Author Topic: SomeRP (THROWBACK TIME)  (Read 2293 times)

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Re: SomeRP (THROWBACK TIME)
« Reply #15 on: August 06, 2015, 10:42:53 pm »
Everyone
It has been two weeks since you were rounded up and sent to this shelter, and, obviously, it's dawned on you all that those soldiers aren't coming back. While you can't be completely sure why, it's probably safe to assume the worst. Also worrying, however, is the fact that this place was designed for, at your best guesses, two hundred people, and its food stores are almost completely exhausted, despite there only being six of you. Either the government thought they wouldn't actually have to use this building, or Ted from storage was god-awful at math. Either way, you're all unsure of your next course of action; it'd probably be best to stick together, but nobody's quite sure what the world outside that sealed door is like.....

The Shelter Itself
The refugee center you're situated in is enormous. The entrance room is a large lobby up front, complete with two office cubicles, most likely for receptionists or secretaries. Nothing of interest is here, unless you want a potted plant or now-useless telephone. Behind this is a massive commons room, with high a high ceiling and multiple doors, containing rows upon rows of military-style cots and footlockers, six of which you all occupy at night. Two doors on either side lead to the storage rooms, which used to contain your meager food stores, now only home to rows of empty crates. Finally, the door at the opposite end of the commons room from the lobby, a large steel object, has been sealed since you arrived. It's emblazoned with the word ARMORY, and there's a slot for a keycard in the middle.

Points of Interest
-Radio: A large radio, with the markings of the U.S. Army. So far, you've checked all the channels, either getting static or useless automated emergency banter. Perhaps more could be heard at a later date?
-Lockers: There's a row of lockers on one side of the commons room, covered with padlocks. This means they may have been used to store the belongings of soldiers, if you could get inside.....
Entrance: The big door that keeps you safe from the outside. It's at least ten feet tall, and retracts into the wall when a button inside the front cubicle is pressed. You may have to exit soon to search for something to eat.


(Quick intro thing!)
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

 

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