Author Topic: Juggernauts: A game of Train Combat  (Read 842 times)

0 Members and 9 Guests are viewing this topic.

  • Some sort of shitty dog
  • Admin
  • GONE POSTAL
  • *****
  • Posts: 3,042
  • Dapperness +9010/-8
  • Prim And Bloody Well Proper
  • Location: Hell
    • View Profile
Re: Juggernauts: A game of Train Combat
« on: June 16, 2015, 02:05:09 am »
Juggernaut Sheet (I'm gonna be brief here, most customizing will be later.)
You get ten points to distribute to the following attributes.
Armor: (Hit points, and how many primary guns you can have)
Speed: (Move speed, attacks a turn, evasion, and the amount of secondary weapons)
Crew: (Crew skill, boarding ability, tertiary weapons, and foot mission skill)
Now, weapons.
There are three weapon sets for a juggernaut. First, primaries. These are things like Mega cannons, Massive machine guns, 900 shot rocket launchers, designed for the express purpose of killing juggernauts. Second. Secondaries. These are things like cannons, mortars, missile launchers, and autocannons that can hurt a juggernaut, but less so, and are also useful against other units Third, tertiaries. These are things like rifles, machine guns, shot guns, and grenades. They are designed to deal purely with borders and away missions. Primaries do normal damage to juggernauts, twice damage to vehicles and buildings, and sextuple damage to humans. Secondaries do half damage to juggernauts, full damage to vehicles and structures, and triple damage to infantry.
Tertiaries do 1/32 damage to juggernauts, 1/8 damage to buildings, half damage to vehicles, and full damage to humans. Damage is resolved by rolling a d20 and adding multipliers. To hit is determined by rolling a d20, adding modifiers, and comparing it to the evasion of the target.
The weapons you can buy at start are
Primaries: Meganthian cannon (+2 damage, -2 accuracy), Reikspiltar Machine gun (no change, twice the attacks a turn), Hwgatha 150 rocket launcher (-2 damage, +2 accuracy)
Secondaries: Sthug cannon (+3 damage, -3 accuracy) Fredburg Mortar (+2 damage, has minimum range of 5 squares, no change in accuracy), Mysdrivious missile launcher (no change), Catchkan Autocannon (-1 damage, -1 accuracy, twice the attacks a turn).
Tertiaries: Crak Rifle (No change) Grendal Autorifle (no change in damage, -1 accuracy, twice the attacks) Bomsti Shotgun (+3 damage, -3 accuracy), Mecnar Grenade Rifle (+5 damage, -5 accuracy, has minimum range of 5 man-squares)
You get Primary weapons equal to your Armor, Secondaries equal to twice your speed, and Tertiaries equal to ten times your crew.
HP is equal to Armor times 30.
each juggernaut has 4 slots for modules that add unique abilities. These must be found or scavenged.
Give a description of what your Juggernaut is named, its back story, and its appearance.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

 

NOCTIFER IS A FAGGOT