Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11130 times)

0 Members and 13 Guests are viewing this topic.

  • Sr. Member
  • ****
  • Posts: 334
  • Dapperness +8/-1
  • Unemployed, but free.
  • Location: Sweden
    • View Profile
Re: Grunt Tales: Reloaded (Hope you like jungle)
« Reply #60 on: June 21, 2016, 03:03:50 pm »
Father:
You do what a flamer does best, and engulf the small outpost in flames.
Hopefully the commander's safe inside...
The hounds on the palisade scatter, trying to get out of the inferno. Some run across the palisade, some jump off to eventually die anyway, and some keep fighting even as they're being cooked.

Suddenly you feel something hit the tank on your back. A quick glance reveals that it's been pierced on the upper half, going straight through, making 2 holes. Could be a sniper around somewhere.
But you ought to call yourself lucky, becase the fuel didn't erupt into flames! The tank's failsafe has a 50-50 chance of stopping eruption, so it's a good day.

But alas, you are now losing pressure and fuel fast. Soon the flamer will be nothing more than a paperweight. For now, your range has been halved.

You're still in cover behind a dead tree, next to your CO. You're still taking fire from 2 hounds with automatics in a tower behind the burning palisade. You note that there are only 2 other light infantries alive, the rest now lying lifeless in pools of their own blood.

Wolf:
#An atlas? They shot down an atlas?#
There's some muffled talking. The colonel is probably checking something.
#The atlas that was supposed to fly over your current position was carrying a priority cargo! And they shot it down? WITH A SAM?!#
He loudly barks out orders to the people next to him. You can't make them out.
#Listen, I need you to get over there ASAP! Secure the crash site! It will take some time to get reinforcements there, but you MUST SECURE THAT CRASH SITE, UNDERSTAND?!#
He sounds very concerned.

The assault squad's leader shouts to you from the hovering VTOL.
"We need to get this HVT to the Lumberyard, but good luck to you!"
The VTOL flies off east, towards the Yard.

You note that the scared villagers have started to come out of their huts.
One of the younger villagers has even gotten close enough to examine your walker, seeming awed by it.
Leon quietly keeps an eye on the villagers.

Crusher:
In a quite clever move, you launch the drone from your pack to scout further in while you repair the fence.

After pulling the pole back up, repairing the fence is trivial. You weld the pole back in place, and re-attach the wires into it.

Before you're able to put the final wire in, your PDA lights up. Seems like the drone has found something.
The camera shows 2 humanoid heat-signatures. In the regular camera mode, it would seem that the signatures are behind some kind of loose camo-plate in the middle of the jungle. The location looks a bit like a burrow.

Hawk:
#We're on a transport ship here, and the hounds have surrounded us with patrol boats! There's 6 of them, all armed with some heavy machine guns! They're trying to board us, but we're keeping them at bay right now!#
You hear heavy gunfire in the background.

You're almost there now. 1 and a half clicks away you see the large transport ship, and the dots around it being the PT-boats.
Seems like 4 of them are on your side of the ship, and the other 2 are hidden behind it.
You're coming in fast.

Alex:
With reckless abandon, you open up the vent and crawl in.
It only goes in one direction, so you don't have much choice where to go.

You crawl along the vent for a while in darkness. After a turn at the end, you end up in the main ventilation shaft.
You're standing on an edge, and below you is a fast-spinning fan. Death, in other words.
On the other side is another vent. There's a ledge that you might be able to jump to, then to enter it.
Lastly, there's a ladder leading to the top of the shaft. There's a bulkhead on the top, leading up.

Lucas:
"Yes, all of them! And you don't need a plan for these creatures. Just don't let them get the drop on you. COME ON!"
Your CO leads the rest of the squad towards the village, firing at the villagers. They advance slowly in a line at first.
Several villagers don't even get a chance to react, but they're the lucky ones, because the flamer brings more painful ends. He sprays at both villagers and huts, leaving flames to erase the village.
The line scatters as the villagers flee screaming into the village, and your CO shouts loudly as your squad runs into the village.
I regret nothing.

 

NOCTIFER IS A FAGGOT