East Coast Lore Update!
East Coast Radio Stations:
So in order to keep with the theme that the world of The Highway still has plenty of music on the air, I've decided that each region will have several flavors of radio station, going from pop hits, rock, new wave, and even talk radio. So here are the ones for the East Coast.
America Still Lives! 1099.3 AM
Hosted by Rob Antonio, a once professional contract killer turned AM radio host. Sits down with special guests from all over the region, ranging from the mafia don leaders in New York City, to lowly farmers out in the western boarder, including some recorded interviews with famed raider, "Lugnutz".
Come and listen as you learn about: wasteland cooking, how to pop a bone back into place, scavenging tips, and five different ways to mutilate a corpse to scare your enemies.
Electric Paradise, 089.0 FM
Come take a neon lit journey back into the golden age of the 80s, back when we were fighting those commie bastards on our home turf and patriotism of our land was alive and well. Hop in your DeLorian, put on some shades, and let your driver "Toni Tiger" take you for a ride. Her finest selection of both 80s pop hits, and the return of 80s synth with New Retro Wave will sure let you relieve those neon glory days in style.
The Outrunner, 999.9 FM
Unlike that station above that was built for total pussies, let your host "DJ Outrun" blast your speakers into another dimension with the newest and hottest tracks of outrun music. Guaranteed to kick your ass into gear when the going gets tough.
New Rock Radio, 096.1 FM
He found a leather jacket, a working radio outpost that used to telegraph those "weird numbers", and with his collection of vinyls from famous (general)rock artists. He's willing to rock and roll this wasteland into submission of his awesome tracks, and how his dad will never understand what he did to get where he did through, sex, drugs, and rock and roll.
Rush Radio, 077.7 FM
Little is known how the station came to be. But its said that after the bombs fell, a lone AI trapped in a huge laboratory complex was never shutdown properly to end his isolation. So using the lab's emergency broadcast system, he's decided that he'd play his all Rush mixtape for all the wasteland to hear. In some vain attempt to see another human.
It cannot talk, and the time spent in-between songs is usually 'it' beeping and bopping, or looping old pre-Crisis commercials.
MUTANT LORE EXPANDED!
Lycans: So I decided to rename the Anthros, into Lycans, why? Because it makes it sound a ton more better in my opinion. Basically Lycans are the guys that have some form or another of an animal-like mutation, whether that be fur, actually looking like an anthropomorphic version of said animal. Because there are also just mutants, that have stuff like enhanced hearing, Jessica's feet telepathy, PSI powers, other shit I stole paid tribute too.
But their new found animal-traits come at a cost (Thanks to Hobocop for the idea), they have the potential to lose their humanity completely if they rely on their animal-traits/instincts too much. Turning more into what they look like, then what they are on the inside.
Mutants: Basically humans with super powers, really nerfed but stupidly useful powers... but they look fucking malformed because of this. Why? Well I'm taking inspiration from Bioshock, getting super powers resulted in people losing their minds, slowly becoming ugly and covered in sores. And something I hated out of Bioshock, and maybe the couldn't do it at the time, is that you're character doesn't suffer from using Plasmids at all, your arm HAS BEES COMING OUT OF IT! And yet you have no sores, cuts, burns, etc... from previous Plasmid use.
So if you manage to mutate, I'll give you a message in the form of a dream sequence when you get the mutation (normally I'll hint at this with a, "You feel funny..." or "Your head begins to feel fuzzy, perhaps you should lie down."). But be warned, constantly using these powers as a crutch will hurt you, casting out fireballs will burn your arm, using telekinesis could result in you frying your brain, and all other sorts of !!FUN!! stuff.
Ferals: Mutated humans that have lost their minds completely and have become the monsters people always called them out on being on. When a mutated human turns feral, they retain their appearance, they aren't Beasts, they're simply people that have lost their minds and are completely hostile to anyone they find. Oddly though, most of them can be tamed. Rumor has it that the more "rich" families in Seoul actually have a whole heard of tiger people that they have roaming around their estate like house cats.
The Beasts: Beasts were once people, but due to experimentation, losing in the genetic lottery, or plain old bad luck; they've been morphed into creatures out of your worst nightmares. Most of them don't wander on the surface, they lurk in the dark corners of the Earth, in buildings, underground, or in those "cursed" labs. (Expanded upon in Beasts.)
The Beasts, 3 of them detailed
The Blind Swordsman
Tall, muscular, covered in bits of metal that its flesh has grown around. Its left arm being nothing but a stump (lower arm missing) with a jagged metal blade jutting out from the stump, attached to it through vine-like flesh that wraps and curls around the blade. Its face is nothing but scrappy bits of flesh, with its eyelids sealed shut with pieces of barbed wire. It cannot smell, it cannot see, and it cannot "hear"; it senses everything through vibrations in the ground and the air around it. It regenerates wounded tissues within a matter of minutes, thus making it one of those most feared things to find underground.
Mothers
Clutching their children in their final moments before a cloud of that horrid virus they became the wasteland's most disturbing of creatures. Long hair that has become unkempt, covering most of their bodies, with only the legs being visible. Their body, and their child have become one, like a Siamese twin; the mother's arms melded into their child's back. They weep constantly, nonstop, even when they see someone they continue to weep as they approach. From the few survivor accounts there are, their faces look like a scarecrow's, their eyes hollowed out and drooping, their mouths stuck in a permanent scream. The child that's usually attached to them looks the same, often times with their face melted into it's mothers body.
Squelchers
These poor bastards are usually scavengers or stalkers that went spelunking too deep and drank something that they probably shouldn't have. They're basically harmless Cronnenburg creatures. They crawl (or slither) around on what limbs that weren't destroyed or malformed into being a decoration, constantly puking up bile as they try to speak, breathe, or really do anything. The general rule is to shoot them on sight, it's better to be dead, then a puking mess of flesh and limbs.
Battles how do they work?
So I've decided on a simple battle system for major battles only. Most engagements that have just a few people will be RP'ed out with the most minor dice rolls (D20=action).
However, vehicle combat, when the whole crew is fighting, or when you're fighting a mutant or boss. The whole group will get a health bar, and an armor bar.
Damage dealt is dependent on the weapon, damage takes away from armor first and then health, unless the weapon ignores armor. The health is like Halo in a sense, armor will regenerate during combat, but health will not. Health will be healed through food (low HP gain, unless its a super food), first aid (large HP gain, short amount of time), or rest (HP regenerated when not in battle).
And for the sake of simplicity, there is no limb damage. I'll say body parts are hit and apply the necessary stuff, but each limb doesn't get its own health bar. You lose health, expect to aim worse, move slower, etc...