Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11061 times)

0 Members and 7 Guests are viewing this topic.

  • Sr. Member
  • ****
  • Posts: 334
  • Dapperness +8/-1
  • Unemployed, but free.
  • Location: Sweden
    • View Profile
Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #135 on: June 26, 2016, 06:18:32 pm »
Lucas:
The hound looks a little overwhelmed by the information.
"Well, I'm sure they are happy with the ancestors now..."
Seems like it's not suprising news to him.
"But if you're not with the Uniware, that means you're not angry about me looking around here? Cause I've been yelled at before..."

Smasher:
You move through the side of the hall, and cautiously enter engineering.

The inside seems untouched, but still covered in dust. Seems like the door was sturdy (and airtight) enough to keep out any creatures looking for shelter.
It's an engineering station, with workbenches and tool racks.
At the end of the room is the generator. A fairly advanced fission generator (or a nuclear generator in layman's terms).
Since it was abandoned, it probably shut down before it could reach a meltdown. Restarting it should be simple.

Behind you, through the door you hear more cliking. This time it stays, and varies in pitch every now and then.
The heavy points his LMG at the door, looking pretty concerned.
The earlier light isn't amused;
"A SHADOW DOESN'T MAKE NOISES! ESPECIALLY THOSE KINDS!"
I regret nothing.

 

NOCTIFER IS A FAGGOT