Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11093 times)

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Re: Grunt Tales: Reloaded (Hope you like jungle)
« Reply #105 on: June 22, 2016, 05:28:13 pm »
(Lel, I am slow on uploading replies xP)

Alex enters the HQ. "Looks like a mission just came back." He said, looking at the troops coming back.
Every tuba you touch melts into cats.

How the fuck do you dream in ASCII?

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Are we in need of an unfortunate accident involving a sound system and an errant 120mm shell?

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Re: Grunt Tales: Reloaded (Hope you like jungle)
« Reply #106 on: June 22, 2016, 05:41:51 pm »
"What the fuck..." Lucas mumbles, barely audible.  He seems to be considering something, he decides to get his shit together and head into the village.
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Smasher:
You advance to the observation tower is unhindered.

You reach the door of the tall concrete observation tower. The metal door is ajar, and you can hear hounds moving about inside.
Seems like there'll be close combat in there if you waltz in.
There's several gunports in the tower, all above you on different levels. They're quite wide.

The battle rages on at the approach. Seems like the teams are caught in a stalemate.

Alex:
There are a few teams returning for a required debriefing. Some more worn than the others. But most squads simply report in using the coms, making actual physical reports redundant.

You're in the Lumberyard HQ. There's a desk-jockey here, sorting idly through some papers. Seems like he doesn't have much to do.
The internal command center lies behind a glass wall, where only command-personel may be. In a hallway to the right are the officer's offices (heh).

Lucas:
You and your seemingly annoyed CO enter the village proper. Around you see the infantries going door-to-door, killing everyone inside.
The flamer is going around, setting the huts on fire.
You also note one soldier looting through one of the huts. Filled with the now-deceased occupants.

Your CO urges you to start cleaning the remaining houses. He begins doing the same, with a cold expression.
I regret nothing.

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Hettie sends her drone up to scan through the gunports, while she peers inside the room to check just how many Hounds are in there, and what the not-vitally-important-to-operation cover situation is.

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Smasher:
You launch your gun-drone, and let check through the gunports. There doesn't seem to be any hounds on the top floors. Only 2 of them on the second floor, watching the stairs up and down.
You peer into the first floor of the tower. There's a bunch of flipped over tables, and there's hounds taking co-
You're cut short by a bullet flying past, orginating from inside the tower.
They've got the door covered.

But since you've got enough to go on, you'd guess there's 3 of them on the bottom floor, all covering the entrance.
I regret nothing.

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Hettie recalls her drone, then decides to try and find another way in.

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((HS why.))
Lucas draws his bayonet and he follows his CO. As he's not facing him Lucas tries to plunge the blade into the CO's neck, then pulls it out and plunges it in again, he does this while covering his CO's mouth.
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(Sorry guy, I cant do RPs right now, I have crap to do so I'm dropping out of this :c)
Every tuba you touch melts into cats.

How the fuck do you dream in ASCII?

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Are we in need of an unfortunate accident involving a sound system and an errant 120mm shell?

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Smasher:
The drone quietly decends, and re-attaches itself to your backpack.
You then look around the tower, looking for an alternative route.

Alas, the observation tower has been built with security in mind, and thus have been given one bottleneck of an entrance.
The door is the only way in.

You're outside the large observation tower. There's still fighting over by the approach, but it seems like there's a couple of heavies on their way to assist.
There's also a wrecked VTOL here, along with a still functional AA-gun.

Lucas:
((I'm a sick fuck with issues...))
You decide that enough is enough, and stalk your CO as he enters a hut.
Inside is a cowering family of villager hounds. The CO calmly walks up to them, aims his shotgun...

You then take your bayonet, and rush up behind him. He notes your approach, but only manage to turn his head.
You thrust your bayonet into his neck. It goes in without problem. Blood gushes out, and some of it splatters on you. Keeping your hand on his mouth, he can only look at you with an expression mixed of rage, confusion, and a slight resignation.

It takes a minute, but he eventually goes limp. You drop him on the floor of the hut. The villagers before you stare at you. Looking a bit relieved, but mainly scared.

You've killed your CO. On the first day no less.

Outside you can hear your squadmates continue the slaughter in the flame and moonlight.

Alex:
((How rude. Come in late, and leave too soon. You're like the rescue services.))
You feel a hand on your shoulder.
"You're coming with me, punk!"

Seems like you were spotted during your daring stunt. And being a low-ranked private means that there most likely won't be a court-martial.
They drag you off towards the holding cells, and you know that you won't return home.

[CONTRACT TERMINATED]
I regret nothing.

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"Oh good, I get to be shot with other people here too."   Hettie waits for the heavies to arrive, then tells them the known locations of hostiles.    If they make it to the stairs, she sends her drone up as a distraction attempt while they actually kill the guys on the steps.

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Smasher:
The 2 heavies takes your information silently, and proceed to charge through the door, guns ablazing.
There's heavy gunfire, then silence. You peek in, and see 2 shot-up (but still moving) heavies. Along with 3 dead hounds.

The heavies advance up the stairs, and you launch the drone to distract the last 2 hounds.
Your drone takes distract a bit differently, and opens fire with it's 9mm sub-machinegun. They are both taken by suprise, and end up with enough holes to be classified as dead.
The heavies moving up the stairs nod approvingly at the drone, and proceed to move upwards.
I regret nothing.

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Hettie advances up the steps behind the heavies, silently high-fiving her drone as she recalls it.

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(I imagine that my crew get a small bit of rest before we mount up on our new Giga-Nigga Tank of Doom)

Duncan regroups with his crew near the new Walker-Tank. They would then mount their new positions and radio in to their new CO about their orders.

"This is WARWOLF, standing-by and ready to engage."
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Smasher:
You move up to the second level.
There you find your dron hovering idly, waiting for more input. You give the drone a high-five, which it aptly reacts to, using it's little claw-hand.
You then have it re-attach to your backpack, as you follow the heavies to the 7th level.

There you find the tower's Command Console (CC). It seems like it's been tampered with a wee bit, but you restore it before use. A perk of being an engineer. It's now ready for your input.

The heavies move up to the level above, which is the final level. There you hear them fire down towards the soon-won battle.

Wolf:
A few hours rest, then you all return to the garage to find your new HAW-56 "Bear". It's a large quadrapedal heavy walker, armed with the requested dual 90mm turret. The belly is carrying a dual 12mm HMG. The hull is wide and curved on many places, making it hard to tackle. On the side is the number "16" in bold.

James seems at awe with the new walker.
"I though I had to get along with the old junk we've had for a month, into the beyond. This..."
He holds out his arms, pointing at the walker.
"Is not something I've ever expected. Thank's corporal, you're like a bottle of cold beer in the dark, warm, unforgivng jungle!"
He climbs on up, and takes his seat at the front of the walker, down his driver's hatch.

Leon quietly climbs up on the walker, and goes down into the gunner's hatch located on the right side of the turret. He looks around from outside the hatch, then dives in. You hear him shout, echoing out the open hatch;
"It has an auto-loader!"

Moore, still wearing her heavy uniware armor (minus the helmet, which she has strapped to her belt). She looks over the walker, and walks up to look closer at it. She seems intrigued, if still a bit nervous.
"So this is the walker I'll be riding?"
She opens the belly-turret, and looks inside.
"Hope it has air-conditioning.."
After climbing aboard through the belly-turret, she closes the hatch.

Lastly, you mount up and take your seat in the commander's seat, located on the left side of the turret. Then you report in as WARWOLF.

You're patched in on the Marauder's encrypted channel. The one that responds to you is the major himself.
#Glad to hear that warwolf. I've got something for you to do already. I need your unit to link up with a platoon of commandoes that claim to have found the hideout of a high-ranked hound officer. I have a heavy-VTOL here at the base, ready to carry you directly there. Prepare yourselves with some armory equipment if you wish. I have you covered. Keep me posted, and good luck#
The major leaves the channel, and is replaced with your new mission command.
#Welcome to the marauders warwolf. Transmitting the heavy-VTOL pilot's channel. Report any developments. Mission control out.#
Your screen lights up, and inform you of the recived channel.
I regret nothing.

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Working the magic of technology, Hettie reclaims the outpost and sends back a confirmatory message.

 

NOCTIFER IS A FAGGOT