lands are rules by elves, that rule these lands alone, in large enclaves spread unevenly through the jungle.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
King of Stone:
From nothingness, you have become ethereal.
Created by the dwarven mysteries of ages past, in a time long forgotten.
You see the lands of Brazen, in the far north of the northern continent, lands covered in mountains and snow. Littered by old dwarven ruins, and living cities. The cities rarely contact eachother, but are all in their own right advanced.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
The Rat:
From nothingness, you have become ethereal.
Created by the elven belief that all illness can be cured.
You see the lands of Liniz, a place covered in deep jungle, in the middle of the southern continent. There's multiple elven enclaves, all in close contact. Below the trees are some scattrered villages of kitsunes, living peacefully along with the elves.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0
Isulae:
From nothingness, you have become ethereal.
Created by the souls of those that have had their flesh consumed by their own, lead by the first victim's soul.
You see the lands of Zian, a place covered in jungle-clad hills and valleys in the western part of the southern continent. These lands are mainly Kitsune land, living in dense villages evenly placed around in the jungle and valleys.
You have become, but you are not known to the people. You need to pick a mortal to spread your will, a prophet.
Faith: 100
Order and Chaos: 5
Followers: 0