Poll

Which game would you like to be redone?

Darkwinds: Blood and Diesel By Lorknis
6 (10.7%)
Earthborn By AJ
3 (5.4%)
Among Gods By AJ
7 (12.5%)
Titan: Awake By Furaotic
6 (10.7%)
Nether Survival By Woollup
2 (3.6%)
Cthulu Hunters By Vulnus
4 (7.1%)
Terminal By Furaotic
4 (7.1%)
Lucifer's: Resort And Casino By Forrest
4 (7.1%)
The Chase By Hibou
4 (7.1%)
Kill The Boss By Dusty
5 (8.9%)
The Ship By theinsomniac
2 (3.6%)
Gangs 'n Mutants By gtaguy
2 (3.6%)
We Build Worlds. By Perigrin
4 (7.1%)
Nightfall by Dusty
3 (5.4%)

Total Members Voted: 19

Author Topic: Rec Room Discussion Thread  (Read 62138 times)

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Re: Rec Room Discussion Thread
« Reply #420 on: April 26, 2015, 11:45:27 pm »
I've been sitting on an idea, that I'll call Technomancer: The Lost for the time being.

Players are woken up out of a deep cryo sleep with little memory of their past, or how they got to where they are. Only one thing is certain: They are different.
The players are given a special machine, implanted in their body, known as the Harmonic Electromagnetic Manipulator, or the H.E.M. This device has been tuned to a certain harmonic wavelength that allows the user to manipulate a certain element. These wavelengths are known as Harmonics.
Harmonics can be things like Phosphor, the ability to create and guide fire. Or  Suture, the ability to mend flesh almost instantly. These powers do work in reverse, as well. Phosphor technomancers can snuff out fires and even lower the temperature of the air, and Suture technomancers can re-open wounds and even turn flesh necrotic at their touch.

I don't actually have a setting, just a bunch more different Harmonics and some pseudo-science explaining how the H.E.M. implants actually work that I'll flesh out at a later date.

 

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